u/NoakesyCoaching

An iRacing Coach’s Notes on: How to Choose a Good Reference Lap to Unlock Lap time

Hey All,

Like usual, I’ve written a short article sharing my thoughts and experience on a given topic in sim racing. My goal with these articles ultimately is to help give people a bit more information about the hobby we all love, while also hopefully making for an interesting read.

If you don't know me, I'm Tom, and I've been working full-time for the last two years on a sim racing coaching business, so my thoughts in this mini essay draw on the 700+ hours of coaching I’ve done in those 2 years. Just to say that the thoughts I’m sharing here aren't pulled from nowhere, but come from everything I’ve seen during my time coaching drivers of all ability levels.

Choosing a Good Reference Lap

If you have spent some time focusing on using telemetry to try and improve your driving, then you have probably heard the general advice of “compare against someone around 1 second faster than you”. That is reasonable advice, but it is incomplete, and has its limitations. This article is intended to give you a more complete picture, and also to showcase the importance of choosing a good reference lap.

The flaw with choosing a reference lap around 1 second faster than you, is that unless you are 1 second away from the fastest lap times, you will by definition be choosing a lap from a driver that is not driving perfectly. There are so many different ways to achieve a lap time 2 seconds off of the ultimate pace, and if you spend your time analysing laps like this, then the risk is that even if you find some lap time, you will be be finding that time by copying both the positives and the negatives in the technique of the driver you are analysing against.

If you are still wanting to chase an achievable lap time that is 1 second faster than you, then a better approach would be to use these types of laps to look for corner specific mistakes you may be making, rather than leaning on their laps to try and improve generally as a driver.

So that covers making track specific improvements, but when you want to work on general technique improvements, this is the time to compare against the fastest drivers. The key here is to take what you can from their driving, while being okay with the fact that you won’t immediately be able to match their times.

When it comes to choosing a fast reference lap, there are some mistakes that you need to avoid. It would be easy to look for the fastest lap on Garage61 and assume that this is the best lap to compare against, but there are so many factors that influence lap time. Track conditions, fuel level, setup, BOP, draft etc, all of these factors make it possible for a worse driver to set a faster lap, while being a bad point of comparison for you to improve. In the video above (GT3’s at Watkins Glen) the blue driver is 1.8k, and the red driver is over 6K. You can see that the red driver is more skilled (especially noticeable here is that red uses more track on entry, carries more entry speed and pushes the exits to the limit. Where as blue uses less track on entry, under drivers the exits and is uncertain when they should be getting on throttle. Despite red being far more skilled, the blue lap ends with a faster lap time as a consequence of better track conditions inflating their minimum speeds.  It would be easy to miss this unless you see the difference in real time between a fast driver and a fast track. So, when you want to use telemetry to work on general technique improvements, it is important to choose a reference lap from a fast (>5000 iR) driver, even if the lap time set by that driver doesn't top the timing sheets.

If anyone has any questions, don't hesitate to ask, I'll do my best to respond to any questions in the comments. As always, thanks for the support on these mini articles, and if you know of someone who would benefit from this article, sharing it with them would be greatly appreciated :).

Cheers
Tom
Noakesy Coaching

u/NoakesyCoaching — 15 hours ago
▲ 130 r/iRacing

An iRacing Coach’s Notes on: Why You’re “Looking to the Apex” Wrong

Hey All,

Like usual, I’ve written a short article sharing my thoughts and experience on a given topic in sim racing. My goal with these articles ultimately is to help give people a bit more information about the hobby we all love, while also hopefully making for an interesting read.

If you don't know me, I'm Tom, and I've been working full-time for the last two years on a sim racing coaching business, so my thoughts in this mini essay draw on the 700+ hours of coaching I’ve done in those 2 years. Just to say that the thoughts I’m sharing here aren't pulled from nowhere, but come from everything I’ve seen during my time coaching drivers of all ability levels.

Why you’re “Looking to the Apex” Wrong

I want to preface this article by saying that obviously not everyone is looking to the apex incorrectly, but this mistake is something I find myself pointing out to people all of the time during coaching sessions, and it often makes an instant difference in a students driving, so I figured it would be a good one to share in one of these articles.

If you’ve been sim racing for a while, you’re probably familiar, consciously or unconsciously, with the idea of looking to the apex, or looking into the corner you are entering. If you’re not, start by just shifting your focus from your braking point directly to the apex after you begin braking. You should find that it helps to give you more time to judge the corner and execute the line you want to take, rather than feeling like you’re “reacting” to the corner or being surprised by it.

But simply looking to the apex is not the point of this article, instead, I want to cover off a huge misconception in what it means to “look to the apex”. For a large subset of drivers, they incorrectly conflate “looking to the apex” with “looking to the most protruding point of the corner”. Take a look at the screenshots below:

If your idea of \"looking to the apex\" involves you looking at the red circle, you're making this mistake!

Think about where you would be looking at this point of the entry. If you would find yourself looking at the red marker, then you are making this mistake. The red marker is the easiest point to find, but it is “the most protruding point”, not the optimal apex. If you watch the video, you can clearly see from above that focusing on this point would lead to an extremely early apex (red driver). Instead, what you should be doing is looking “through” the corner, to the point in the corner that you actually want to apex (green circle). This can take some time to get used to, not least because it often involves looking through walls, but the aim is to keep your eyes looking where you expect the apex to be, and updating where you’re looking as the corner reveals itself. Again in the video, it is clear to see that the blue driver is taking a far more optimal apex position, by looking through the corner. Quite often, correcting this mistake makes it much easier for drivers to place the car where they want, and apex where they know they should be apexing, so give this a go and let me know in the comments if it helps you out! If you find yourself early apexing every corner but don’t know how to fix it, give this a try!

If anyone has any questions, don't hesitate to ask, I'll do my best to respond to any questions in the comments. As always, thanks for the support on these mini articles, and if you know of someone who would benefit from this article, sharing it with them would be greatly appreciated :).

I'll include a couple of links if anyone wants to check them out, but I'm happy to remove them if it goes against self promotion rules.

PerfectLap: 3D Telemetry Analysis Tool (from the video above)

Noakesy Coaching: 1-on-1 Coaching and Online Courses

Cheers
Tom
Noakesy Coaching

u/NoakesyCoaching — 15 days ago
▲ 115 r/iRacing

An iRacing Coach's Notes on: How to Know if you’re Braking TOO Late

Hey All,

Like usual, I’ve written a short article sharing my thoughts and experience on a given topic in sim racing. My goal with these articles ultimately is to help give people a bit more information about the hobby we all love, while also hopefully making for an interesting read.

If you don't know me, I'm Tom, and I've been working full-time for the last two years on a sim racing coaching business, so my thoughts in this mini essay draw on the 700+ hours of coaching I’ve done in those 2 years. Just to say that the thoughts I’m sharing here aren't pulled from nowhere, but come from everything I’ve seen during my time coaching drivers of all ability levels.

How to Know if you’re Braking TOO Late

When you are trying to find lap time, it is the natural instinct of 95% of drivers to try and brake later, because... well, braking later means going faster, right? This notion that the way to find lap time is to brake later is the myth I want to dispel in this article. But of course, there are instances where braking later will make you faster, so I also want to give you the tools to recognise when braking later helps your lap time, vs when braking later hurts your lap time.

Why Braking later feels Faster

The main reason why braking later feels faster is that our intuition on what feels fast isn't quite aligned with what actually is fast. Instead, what feels fast is more accurately described as being “more on the limit”. When we brake later, and really have to hustle the car through the rest of the corner as a result, we necessarily have to handle the car being more on (or over) the limit of grip, and as a consequence, it feels faster. We pushed the car harder, so that must be faster?
But in reality, pushing the braking later necessarily compromises corner exit. If you take a look at the visualisation in the video, you can see that the comparison (blue) brakes earlier, and is naturally slower on entry. The red car points to the apex, lengthening the straight line braking zone, allowing them to brake later and gain 2 tenths on entry, but by the exit of the corner, blue has gained that time back, and will continue to increase their advantage down the next straight. It would be easy to look at corner entry in isolation, and assume that the red approach is faster, if only they had done a better job on corner exit, but we can’t isolate corner entry. Braking later will be faster, until it compromises your approach through the remainder of the corner.

How to Know If You're Braking Too Late

As soon as you hurt your exit as a result of braking later, that is a clear sign that you have pushed the braking too far. There are 3 common ways that late braking can compromise your exit, and knowing they exist will allow you to recognise when you’re braking too late.

  1. When your braking forces you to take an early apex
  2. When your braking forces you to point your car to the apex (as shown in the video)
  3. When your braking makes it impossible for you to be consistently on the limit throughout the whole corner

If any of these three are true, then it is likely that you are trying to brake too late. If you find yourself falling into the trap of pushing the braking point later and later, then the reframe you want to use is this;

Brake as late as possible, while making sure that you aren't braking so late that you’re not in control of placing the car exactly where you want to through the corner.

if anyone has any questions, don't hesitate to ask, I'll do my best to respond to any questions in the comments. As always, thanks for the support on these mini articles, and if you know of someone who would benefit from this article, sharing it with them would be greatly appreciated :).

I'll include a couple of links if anyone wants to check them out, but I'm happy to remove them if it goes against self promotion rules.

PerfectLap: 3D Telemetry Analysis Tool (from the video above)

Noakesy Coaching: 1-on-1 Coaching and Online Courses

Cheers
Tom
Noakesy Coaching

u/NoakesyCoaching — 28 days ago
▲ 161 r/iRacing

An iRacing Coach's Notes On: Why Trailing the Brake Is NOT Trail Braking

Hey All,

Like usual, I’ve written a short article sharing my thoughts and experience on a given topic in sim racing. My goal with these articles ultimately is to help give people a bit more information about the hobby we all love, while also hopefully making for an interesting read.

If you don't know me, I'm Tom, and I've been working full-time for the two years on a sim racing coaching business, so my thoughts in this mini essay draw on the 700+ hours of coaching I’ve done in the 2 years. Just to say that the thoughts I’m sharing here aren't pulled from nowhere, but come from everything I’ve seen during my time coaching drivers of all ability levels.

Why Trailing the Brake Does Not Equal Trail Braking

This topic speaks to a really common frustration I see among drivers that I coach. They will come into the session saying that they know they are losing time in the mid corner compared to faster drivers, but crucially, if I ask them whether they feel under the limit during the mid corner, they will say that they don't, and actually feel as though they are driving on the limit.

Yet when they compare their laps to the telemetry of faster drivers, they see that the faster driver is able to carry a higher minimum speed, even though they are "trailing the brake" in a similar way.

But trailing the brake by itself is not enough to have mastered "trail braking". Whilst trailing the brake does help facilitate smoother weight transfer through the corner, that isn't the reason why drivers who have actually mastered trail braking are faster in the mid corner. The reason is that the faster drivers are actively rotating the car, generating slip angle during corner entry, which actually increases the amount of grip that is available at the limit.

To showcase this, watch the video above. Even though the trail braking traces for each driver are largely similar, the blue driver is able to carry more entry speed and more minimum speed, and is 2 tenths faster through the corner, because they were actively seeking rotation. This rotation is exaggerated in the model of the cars to make it easier to see, and if you watch carefully you can see that the blue car is far generating far more rotation through the entry, which is also shown in the slip angle graph at the bottom right.

So, If you feel like you're trailing the brake, but you either don't feel the car rotating, or see that your minimum speeds are lower than the faster drivers, both are a really good indication that you may need to experiment with finding more rotation during the trail braking phase of the corner.

I realise this article was a bit more technical than usual, and I also realise that trail braking is an extremely complex topic that requires a lot of other modifications to your driving in order to perfect, so if anyone has any questions don't hesitate to ask, I'll do my best to respond to any questions in the comments. As always, thanks for the support on these mini articles, and if you know of someone who would benefit from this article, sharing it with them would be greatly appreciated :).

I'll include a couple of links if anyone wants to check them out, but I'm happy to remove them if it goes against self promotion rules.

PerfectLap: 3D Telemetry Analysis Tool (from the video above)

Noakesy Coaching: 1-on-1 Coaching and Online Courses

Cheers
Tom
Noakesy Coaching

u/NoakesyCoaching — 1 month ago
▲ 44 r/iRacing

An iRacing Coach's Notes on: Quick Wins for the Spa 24H (GT3’s)

Hey All,

Like usual, I've written a short article sharing my thoughts and experience on a given topic in sim racing. My goal with these articles ultimately is to help give people a bit more information about the hobby we all love, while also hopefully making for an interesting read.

If you don't know me, I'm Tom, and I've been working full-time for the last 2 years on a sim racing coaching business. My thoughts in this mini essay draw on the 700+ hours of coaching I've done in that time. Just to say that the things I'm sharing in these articles aren't pulled from nowhere, but come from everything I've seen during the last 2 years coaching hundreds of drivers, of all ability levels.

Quick Wins for the Spa 24h

These tips will be aimed more at the beginner/intermediate level driver, with the goal of making some of the trickier parts of Spa more consistent and less sketchy than they otherwise would be over the course of your stints. They will also find some free lap time, but in the case of a 24 hour race that is secondary. Less off tracks up Eau Rouge and Raidillon and less snaps at Blanchimont will be worth more than than the few tenths you can pick up from these tips. As a quick aside, describing driving changes like this isn't always easy to visualise, so at the end of this article I’ll have a link that lets you visualise (on desktop at least) the tips discussed below.

Quick Win 1: Making Eau Rouge/Raidillon more comfortably flat

The off-track at Raidilon should be easy to avoid, but if it feels like a lottery every time you take eau rouge, or you find yourself having to add more steering than you would like after the right hand apex, then the two mistakes you’re likely to be making are;

1: Not taking enough curb on the first left hander (bottom of the hill): You can take a lot of this curb and really open up the right hander. It’s harder to take enough curb if you are apexing too early, so experiment with shifting the first apex position slightly later/more angled to the left, and see how much curb you can take/how much you can open up the right hander.

2: Apexing the right hander too early: Especially if you find yourself panicking/adding steering after the apex of the right hander, for fear of the offtrack, it's likely that you are taking too early of an apex for the right hander. Taking a later apex here doesn't mean turning in that much later, or any more suddenly, just not trying to rush the car to the inside. The later you apex the right hander, the earlier you will be able to unwind the steering on exit without taking the off track.

Quick Win 2: Treating Bruxelles as a double apex

Bruxelles is the long, off camber right hand hairpin is a corner that I often see drivers taking incorrectly during coaching sessions. The natural mistake here is to treat this corner as a really late apex, which has some truth to it, because you want to make sure you can work the car back to the right before the upcoming left hander, and the late apex does help achieve this. But it comes at the cost of travelling a much further distance, and massively overslowing on entry vs taking a more v’d off double apex. If you find yourself feeling lost in the mid corner, knowing you’ve overslowed/want to get on throttle, but realise that it is still too early to do so, then it’s likely you’re making this mistake. A double apex here still allows the second apex to be late, but it allows you to bury more braking within the corner during entry, preventing you from overslowing in the mid corner.

Quick Win 3: Having a consistent Entry Into Blanchimont

Blanchimont is a corner that, depending on conditions, setup and tires, will potentially be flat. But even when it is flat, it will likely still be sketchy, and the car will want to snap to oversteer. Obviously it goes without saying that it is not worth risking these snaps during an endurance race, and one of the easiest things you can do to help give you more confidence in this corner is to make sure you use as much track as possible on entry, as consistently as possible. It is very easy to accidentally leave some margin to the white line on entry, and to leave an inconsistent margin on entry. The risk here is that you can’t take the corner the same way if you arent opening up the corner an equal amount. If one lap Blanchimont is just about flat, and the next lap you take 0.3m less track on entry, you will at best have to lift, and at worst be surprised mid corner to find that this time around, it isn't flat. 

To solve this, you want to determine where the off track is, by aligning the white line to a visual reference on part of your car. Perhaps when the white line hits a kink in the bonnet, that is where the off track occurs, and therefore that is where you aim to align the car on entry. You don’t want to fixate on this reference, but rather, be aware of it in your peripheral vision. If you can’t find a visual reference, then a (slightly sweaty, but effective) solution is to just move one of your overlays so that the edge of the overlay aligns with the white line.

-------------------------------------------------------

Hopefully these quick tips will help some drivers out. If you want to see visually how these tips impact the driving, I’ve put together some examples. In each case, the red car is making the mistake and the blue car is implementing the quick win.  The viewer won't work on mobile, but hopefully it will still be useful :).

As a brief aside, the tool that is showcasing these examples is a new analysis tool I've been building. I'm happy to remove this part if it goes against self promotion rules, but if anyone wants to analyse their own laps, its free for spa through to the end of the 24h, and it would be great to get some feedback on what can be made better :). If you're intrested, you can learn more here: https://perfectlap.net/

Finally, best of Luck to everyone competing in the 24h!

Cheers All
Tom
Noakesy Coaching

reddit.com
u/NoakesyCoaching — 1 month ago

An iRacing Coaches: 3D Telemetry Visualiser, FREE for the Spa 24h...

Hey All,

For the last couple of weeks I haven't made the usual "iRacing Coaches Notes on:" posts that i usually do. Apologies for that, but I hope you'll agree that the reason for their absence has been worth it...

For the last 6 months I have been working extremely hard in the background to build PerfectLap, a new way to visualise telemetry, with the hope that it will make it easier for people to actually *see* how to improve their lap times.

The last few weeks have been a massive push to get this over the line and ready in time for the Spa 24 hours.

The goal in these weeks was not just to get the tool into the hands of real users, but to have the infrastructure in place to be able to allow specific tracks to be free, exactly for special events like the Spa 24h.

I'm happy to say I've just been able to achieve these goals in time, which means that as of today, you can create an account and analyse any laps at the Circuit de Spa-Francorchamps, completely free, until the end of the Spa 24 hours.

I know how much time goes into prepping for these special events, and I hope that giving people access to this tool now will make your 24h faster/more consistent/more enjoyable.

If the response is a positive one then I'll definitely consider doing the same for future special events :). The app is still in beta, and there may be some bugs, so if you do give it a try please do use the feedback button to point out any bugs/confusions/features you'd like to see, I am working non-stop to make this tool as awesome as possible.

A Brief Summary of (some of) the Features so Far

3D viewer: Actually see where your car (and a comparison car) is on track, making it easier to understand track usage, racing line, and generally the difference between two laps.

Tire temperatures: For iRacing telemetry file uploads, you can see your tire surface temperature on the 3d car model, making it easy to see when a tire (or even part of a tire) is being overheated.

Slip angle: Effective trail braking necessarily means generating slip angle, and a dedicated slip angle trace (and 3d visualiser effect) makes it easier to distinguish how effectively you're rotating the car through the corner. *see footer of me nerding out on why this matters*

Comparison Laps (This is a huge one): Any lap that you can export from garage61 as a CSV file can be imported into PerfectLap to compare against.

Sync Laps: If the comparison car gets too far ahead, you can sync the laps, making it easy to compare one specific corner to see where you're losing time.

--------------------------------------------------------------------------------------------------------------

All you have to do to get access is visit the site and create a free account. I'm really looking forward to hearing peoples thoughts, and any questions or suggestions please leave them in the comments.

I'll be back with iRacing Coaches notes from next week onwards (and maybe I'll even have a few spa specific ones this week if I can find the time)

I also just want to take this chance to extend a huge thank you to everyone that's interacted with my free content/coaching/courses over the last two years. It isn't lost on me how rare it is to be able to call this hobby my job, and that's only been possible, in large part due to how supportive this community has been, so genuinely, thank you all so much.

Cheers All,

Tom
Noakesy Coaching

*slip angle nerd out*

I've been coaching drivers in iRacing full time for the last two years, and this is the one data channel I wished other telemetry tools would expose. At this point I know how to read between the lines, but so many drivers will use telemetry, see extremely similar brake and steering traces, and (justifiably) wonder why the comparison lap was able to carry more entry/minimum speed. The slip angle graph is the missing piece that explains this difference in minimum speed. Getting the correct amount of slip angle is what unlocks the extra grip needed to carry that minimum speed, and its inclusion as a data channel takes away the mystery of how another driver seemly had more grip while doing the same thing.

u/NoakesyCoaching — 1 month ago
▲ 26 r/iRacing

An iRacing Coach's Notes on: When (and How) to Start Focusing on Racecraft

Hey All,

Like usual, I've written a short article sharing my thoughts and experience on a given topic in sim racing. My goal with these articles ultimately is to help give people a bit more information about the hobby we all love, while also hopefully making for an interesting read.

If you don't know me, I'm Tom, and I've been working full-time for the last 18 months on a sim racing coaching business. My thoughts in this mini essay draw on the 700+ hours of coaching I've done in that time. Just to say that the things I'm sharing in these articles aren't pulled from nowhere, but come from everything I've seen during the last 18 months coaching hundreds of drivers, of all ability levels.

When (and How) to Start Focusing on Racecraft

The main point I want to make in this article is that whilst racecraft is something you can always be improving, how you actually go about improving it should change depending on where you are as a driver. The two mistakes I see a lot of newer drivers make are either treating racecraft as something they should be actively working on from day one, or treating it as something they don’t work on at all. Both of these mistakes can lead to a lot of frustration in races, which sucks, because if we aren't able to enjoy races, then why are we racing in the first place?

So, why are these two approaches a mistake, and what should you be doing instead? The answer depends on how comfortable you are in the car. 

Racecraft When You Are Just Getting in to Sim Racing

Early on, when it still takes a lot of effort just to drive the car and put together consistent laps, you don't really have any spare mental capacity to also be thinking about setting up moves, judging gaps, and managing the cars around you. At this stage, the main gains you can make as a driver are going to come from understanding the car you're driving, understanding where the limit is, and learning how to exploit that limit to go faster. That's where the lap time is, and that's where the main focus should be. That doesn't mean you ignore racecraft entirely though, it just means you treat racecraft improvement passively rather than actively. Instead of going into races trying to make smart, premeditated moves, you focus on driving the race cleanly and consistently. Then afterwards, when you watch back any incidents you had, not primarily through the lens of figuring out who was at fault, but rather to figure out what you could have done differently to avoid the contact in the first place. 9 times out of 10, even if the incident was the other drivers fault, there would have been something you could have done differently to minimize the risk of contact

That is the biggest needle mover for racecraft improvement in the early stages of your development as a driver, and learning from these mistakes will put you in a strong position to make progress.

Racecraft When you are comfortable with car control

Then, once you're more comfortable in the car, when you're able to place the car where you actually want it on track, rather than being a passenger to whatever path the car ends up taking through the corner, that's when you can start actively thinking about racecraft. Now you have the spare mental capacity to start setting up moves, experimenting with lines, getting creative with how you defend and attack. Now racecraft becomes something you're able to actively training, alongside the other improvements you're making to your driving.

The reason I think it's worth pointing this out is that trying to be too smart, too early, against drivers who are themselves still struggling to keep the car under control, almost always ends badly. But on the flip side, completely neglecting race craft and dedicating too much time to hotlapping puts you in a really tough situation, where you’re faster than 95% of drivers around you, but crack as soon as you’re put in the position of having to battle wheel to wheel.

So the takeaway here is that racecraft does matter, and you should always be working on it, but how you work on it should change depending on your level. Early on, focus on the car, drive cleanly, and learn passively from your incidents. Later, once car control is no longer the limiting factor, that's when you start actively practicing racecraft as its own skill.

Obviously there's plenty more that goes into improving racecraft, but I'll leave it there for now.

If you think this article could help someone out, it would be awesome if you could share it with them, the wider the reach of these posts the easier it is to justify taking the time to write them each week :).

I'll include a link to my website for anyone wants to check out my courses and coaching, but I'm happy to remove this if it goes against self promotion rules!

Cheers All
Tom
Noakesy Coaching

Online Courses and Driver Coaching
www.noakesycoaching.com

reddit.com
u/NoakesyCoaching — 2 months ago
▲ 24 r/iRacing

An iRacing Coach’s Notes On: How to Make Risky Overtakes Work For You

Hey All,

Like usual, I've written a short article sharing my thoughts and experience on a given topic in sim racing. My goal with these articles ultimately is to help give people a bit more information about the hobby we all love, while also hopefully making for an interesting read.

If you don't know me, I'm Tom, and I've been working full-time for the last 18 months on a sim racing coaching business. My thoughts in this mini essay draw on the 700+ hours of coaching I've done in that time. Just to say that the things I'm sharing in these articles aren't pulled from nowhere, but come from everything I've seen during the last 18 months coaching hundreds of drivers, of all ability levels.

How to make Risky Overtakes Work For You

There are a bunch of different situations where an overtake could be considered risky, but in this article I want to talk about one specific situation, which is going for an overtake on the inside, into what is likely to become a closing space. For example making a late move to the inside in a situation where the driver in front might not see you and turn in, or a situation in long, double apex corners where a driver has run slightly wide in the mid corner, but is likely trying to work the car back to the inside to take a late apex.

In these kind of situations where you see a gap, but also realise the door is likely to close before you can get significantly alongside, you have two options: either you can wait patiently for a better opportunity to make a move, or you can try to capitalize on the gap to put pressure on your opponent. To clarify, I am not saying that it is wrong or too passive to wait for a better opportunity, and oftentimes that is the correct decision. But in this article I want to talk about how you should approach the overtake if you do decide to go for this closing door. 

The main issue with these closing door overtakes is that you will never manage to get your car significantly alongside before the door has closed. At best, you will get your front wheel alongside the rear wheel of the car in front, possibly pit them onto you, and likely ruin both of your races in the process.

So how can you both go for this move and not cause a massive crash?

The answer is that for these types of moves, you actually don’t want to overcommit to the move, you want to have options. You can show your intention by moving to the inside and carrying slightly more speed on entry to close up to the rear of the car in front, signalling to them that you are planning to make a move. But crucially you don’t want to commit so much that you are not able to back out of the move if the car in front doesn't see you. By leaving both options on the table, you give yourself the advantage. If the car in front does see you, and leaves space, you can now take that space on the inside. Even though you weren't strictly entitled to the space, the car in front has given it to you, so take it. If however the car in front doesn't see you, or sees you but decides to risk cutting you off, then you are able to back out of the move and live to fight for another day. Sure you may have lost a couple of tenths on exit by going for the move, but you have shown the driver in front that you are willing to send some high risk moves, and they will be driving in their mirrors worried that you may do the same somewhere else, making them more likely to make mistakes. Of course, you know the move was not high risk, because you were always going to back out if they closed the door.

If you think this article could help someone out, it would be awesome if you could share it with them, the wider the reach of these posts the easier it is to justify taking the time to write them each week :).

I'll include a link to my website for anyone wants to check out my courses and coaching, but I'm happy to remove this if it goes against self promotion rules!

Cheers All
Tom
Noakesy Coaching

Online Courses and Driver Coaching
www.noakesycoaching.com

reddit.com
u/NoakesyCoaching — 3 months ago
▲ 57 r/iRacing

An iRacing Coach’s Notes On: When and How to Lift for Almost Flat Corners

Hey All

Like usual, I've written a short article sharing my thoughts and experience on a given topic in sim racing. My goal with these articles ultimately is to help give people a bit more information about the hobby we all love, while also hopefully making for an interesting read.

If you don't know me, I'm Tom, and I've been working full-time for the last 18 months on a sim racing coaching business. My thoughts in this mini essay draw on the 700+ hours of coaching I've done in that time. Just to say that the things I'm sharing in these articles aren't pulled from nowhere, but come from everything I've seen during the last 18 months coaching hundreds of drivers, of all ability levels.

When and How to Lift for Almost Flat corners

First, what do I mean by “almost flat” corners? For the purposes of this article, an almost flat corner is one where you don’t need to brake, nor do you need a sustained full lift of the throttle. At most, they may require less than 1 second of a full lift, or more commonly a partial lift of the throttle.  When it comes to these high speed, partial lift corners, the most important factors for lap time are your minimum speed, and how early you can commit back to full throttle.

If your lift off of the throttle doesn't allow you to extract the maximum amount of grip from the car (more on this later) then your minimum speed will be lower than it could be. Additionally, if your approach to lifting delays your ability to return full throttle, you will lose lap time on exit.

The most common mistake in these corners is thinking that the lift is there to reduce your speed, which it is, but that is not the only purpose of the lift. Instead, lifting off of the throttle transfers weight to the front of the car, giving the front tires more grip, removing some grip from the rear tires, and helping the car to rotate through the entry. This is what I mean by lifting off of the throttle in a way that allows you to extract the maximum amount of grip from the car. If the way you approach lifting doesn't help the car to rotate, you will have a lower minimum speed, and won’t be able to commit so early back to full throttle. So, how can you ensure that you lift in a way that aids your rotation?

The answer is to try and take the corner completely flat, at least in the early part of the entry.

By definition, if a corner is almost flat out, we won’t need to lift off of the throttle until we have already started turning into the corner (although the instinct for many drivers is to lift before turning in). So, the way to ensure you get rotation when you lift off the throttle, is to imagine you are trying to take the corner flat. You first turn into the corner with the goal of making the apex without lifting. Then, when you realise the car will not have enough grip to hit the apex, this is the moment you start to lift. The size and duration of your lift should be based not on how much you need to reduce your speed, but on how much of a lift is needed to transfer enough weight (and grip) to the front tires, to allow you to make your intended apex. Once you are satisfied the car will make the apex, you can then commit back to full throttle.

As a side note, this feeling of the car rotating to allow you to tighten your path through the corner is exactly how it should feel when you trail brake effectively, but I’ll leave that article for another day. As always, I appreciate the support that these articles get, I’d love to hear your thoughts for future articles.

I'll include a link to my website for anyone wants to check out my courses and coaching, but I'm happy to remove this if it goes against self promotion rules!

Cheers All
Tom
Noakesy Coaching

Online Courses and Driver Coaching
www.noakesycoaching.com

reddit.com
u/NoakesyCoaching — 3 months ago
▲ 25 r/iRacing

An iRacing Coach's Notes on: Mistakes Most Drivers Make When Learning a New Track

Hey All,

Like usual, I've written a short article sharing my thoughts and experience on a given topic in sim racing. My goal with these articles ultimately is to help give people a bit more information about the hobby we all love, while also hopefully making for an interesting read.

If you don't know me, I'm Tom, and I've been working full-time for the last 18 months on a sim racing coaching business. My thoughts in this mini essay draw on the 700+ hours of coaching I've done in that time. Just to say that the things I'm sharing in these articles aren't pulled from nowhere, but come from everything I've seen during the last 18 months coaching hundreds of drivers, of all ability levels.

The Mistakes Most Drivers Make When Learning a New Track

Before jumping into this article, I want to clarify something. If you have your own methods for learning a track, then don't assume they are wrong just because I say something different in this article. Everyone has different ways of getting up to pace, and the goal of this article isn't to get you to change your whole approach, but rather to point out a couple of common mistakes that, if you can avoid them, will hopefully help you get up to pace slightly faster. With that caveat out of the way, here are two common mistakes I see drivers make when learning a new track.

Mistake 1: Chasing the Braking Point Before the Exit

After running a couple of laps to understand which way the corners go, the natural instinct for most drivers is to start dialling in braking points. The logic seems obvious, find the latest you can brake, and you'll have found the lap time. The problem is that focusing on braking points first actively gets in the way of learning the rest of the corner.

If you first try to dial in braking zones, then you'll spend a good few laps pushing the braking later and later, until you start braking too late. Every time you over slow on entry, or every time you under slow on entry, you don't give yourself a chance to practice the actual corner at a proper pace. You'll either be getting on throttle too early to compensate for over slowing, or you'll be running deep on the entry, unable to place the car where you want to through the corner.

If you instead try to dial in the exit first, you'll necessarily need to be slightly under the limit on entry, because you need to be able to place the car where you want to throughout the mid corner and exit. Whilst you won't have dialled in your braking point, you will still have gained information about the entry, because you will know which braking points are too conservative. But in addition to having gained insights on where to brake, You also will have already formed a picture of how to take the corner, where you want to apex, when you should get on throttle, and how much track you can use on exit.

The side benefit of maximising the exits first, is that you will find more lap time by maximising the exits than you will by maximising the entry. That's because any speed advantage you carry on entry only helps you from braking point to throttle point, but any speed advantage you carry on exit stays with you all the way through to the braking zone of the next corner. So the clear winner when it comes to learning new tracks is to first focus on executing a good exit, then build in the correct entry after you already have a clear picture of how the exit should look. This applies to the vast majority of corners, the only real exceptions being corners where the braking zone that precedes the corner is longer than the straight that follows on from the corner.

To be clear, of course you will be dialling in your braking points in the first few laps, but you don't want to focus on them so much that it comes at the expense of being able to place the car where you know you want to throughout the remainder of the corner.

Mistake 2: Changing Your Braking Technique When Adjusting the Braking Point

Okay, so you have dialled in the exit, now you are trying to select the right braking point. You brake on one lap and over slow, so the next lap you brake slightly later, but massively overshoot the corner, why?

The mistake here is that when you are trying to find the right braking point, you only want to change the braking point, not your approach to braking. If on one lap you are braking at the 150m board, and feel it is slightly too early, then the natural mistake is to push the braking to, say, 130m, but then you feel panicked that you are entering the corner too quickly. The consequence is that you brake harder, potentially activating abs or otherwise having a less efficient braking zone, and massively overshoot the corner.

You can't assume a braking point is too late if you didn't approach the braking in the same way that you did when you were braking earlier.

The takeaway message here is not to panic when picking a later braking point, instead deliberately brake with the same technique you would use at any track you are already up to pace at. Only then can you correctly determine where the correct braking point for a corner is.

Obviously there is plenty more that goes into learning tracks, but I'll leave it there with these two mistakes for now. I'm curious to hear from you guys how you approach learning new tracks, and whether you feel like you were making either of these mistakes yourself.

I'll include a link to my website for anyone wants to check out my courses and coaching, but I'm happy to remove this if it goes against self promotion rules!

Cheers All
Tom
Noakesy Coaching

Online Courses and Driver Coaching
www.noakesycoaching.com

reddit.com
u/NoakesyCoaching — 3 months ago
▲ 54 r/iRacing

Like usual, I’ve written a short article sharing my thoughts and experience on a given topic in sim racing. My goal with these articles ultimately is to help give people a bit more information about the hobby we all love, while also hopefully making for an interesting read.

If you don't know me, I'm Tom, and I've been working full-time for the last 18 months on a sim racing coaching business. My thoughts in this mini essay draw on the 700+ hours of coaching I’ve done in the past year. Just to say that the things I’m sharing in these articles aren't pulled from nowhere, but come from everything I’ve seen during the last 18 months coaching hundreds of drivers, of all ability levels.

Judging When to Brake when Racing Side by Side

Overtaking is one of the most dynamic elements of racing. You can spend hours learning a new car, run hundreds of practice laps to get up to pace, but racecraft is something that you can’t prepare for in the same way. Every battle is slightly different, and the most effective way to learn racecraft is to, well, race.

It’s the dynamic nature of overtaking that I want to talk about in this article, because in some of the more racecraft focused coaching sessions I’ve run, there are a subset of drivers who have a “favourite move”, one that they have decided they will execute on before they have assessed what is happening through the corner. That could be always going for a late move up the inside, always trying to set up a switch back on exit, etc. The specific “favourite move” matters less than the fact that the decision is pre determined, rather than being dynamically assessed in the moment.

This pre-determined approach to racecraft also extends to braking, so I want to talk about deciding when to brake while you are going for a move up the inside. Hopefully you already have some overlap before the braking zone, and now you are trying to judge when to brake. Again, unlike memorizing braking points while hotlapping, this decision should be dynamic. If your approach is to always brake later than the car you are battling, then invariably, at some stage, they will brake too late for the corner, you will brake even later than them, and at best you will both miss the corner, and at worse you will make contact and be in the wall.
Alternatively, you could brake at a pre determined braking reference, but this will result in you having less control over where you are relative to the car you are fighting. Pick too early of a point, and you won’t have any overlap during corner entry, and you’ll lose the position, brake too late and you again run the risk of running past the apex and making contact, or being beaten by a switch back.

So, how should you think about braking? The answer is that you should always be trying to brake just slightly later than the car you are battling, enough that you have your nose slightly in front during the entry, but crucially, the dynamic element of this decision is that you should always have a cut-off point, a point where you know you can't brake any later without running wide through the corner. this doesnt have to be a physical reference though, instead, It helps to "drive the other person's car". If you think they have waited too long to brake, and they won’t make the corner, then you can brake earlier than them, safely make the corner, and let them run deep. This dynamic decision making applies to all parts of racecraft, i.e. if your favourite move is a switch back, you should instead always be willing to instead hang it out around the outside, if you feel like the car on the inside has over slowed on entry, as they may be intending to park it on the apex and prevent your switch back.

Hopefully this article makes sense, after having typed it up I've realised it's a topic that maybe lends itself more to a video format than a written one, but nonetheless I hope it will help some drivers who find racecraft to be one of the more challenging elements of driving. 

As always, I appreciate the support that these articles receive. if you have any thoughts on future articles you’d like to see from me, feel free to leave a comment, or drop a message in my discord server!

I'll include a link to my website for anyone wants to check out my courses and coaching, but I'm happy to remove this if it goes against self promotion rules!

Cheers All
Tom
Noakesy Coaching

Online Courses and Driver Coaching
www.noakesycoaching.com

reddit.com
u/NoakesyCoaching — 4 months ago