u/Noob_Master_420-69

How to fix this?

How to fix this?

so this is roughly our home layout. Its not dimensionally accurate. Just gives the rough idea. The dashed line represents a glass partition. My question is we need a living space for guest to come and sit and at the same time not make it obvious to them what is going on in the rest of the house.

So how do we fix it? the glass partition can be removed. and wood partitions can be added between spaces. the living and dining space can be swapped.

https://preview.redd.it/g0tpkrqg3fbh1.png?width=342&format=png&auto=webp&s=6d7b05d513d9e4de82cb4815765d3f63eb8410d4

reddit.com
u/Noob_Master_420-69 — 13 hours ago

How to fix this?

so this is roughly our home layout. Its not dimensionally accurate. Just gives the rough idea. The dashed line represents a glass partition. My question is we need a living space for guest to come and sit and at the same time not make it obvious to them what is going on in the rest of the house.

So how do we fix it? the glass partition can be removed. and wood partitions can be added between spaces. the living and dining space can be swapped.

https://preview.redd.it/9hx0yuyg0fbh1.png?width=342&format=png&auto=webp&s=ee7fa8324956807312006bb8abbb6e55b50c0526

reddit.com
u/Noob_Master_420-69 — 13 hours ago
▲ 5 r/opengl

Starting to understand model loading

https://preview.redd.it/ttzwsrn0ba4h1.png?width=3420&format=png&auto=webp&s=df50f5febed94b8722c74d5aa13a3af8ca7bcf13

I am starting to understand model loading in OpenGL. All i need is to ask ASSIMP, is this texture (base, roughness.....) available? If so, then load that texture and write the shaders accordingly.

Is it pretty much it or there is more to it.

[Note: the attached picture is a glsl file which i got from sketchfab and the lighting looks amazing because all the lightings are pre calculated and saved as the base color]

reddit.com
u/Noob_Master_420-69 — 1 month ago
▲ 2 r/opengl

best way to automatically control the exposure of an environment

I am making a project where you can load and explore a map of your choice. I want to have good lighting in this case. The thing is, like in games, when you come out of a tunnel to a open space, at first the end of the tunnel seems very bright. Then when you finally come out, the tunnel looks dark. I want to have this effect in my project for any kind of map and location. How do i achieve this

reddit.com
u/Noob_Master_420-69 — 1 month ago