
I experimented a Roleplay Layer to PWCG Using an LLM
Hey everyone,
I wanted to share something I posted on the IL-2 forum about an experiment I’ve been working on to add a roleplay layer to IL-2 career gameplay.
The core idea is that solo career modes lack meaningful interaction with other pilots — there’s very little narrative or roleplay depth, which makes it hard to build any real sense of attachment to your squadron.
I know this isn’t for everyone, but it’s something I personally look for in immersion. So in PWCG, I started using LLMs to generate squadron personalities and enable basic interaction through a terminal-based system.
I won’t go into too much detail here — the full post with examples is in the link here : https://forum.il2-series.com/topic/3367-i-added-a-roleplay-layer-to-pwcg-using-an-llm/
Curious to hear what you think about this kind of approach, whether you’re into it or not.
Fly safe everyone.