r/il2sturmovik

Is IL-2 Sturmovik: Battle of Stalingrad a good game to pickup for someone new to the series?

I’ve been really looking forward to IL-2 Korea and am thinking about picking up Battle of Stalingrad to get into the series before Korea releases. I’m really into flight simulators but never got around to trying the IL series out. Do you need a flight stick for this game or does it play well on a controller? Is Battle of Stalingrad a game you would recommend to someone new to the series?

reddit.com
u/TheMickeyMoose — 11 hours ago

[IL-2 Korea] Optimizing performance on Asymmetric X3D CPUs

I use an AMD 9950X3D CPU, and noticed that the "Black Thursday" mission is CPU bound on my system. I then discovered that IL-2 Korea isn't detected by the Windows game bar as a game, and therefore it's not scheduling the threads on the correct CPU (the one with V-cache).

Hoping this video helps others with a similar CPU.

youtu.be
u/HybridHanger — 9 hours ago

I just got a T16000M. Can I set up the rudder controls using the WASD keys on my keyboard, just like in War Thunder?"

I'm a War Thunder veteran with 1,500 hours in the game. Would it be manageable for me if I just know the basic controls?"

reddit.com
u/HorrorOk8850 — 16 hours ago

new to the game

So i recently buy the game i doesnt understand some things

my first questions are like i can unlock new planes or mods and are campaings worth it?

i do like some yaks and i am seeing some aircraft to buy but idk nothing about the game and i dont understand what is good

is the game playable at keyboard and mouse?

fuel mixture is and engine manegement is really important?

how i localize and navi through the map? is there any awacs or something

reddit.com
u/AfternoonPure6211 — 2 days ago

No Flyable B29, No Korea.

A little over a year ago, I made a case for a flyable B29 in Korea (video linked) and now that Korea is out, there is still no confirmation of a flyable B29 in the works.

I'm sorry but without a ground attackers wet dream like a B29 in Korea, the current planeset just does not provide any variety outside of dogfighting and "some" light hearted ground attack.

The latest word is that 1CGS will wait and see how the "Bomber Pack DLC" for GB does and then "they will make a decision".

I've supported the devs since 2017 when I first started and bought every WWII DLC to Normandy but despite all that, we haven't had a real bomber since 2017. I'm sorry but the old rationale that "the bomber takes 3-5 fighters to make" just doesn't hold much weight otherwise we'd be seeing a bomber every 3-5 fighters, but we haven't and Korea is more proof of that. Until Korea sees fit to correct itself, I won't be buying this entry.

youtu.be
u/flyus747 — 3 days ago

TTS Comms in IL2 Part 2: a Call to Collaboration with Community!

Where we left off last time

Let's summarize, where were stopped last time:

  • We had phonemes and stress for all languages mostly "solved";
  • We collected numerous recordings of "professional programmers" by the game devs (including their "screaming" voices);
  • TTS should work on 1 CPU thread (i.e. on "toasters"), be very fast as it runs within the game client and should ideally support 8 languages and "screaming" voices;
  • Air comm voices should be stoic, flinchless. Scream should be also similar to real-life pilot comms under pressure, i.e. also calm, reserved, stoic, not explicitly panicking;
  • Due to current conditions it is next to impossible to hire professional voice talent to suit our needs, despite the game devs reputation.

What speech consists of

Typical speech can be separated into the following entities:

  • Speaker identity or timbre (i.e. how your voice sounds);
  • Speaker mannerisms / speech patterns (i.e. how you typically speak, intonations);
  • General prosody (i.e. intonation, pauses, word and phoneme duration);
  • Speech content (i.e. exact words or phonemes spoken);
  • Some other nuanced characteristics like scream, questions, emphasis, exclamations, sighs, etc.

Naturally it is quite difficult to separate them all perfectly, but some TTS models strive to extract and distill at least some parts of this list.

What we tried

At first we ran experiments on more limited datasets (i.e. only Russian data) and then tried to extend to other domains / languages. Here is a curated shortlist of the approaches we tried and their comparative merits:

Approach Pros and cons Conclusion
Formant-based approaches Works well with high quality speakers with abundant data, allows direct precise control over screaming intensity Does not work with scarce data. Does not scale to other languages via transfer learning
Transfer-learning based approaches We pre-train a small target model on public domain data, then we fine-tune using our in-domain data Works more or less fine with 2-3 languages within one model. Heavy accent. Does not scale to all languages. Model capacity not enough, total model size (if many) prohibitive, hard to support
Synthetic data based approaches Data scarcity is solved by data generation using our internal revoice models, slim production models are trained on synthetic data mixed with real data Our chosen approach. Accent exists for some speakers, native speakers marked it as acceptable. Scream kind of works, all languages work. TTS sounds a bit mushy. Production model is small and fast.

So, basically, the approach that was shipped into the game was based on synthetic data and our "professional programmers'" voices. We have developed several internal models for TTS and revoice to make this work.

Obviously, these models try to separate between prosody (i.e. words or phonemes) and style (i.e. your timbre, accent and mannerisms). But of course they cannot do it perfectly. Hence for some speakers you can hear some accent or some words are a bit mushy. Also such models are always "leaky", i.e. they are not able perfectly to separate screaming prosody from style. And yes, this happens partially because we had to use our recordings as a basis, which were done by professional programmers.

Since we are not a giant corporation, we cannot just feed all of the Internet into a trillion param sized model and add 100,000 GPUs.

How can community help

It is next to impossible to find public domain data that would be 100% in-domain, i.e. stoic male voices, also under stress (ideally pretending to be military pilots).

If you wish to channel your inner post-WWII pilot and immortalize your voice TIMBRE in the game and help us bridge the last remaining gap in voice fidelity, we would need the following for as many languages and speakers as possible:

  • At least 1 minute of speech (the more the better) with the correct accent (i.e. British or American English, or any other language from the list) with and without scream;
  • Ideally there should be some pauses between utterances;
  • The recordings should be made in a quiet room using a off-the-shelf streaming / game microphone, ideally in 48 kHz (this is quite standard nowadays);
  • Typically, when doing such recordings, we try to prepare the texts in advance and we have a special web app for recording, but here I guess this would be impractical. I guess aviation fans should know better than us!

We are going to use the recordings as follows:

  • We are only going to use the voice TIMBRE and the way you pronounce the phonemes. We are NOT going to use the way how you speak;
  • We are going to run experiments using your TIMBRE as an in-game pilot;
  • Of course all of these are EXPERIMENTS and may fail.

Also please note that:

  • The success depends on the number of participants and language coverage;
  • It may not produce the desired effect, it's experimental, the experiment often fail;
  • We are not game devs, and the final voices will have to be approved and chosen by the game devs;
  • Game devs may have some last mile legal hurdles to include the chosen assets in the game.

If you are willing to participate, please DM me on Reddit.

Many thanks for your attention!

u/snakers41 — 3 days ago
▲ 33 r/il2sturmovik+1 crossposts

THIS IS IL-2 | A Short Fan Film (More in Desc.)

Hey everyone , I wanted to share my short film here with some fellow IL-2 enthusiasts who fell in love with this series. That’s the point of the film, to capture some of that feeling and atmosphere that we all love & drew us in. I hope you all enjoy it. Thank you and safe flying my friends.

AOF

youtu.be
u/AluminumOvercastFlms — 4 days ago

il-2 Korea VR settings guide

Hey Guys,

First off very much excited for the new Korea sim. There are always things to complain about but overall it's a great start. In VR it feels like I'm flying an airplane!

Unfortunately this sim brought my 3090 to it's knees to barely get 60 FPS. Which I was able to achieve consistently, but I also wanted more. Pimax at full graphics settings and 4k textures and full FOV also blows up the 5080 I bought as an upgrade due to insufficient VRAM, this game probably needs a 5090 for good high resolution VR but at that point you're a good part of the way to buying a real P51 to fly around in so some compromise is needed.

After a couple days worth of hours tinkering and tuning over the last week here is what worked really well for me with my Pimax 8kx. Using these settings, in a single player scenario with 12 airplanes at about 2000 meters and light clouds. I can achieve consistent 90FPS, only bogging down in dense furballs and landing where it drops to around 60-70 FPS. Usually my test scenario is about on par with what I can achieve in multiplayer.

For Pimax headsets, the NIS upscaling in Pimax play gave the best results visually and performance wise. The DLSS performance option did give pretty good performance but the high upscaling made distant airplanes blow up in size. The Pi Tool NIS is slightly under the "Balanced" settings. What I found was that being able to run 100% resolution in game and pimax tool with NIS upscaling was better than any combo of lower resolution and anti-aliasing that I could run. It looked better visually, and gave better more consistent frame rates.

The graphics aren't the best, but they pretty good. You can clearly spot aircraft against terrain and track them, you have a good sensation of relative motion, the experience is pretty smooth, and I can read all the cockpit gauges clearly without zooming. It's definitely good enough to get immersed.

PC Specs:

  • 13600k
  • 32gb ddr5 6400 using XMP
  • rtx 5080 gaming OC: overclocked to +300 clock/+1500 memory in MSI afterburner
  • SSDs and chonker psu and all that jazz.

First, pimax play settings for the 8kx:

  1. Hardware Settings:
    • 13600k OC" 5.5ghz
    • RTX 5080 OC: +300 core +1500 mem
  2. (Pimax Play) Device Settings:
    • Refresh Rate: 90hz
      • (I recommend locking refresh to whatever framerate you can consistently achieve. This appears to give the smoothest experience overall. This was also true when I was running 60FPS on the 3090, locked the HMD to 60hz refresh)
    • Panel Mode: Native
  3. (Pimax Play) Game Settings:
    • FOV: Normal
    • Image Quality: High (1.0)
    • GPU Upscaling: Custom
      • NIS
      • Super Resolution:1.5
      • Sharpness: 0.3
    • Pimax Central Priority Rendering: On
    • Parallel Projection: On
    • Hidden Area Mask: On
  4. Il-2 Korea Settings:
    • General Graphics
      • Quality: High
      • Screen resolution: (I have mine set to lower resolution but set to whatever you want your flatscreen at)
      • Full Screen: Disabled
      • Upscaling: Disabled
      • Enable VR HMD: Open XR
    • Visual Effects:
      • Distant Landscape Detail: Normal
      • Horizon Draw Distance: 100km
      • Distant Buildings: Enabled
      • Pilot Body Visibility: Enabled (matter of taste, I find it immersive)
      • Canopy Reflections: Off
      • Shadows Quality: Off
      • Clouds Quality: High
      • Grass Quality: Off
      • Mirrors: Complex
    • Advanced Settings:
      • Anti-Aliasing: Off
      • Dynamic Resolution Factor: Disabled
      • Sharpen: Disabled
      • SSAO: Disabled
      • Indirect Lighting: Disabled
      • Terrain Roughness: Off
      • Landscape Filter: Off
      • Lighting HDR: Off
      • Gamma: 0.86
      • 4K Textures: Disabled
      • Cities Optimization: Favor FPS
      • VR Resolution Factor: 100%

I am still going to play around a bit comparing pimax play NIS upscaler with DLSS. From my intial observation it seems like DLSS gives a better quality image, but performs worse. DLSS performance and performance + did give pretty good frame rates but also ballooned distant airplanes. Makes spotting them easier but harder to judge distance when far away and I'm not the biggest fan.

Spotting in this game is really good by the way. I can spot and track airplanes easy enough, but it's not cartoonishly easy.

Anyways, hope this helps.

reddit.com
u/IrlArizonaBoi — 4 days ago

Korea steam vs store?

Does anyone know the advantages or disadvantages of buying P2 career from the website versus waiting for it to be on Steam?

I like Steam because it’s a centralised library management set up and it’s easy to access DLC which will be coming but I’m also really ditching to play Korea

Do you think if we buy IL-2 career from the Deb store, we won’t be able to buy DLC from Steam?

Any other considerations like XR runtime compatibility? Only interested in VR.

reddit.com
u/horendus — 3 days ago

Should IL-2 Korea add ahistorical / "what-if" aircraft for the Reds?

In the actual Korean war, most of the North Korean and Chinese air force got wiped out in the first year or so, leaving Soviet MiGs as the only real aerial threat for UN forces. What the Reds used, which accomplished anything of note, are basically the planes we already have in early access, plus the Po-2 biplane. The Po-2 WOULD be fun for doing night time raids, but compared to the insane amount of DLC potential Blue forces have (Corsair, Panther, Banshee, Meteor, Skyraider, Sea Fury, Invader, even helicopters), it's pretty limiting. If we're being purely historical, IL-2 Korea will largely be a game about ground pounding in USAF / USN planes while being occasionally interuppted by a MiG-15.

Which asks the question: should the dev team allow a little reasonable alt-history into the game for more equal experience, especially online? Tu-4 and IL-28 bombers would give US airbases a lot more to worry about, and the Yak-23 would add another jet fighter to the mix, with a little more emphasis on turning than climbing. Hell, maybe Sverdlov-class cruisers could really give fighter bombers a dangerous target to test their skills on.

u/zak7572 — 5 days ago

Vkb gladiator nxt evo for IL2

I've been playing Sturmovik 1946 for quite a few years, but always with a keyboard and mouse. Now, however, I'm thinking about buying my first joystick—the VKB Gladiator NXT EVO—but I'd like to know if it works with 1946. I'm asking because it's a pretty old game.

u/Background_Ideal8347 — 4 days ago

Vkb stecs mk II Sstandard and delanclip fusion pro on it's way. Anything i should know for il2 k regards setup, tips etc

Will be paired with my VKB gunfighter mk IV modern and kg12 grip. Prefer the kg12 grip tbh but may use the modern if i need more buttons. Was paired with x52 pro throttle but it's well used 20 year run has come to a halt. The trackir 6dof i am laying to rest also, the wiring gives me the shits and the pro clip is a pretty junky bit of kit.

Anything i need to know or is it all just smooth plug and play and decent ui to set up? Waiting on the Steam drop but will use dcs to get some air time while i wait.

reddit.com
u/Hetstaine — 4 days ago

An open letter about my dream for a future IL-2 game

Hey there everyone. I hope you ve all been enjoying the newly released early access of IL-2 Korea. I have been personally really enjoying it, and it made me see what could be a dream of mine in terms of period. I am quite fond of the 50s era for aviation, and I think it is one of the most interesting part of aviation. It s the transition between piston driven airplanes and the jet age, just as shown by IL-2 Korea. But Korea is quite limited in terms of places and timeline. It is, after all, set in the Korean War. I dont think it s a bad thing, not at all, but I would like to see an opus set in a more fictional setting. A sort of Cold War gone hot if you will, and placed in 1954-1956. I know we re all waiting for the Pacific theatre of operation but today I would like to show you what an opus set in this fictional timeline would look like.

First, the location.

It s certain one of such location for a Cold War gone hot would be the Fulda Gap. And even larger, Europe. Now, I m not saying we should have a "Europe" map, but maybe multiple maps, like the Normandy and Boddenplatte maps are. This could include Germany obviously, a map comprised of the Benelux, norther France and southern England, and Another map, on the other side, located in Poland. It could even include another map centered around the Soviet-Finish border, even including the Baltic States.

The second obvious location is in Korea. We are already seeing it. But such a conflict would also see Communist China try to attack Formosa and destroy Taiwan. Meanwhile, both the soviets and chinese would want to take on the US in Japan. A map situated in norther Japan with the Kuril Island, Sakhalin and Vladivostok would make for a great terrain. A last one would be the newly independant vietnam, that just won its independance from the French in Indochina.

Finally the third location of this conflict would happen in the Middle east. Yes I know, We ll head once again for the sandbox. But it is quite clear the Alliance would be attacked on its southern border in Turkey as well as an arab attack on Israel. So a map would be around the north east of Turkey, sharing the border with the Soviet Union on the coast of the Black Sea, while the second would probably be more centered on the Suez Canal, Egypt and the broder with Syria.

Second, why 1956?

As I said in my introduction, 1956 is one of the major turn in military aviation. The first point is that this is a transition period for air forces around the world. They are all switching from the props of World War II and super props of the lat 40s early 50s to the brand new jet technology. This mean we would have a really varied roster of planes, and will allow people to choose what they ll want to fly in planes that are often not really seen in simulation, as well as multiplayer mission makers to created other types of conflict.

The second point is a bit more straighforward. In Mid 1956, the US Navy introduced a weapon that would change air warfare forever, the AIM-9 Sidewinder. Having this year be the setting of the game would mean no sidewinder. It would be the pinacle of dogfight with machines that were still designed to fight with guns and canons.

Third, the planes

A generalised conflict would allow each DLCs of the game to bring even more diversity to the game. Of course, American and Soviet planes would be at the center of it, but at the time, other nations such as France, the UK and even Swedish. I would like to show you a non exhaustive list of planes we could see in such a game.

Props: La-9/11, Il-10, Tu-2, F-51, F-47N, Spitfire (Grifon), F-4U Corsair, F-8F Bearcat, Skyraider, Hawker Sea Fury

Jets: Yak-17, MiG-9, MiG-15, MiG-17, MiG-19, IL-28, F-86, F-86D, F-100, F-80, F-84, F-84F, F-3D FJ-3/4, F-89, F-9F Panther and cougar, Gloster Meteor, Supermarine Swift, Hawker Hunter, Sea hawk, Vampire, J-29 Tunnan, J-32 Lansen, MD 450 Ouragan, Mystere II, Myster IV

This is not a complete roster but you can see already quite a lot of planes and diversity that could come to such a game.

This is just a dream of mine, something I d like to see if 1C ever get to make a game, probably after they are done with the Pacific. For now, I ll enjoy Korea and will look forward to any future release.

reddit.com
u/spartan2078_ — 6 days ago

Mig 15 is the hardest plane to fly

After trying all of them in Korea by now. I'm convinced the Mig 15 is the hardest to fly of the whole lot.

- Low muzzle velocity and gun range, you really gotta get up very close. With bombers its one thing, it really struggles against fighters.

- Trickiest takeoff with you having to apply brakes while throttling gently to straighten yourself out on takeoff.

- Unstable and turns like a rock at higher speeds.

- Very low ammo count. Really gotta make those shots count. Both AA an AG operations are more difficult because you really have to stabilize yourself with rudder, trim, brake etc. Can't just zoom and spray like the 50 Cal boys.

I fly with a Moza FBB base, wrist gets pretty tired after a sortie.

Beg to differ? Still love the ol bitch.

reddit.com
u/No-Aerie-999 — 7 days ago

Spitfire in action over Normandy! Campaign Review of BlackSix’s Ram Squadron

It's taken me a few months since the release of Ram Squadron to get through the campaign but I have done it and here we are with the review of this Scripted Campaign. If you love the Normandy campaign in general and the Spitfire specifically... you'll like this one!

https://stormbirds.blog/2026/07/01/spitfire-in-action-over-normandy-campaign-review-of-blacksixs-ram-squadron/

u/ShamrockOneFive — 4 days ago

IL2 Korea VR performance reports?

I can't find good sources for this.

Can people playing with VR report back here with their experience and hardware?

I've got a Pimax Dream on order and I'm looking to play the game with a 4090, 9800x3d and 32 gigs ram.

reddit.com
u/Grebbelinies — 7 days ago