We're building multiplayer Kenshi — KRP Closed Alpha is getting close, looking for testers
Hi everyone!
For the past few weeks/months we've been working on KRP (Kenshi Roleplay) — a multiplayer framework and RP server built on top of Kenshi.
This isn't traditional 2-player co-op or save synchronization. The goal is a persistent server-authoritative world, where Kenshi handles the visuals, characters, animations, movement and atmosphere, while the server controls the multiplayer state and gameplay systems.
At this point we already have a working foundation:
- multiple players connecting to the same world;
- remote player spawning/despawning and movement synchronization;
- animation synchronization;
- multiplayer combat synchronization;
- server-authoritative damage and Kenshi's limb/medical state;
- reconnect/state restoration;
- synchronized world time;
- server-controlled NPCs and interactions/dialogues;
- persistent accounts/characters foundation;
- custom UI/WebUI infrastructure;
- server-side identity and player IDs.
We're currently finishing the first actual RP gameplay layer: custom inventory, resources/mining, jobs, economy and more server-controlled NPC functionality.
The first Closed Alpha won't be a huge content-complete server. The goal is to get a small group of players into the same world, actually play together, break things, find desync/crashes and help us determine what needs to be fixed before expanding the gameplay.
We're looking for testers
You don't need development experience.
We're especially interested in people who:
- already play and understand Kenshi;
- can test for an hour or two and report what went wrong;
- don't mind crashes/bugs during an early alpha;
- are interested in RP or a persistent multiplayer Kenshi world;
- can record clips/screenshots when something breaks.
We're initially aiming for a small closed group, probably around 10–30 testers, rather than opening the server publicly immediately.
The project currently targets Steam Kenshi 1.0.68.
If you're interested, leave a comment or DM me. I'll post the Discord/invite and alpha details once the current build is ready for the first external test.
I'll also share some gameplay/video progress soon.