
Lost a metal lms against a fleetway with 4 hp because earlier he somehow managed to use fateful drain while i was dragging him, which made me slam him into an wall and deal less damage
Thank you OM devs for decreasing the drag damage from 50 down to 40 despite metal getting absolutely cucked by his iframes and burst. Metal loses 40 hp during drag in order to inflict 40 dmg, but with wall slam, he loses 39 in order to inflict 20, what the fuck is this logic????
"Ooooh because metal would be able to deal too much damage" under normal circumstances, metal can only deal at max 40. If he somehow wants to exceed that limit, he would need to lose half his hp first and be at a risk of getting hit with an unavoidable burst. I do not care about losing despite skill-diffing the killer, what i do care is when they nerf the damage dealt by characters that are already on the ropes against fleetway, but refused to fix issues like fateful drain being used mid stun or metal getting hit with an unavoidable move that bypasses his damage resistance.
I dont want to hear any excuses from people that never played ranked nor watched more than a single video of OMR, trying to explain to me that fleetway is actually extremely weak and fragile against comp teams so he should get compensating buffs (ignore amy btw)
Do you want to know what pisses me off the most? Its the fact that tripwire, the worst executioner in the game, couldn't get full-on buffs that made her more similar to her pre-gutting state, but fleetway got reasonable mobility nerfs that got reverted almost instantly.