u/OXYL_4

OXYL fixing phobies! Part 1✨️

OXYL fixing phobies! Part 1✨️

As a certified noob who just escaped the hell of being hard stuck in SOAF 1, I'm gonna try to start a series where I will give suggestion on how to fix unbalanced phobies ✨️

Today we are gonna take a look at Cluck Norris! As much as I love this phobie, even I gotta admit that is just HOT GARBAGE, and I wanna change that ❤️‍🩹 and I actually think it's really simple

In my oppinion, fixing Cluck Norris dosen't mean buffing ANY of this stats. The factor that would make this phobie good forever and allowing it to finally be balanced is the ability turn usage! By that, I mean his ability should NOT count as a move/turn whatsoever so can power up, advance AND attack in the same turn. That would make him finally playable and worthy of being a 6 key ultra rare! 🔥

How I said, I don't think buffing his health or damage would really do much, and I don't think we should be touching his ability either. So basically make his ability not count as a turn/move. Example: You use your ability to gain the buff, but you STILL have 2 turns to work with, so you can actually do something. I think this would make Cluck Norris really good but not broken, which is exactly what I'm looking for! 👀✨️ (with this buff, Cluck Norris can MAYBE get a 200 health nerf IF it's too good, but still, with this change I think Cluck Norris would be much easier to balance)

So, what do you think, Phobies?🫠✨️

u/OXYL_4 — 12 hours ago

Trust me 🫠

🙃 (I don't even have Omega, well, I did on a other account)

u/OXYL_4 — 12 hours ago

A post about every single phobie! Part 76 - Slammer Head ! ✨️

Ah, yes. The bigger Finnigan✨️

Slammer Head stomps onto the grid as a position bully. It doesn't annoy the opponent with debuffs, poisons or other passive abilities, Instead, it relies on an absolute brick-wall frame, using raw physical force to alter the position of any target that dares stand in its path ✨️

Slammer Head embodies:

Ichthyophobia & Carcharodontophobia: The deep-seated, instinctual terror of sharks and ancient marine creatures.

Traumatophobia: The physical dread of blunt-force trauma and having your skull fractured, which is the exact sensation its massive mallet-head design promises.

Its anatomy is a direct adaptation of the real-world Hammerhead Shark. Its ability name, "Play Smashface," perfectly matches its simple-minded personality. It doesn't scheme, its idea of a fun game is to literally smash its face directly into yours until something breaks, in this case being the positioning that breaks ✨️

Slammer Head looks like an ancient, mutated land-shark. It features a hunched, reptilian body sporting a vibrant, slime-cyan upper skull contrasted against a deep magenta torso. Instead of a normal face, its entire head is elongated into a giant, solid, horn-tipped hammer structure. Two massive, round, unblinking blue eyes protrude from the sides of its mallet head. To top it all off, a row of sharp, golden teeth jut awkwardly out of its jaw, giving it a perpetually angry, predatory snarl. (People call this design ugly, but I find it rather good, the coloring is nice) ❤️‍🩹

Stats:

Key Cost: 4

Race: Monster (No upsides, no downsides)

Movement: 2 Tiles (Ground / Walking)

Health: A whopping 1800 Health

Attack Range: 1 Tile (melee)

Attack Damage: 350

Special Ability ("Play Smashface"): A targeted melee strike that deals 350 damage and pushes the enemy phobie 1 tile away

Slammer Head’s shoving mechanic is a nightmare to face on maps with lots of abysses. Position him next to an enemy tank and use "Play Smashface" to launch them directly into an abyss, buying yourself a great key trade and value! ❤️

With a massive 1800 HP pool, Slammer Head is a supreme frontline defender. If an enemy is holding a crucial Panic Point, don't just hit them, use your ability to punch them off, letting your other phobies walk in and steal it, or straight up recapture it with Slammer Head instead, bodyblocking the said pushed phobie if their damage can't match Slammer's health ✨️

Use his knockback ability defensively to push high-damage enemy brawlers away from your fragile rangers, keeping your glass cannons safe while bursting the attacker down for a safe defense. This is in case they even can get past since Slammer head makes for a great tank.💕

Moving 2 tiles on the ground with only a 1-tile melee attack range means Slammer Head can get dismantled on wide-open maps. If you march him carelessly across open fields, agile ranged units will kite him into oblivion before he can ever play smashface. This can be said for all melee phobies.👀

While 1800 HP is great, he can easily get shut down by freeze, stun, or high poison stacks. Don't let him wander too far from a supportive friendly healer.

Also, while dueling head-on with Slammer, don't think he will outpreform phobies like Baby Snakey which are specialized on that kind of situation. Use Slammer Head only for position sabotaje and tanking💞

8Slammer Head is a great, high-impact midgame tank. His high health pool makes him a fantastic meat-shield, but his real value lies in the tactical game-change potential of his knockback ability. If you love Finnigan, there is a big chance you'll love this grown up version of him 💖

What do YOU think about Slammer Head?! 🫵✨️🧊

I think he's actually pretty underrated! 💙🩵

The only reason I don't use it is bacause it's REALLY underleveled ✨️

I'M SO SORRY FOR THE SHEER DELAY OF THESE POSTS, I HAVEN'T REALLY FELT MOTIVATED

u/OXYL_4 — 13 hours ago

Not so daily #dailyphobieschallange ✨️

All the 2 key mechanicals, IGN - OXYL_4 cuz why not, maybe I get lucky ✨️

u/OXYL_4 — 1 day ago

My First Ever Golden Season Pack ✨️💕

Never again! ✨️🙃

u/OXYL_4 — 3 days ago

Muffintop: the last hope 🫡🥹

Go, muffin! Destroy everything in your path! Make them see Muffintop! Make them fear Muffintop! Make them hide! (Slick invincible reference) ✨️👅

#phobies #PhobiesSummerReelFest #StrategyGame , cuz why not 🙃

u/OXYL_4 — 5 days ago

Call me delusional but hear me out-

Are those a sign that phobies actually watches and LIKES my edits?! 🤩✨️

Since I did a few weeks ago an Omega and Skinwalker edit🫠

But hey.. it's just a theory 🙃

I'll do more then ✨️

u/OXYL_4 — 7 days ago

Are these good? ✨️🙃

Thanks , Phobies! I haven't got 2 phobies in a single pack in a WHILE ❤️

What do you think of them? I actually had both of them in a previous account, I remember liking them ✨️

u/OXYL_4 — 7 days ago

Phobies edit: Over the years ❤️‍🩹

Thank you, Phobies 🩵💙

With this occasion I can also participate to the Phobies Summer Reel Fest ✨️

#phobies #PhobiesSummerReelFest #StrategyGame

I hope you like it, Phobies 🙃

u/OXYL_4 — 7 days ago

A post about every single phobie! Part 75 - Jammy Fish ! 🪼💕

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Jammy Fish floats onto the board as a bizarre, reality-warping hyper specialist✨️this phobie cheats one of the most fundamental laws of the game's economy. Rather than trying to directly overpower opponents with high combat statistics or passive gameplay, Jammy Fish operates as a temporal bank that allows you to borrow resources from your future turns to create an unexpected power spikes in the present that can change the course of the game at certain scenerios or give you early advantage.🤔

Jammy Fish represents:

Cnidariophobia (or Medusophobia): The intense, biological fear of jellyfish and venomous marine stingers.

Chronophobia & Chronomentophobia: The acute anxiety of running out of time or mismanaging your future. Jammy Fish embodies the stressful dread of "borrowed time," forcing players to face the psychological weight of accumulating systemic debt. Although this is not a fear based on its appearance, but on the in-game role. 👀

In British English, the word "jammy" is used to describe someone who is incredibly lucky, fortunate, or manages to get out of a tight spot through sheer coincidence. The name fits perfectly in my oppinion, since getting a sudden, extra key right when your strategy needs it the most. Tht's about as "JAMMY" as it gets!🫠✨️

It is also worth mentioning that Jammy Fish is a massive achivement as well. It is a milestone reward unlocked exclusively by reaching Stress Level 110. 🔥

Stats :

Rarity: Ultra Rare

Key Cost: 3

Race: Dimensional (Takes 50% more damage from poison and disease hazards. When killed, it yanks its killer 1 tile closer and deals return damage)

Movement: 2 Tiles (Flying)

Health: 650 (Extremely fragile for a 3-key unit, keep it safe!)

Attack Range: 2 Tiles (Line of Sight)

Attack Damage: 300

Special Ability ("Key Master"): Instantly grants you 1 extra Key to spend on your current turn.

It does not create a brand new key out of nowhere. It takes that key directly from your upcoming reserve pool, leaving you with 1 less key overall.

The ability features no turn lock and a 1-turn cooldown❤️‍🩹

Jammy Fish is a very situational unit, but it still has a role: If you have 4 keys available but you desperately need to summon a game-changing 5-key phobie like Zomboni or Medibot, drop Jammy Fish's ability to warp that 5th key into the present and surprise your opponent.🙃

Because it moves by flying and has a 2-tile line-of-sight range, you can park Jammy Fish safely on a map wall or floating over open abysses. Use it to land 300-damage pokes onto ground units that can't reach back to deal enough damage to kill it in one hit, chipping away some free damage. 💖 Though be careful, make sure Jammy Fish dosen't get taken down.👀

It's not always neccessary to use its ability if you don't have a specific, immediate card you need to summon on that exact turn. Though if you're going for a heart rush or a fast early advantage like feeding a Jaws for example, you COULD have some spare keys that you'll make use for.

With a tiny 650 health pool, Jammy Fish will absolutely vanish if left exposed to a crossfire. Treat it as a squishy support jelly fish✨️, keeping it tucked behind walls or beefier tanks like Haphe ❤️

Keep it completely clear of Poison or Disease hazards. Due to its Dimensional trait, taking 50% extra status damage will cause its incredibly low 650 HP to melt away into nothingness before it can offer any real value. So make sure the map has a healing pool or just don't give the opponent the oportinity to infect Jammy Fish💞

Jammy Fish is a really skilled phobie and not easy to use correctly. It has weak baseline combat stats for a 3-key unit, but its ability to break the resource curve makes it a great asset in the hands of an experienced master. If you love calculated risks, aggressive tempo strats, heart rushing, and capturing the board's panic points and space early on, Jammy Fish is for you💝 ;)

What do YOU think about Jammy Fish?! 🫵✨️

I don't have it, but it seems pretty cool 👁👁

u/OXYL_4 — 8 days ago

AAAAAAAAAA

I WASN'T EXPECTING TODAY TO BE SUCH A GOOD DAY! ✨️🥹

u/OXYL_4 — 9 days ago

I truly love all phobies in the game but I gotta admit that facing these phobies makes me wanna surrender instead of putting myself through a painful and unavoidable loss ✨️

Basically the phobies I would least wanna face, I hope they're valid, they should be. Better be 👀

Which are YOURS? 💕

u/OXYL_4 — 10 days ago

Leshy edit 💚🤍🩷

Leshy reference in the new Spider Man movie 🔥

u/OXYL_4 — 10 days ago

A post about every single phobie! Part 74 - Pan 🐐🔥

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Pan crawls onto the board as a high-value force multiplier. He doesn't FOCUS on fighting enemies directly. Instead, he sets up danger zones on the battlefield, transforming any regular lineup in a army that the enemy will think twice before trying to approach✨️

Pan embodies:

Satanophobia & Hadephobia: The intense fear of the devil, demons, or Hell. His glaring red goat head is a direct visual nod to Baphomet and occult imagery, triggering a primal dread of dark, ancient curses.👀

Arachnophobia: The severe, trembling fear of spiders. Seeing a mammalian head skittering around on multiple hairy, jointed spider legs creates an immediate feeling of biological wrongness and disgust

Caprophobia: A lesser-known but real anxiety centered around goats, heavily amplified by those "strange, horizontal yellow goat eyes that stare blankly into your soul" (I find their eyes pretty cute tho✨️)

Pan’s existence balances mythological history with a great magical pun

Because..

His name is a direct nod to Pan, the ancient Greek god of nature, the wild, and shepherds, who famously looks like a satyr (half-man, half-goat). The game takes this pastoral nature god and corrupts him, fusing him with an eerie, multi-legged nightmare.👀

His ability name is a play on the classic magical phrase "Hocus Pocus". But instead of drawing a rabbit out of a hat, Pan casts a Demonic Stim Pad ✨️

Stats:

Key Cost: 3

Race: Dimensional (Takes 50% more damage from poison and disease hazards. When killed, he yanks his killer 1 tile closer and deals return damage)

Movement: 2 Tiles (Ground)

Health: 900 (Quite fragile, so do not let him get caught on the frontlines).

Attack Range: 1 Tile (Melee)

Attack Damage: 350

Special Ability ("Focus Pokus"): summons a glowing Demonic Stim Pad onto a chosen tile within a 1 tile range. The ability has a 1 turn lock and a 3 turn cooldown.

Any Phobie (allies or enemies) that stands on top of this pad instantly receives a massive +250 Flat Damage Buff to their main attack! The pad lingers on the ground for 2 turns.

Pan is best used to create a heavy firing squad. Drop a "Focus Pokus" pad right underneath a long-range turret or sniper like Jar Cannon, In-Oculus, or Oopsy Baby. Adding a flat +250 damage to a safe, backline sniper allows them to completely shred incoming tanks before they can even close the gap.🔥

You can also toss a stim pad directly onto a Panic Point you're already holding. This forces the enemy to give up on the panic point or recklessly try to capture it by using more keys to attack, as whoever sits there suddenly becomes a huge threat.

Be incredibly careful where you place the pad! Any unit can use the stim pad, including the opponent's phobies. If you place it too close to an aggressive enemy brawler like Flail while not holding the stim pad on your own, they will happily step onto your pad and use your own +250 damage buff to butcher your frontline🥲

Keep Pan far away from toxic hazards. With only 900 health and a 50% weakness to status effects due to his Dimensional trait, poison/disease ticks will melt this goat-spider into ash in no time. (And how I said to almost every Dimentional phobie. Try to keep Pan close to a healing pool IF the map has one. So you can easily recover. Just stay away from diseases)

Do not walk Pan directly up to trade melee hits. His baseline 350 damage isn't entirely mediocre for a 3-key unit, but with 900 health, he will lose a straight 1v1 fight against almost any fighting specialized phobie. Use him strictly as a backline support general.🫠

Pan is a phenomenal strategic support asset, for 3 keys, he can change the course of the game in many situations! In my oppinion the go-to phobie if I want a solid damage buff for a cheap cost. While his individual combat stats are nothing to brag about, his ability to manipulate the map's math, making him incredibly dangerous in the hands of a smart player. Keep him tucked away safely behind your tanks, fuel your backline snipers with his demonic pads, and watch the opponent struggle. Also be careful to what map you use Pan in since he can be quite map depended at certain times❤️‍🩹

What do YOU think about Pan?! 🫵🩵💙

I think he's goated (get it?) ✨️ :)

I hope I didn't miss anything to mention about Pan💕

Thank you all for the support, though I'm sorry you have to wait so much for more parts like this 💔

u/OXYL_4 — 11 days ago

Not so daily #dailyphobieschallange ✨️

More phobies art! ✨️

I am so sorry for my lack of activity lately but sadly I've been really busy and heavily sick, and I ain't getting better soon

u/OXYL_4 — 12 days ago

Cluck Norris edit 💪🔥

This phobie deserves more attention ✨️ ;)

u/OXYL_4 — 14 days ago

Pasgetti Pasta 🔥

Butcher aura 10000+ 🔥😈

(This post is made ironically, don't jump me) ✨️

u/OXYL_4 — 21 days ago