
OXYL fixing phobies! Part 1✨️
As a certified noob who just escaped the hell of being hard stuck in SOAF 1, I'm gonna try to start a series where I will give suggestion on how to fix unbalanced phobies ✨️
Today we are gonna take a look at Cluck Norris! As much as I love this phobie, even I gotta admit that is just HOT GARBAGE, and I wanna change that ❤️🩹 and I actually think it's really simple
In my oppinion, fixing Cluck Norris dosen't mean buffing ANY of this stats. The factor that would make this phobie good forever and allowing it to finally be balanced is the ability turn usage! By that, I mean his ability should NOT count as a move/turn whatsoever so can power up, advance AND attack in the same turn. That would make him finally playable and worthy of being a 6 key ultra rare! 🔥
How I said, I don't think buffing his health or damage would really do much, and I don't think we should be touching his ability either. So basically make his ability not count as a turn/move. Example: You use your ability to gain the buff, but you STILL have 2 turns to work with, so you can actually do something. I think this would make Cluck Norris really good but not broken, which is exactly what I'm looking for! 👀✨️ (with this buff, Cluck Norris can MAYBE get a 200 health nerf IF it's too good, but still, with this change I think Cluck Norris would be much easier to balance)
So, what do you think, Phobies?🫠✨️