CegoPort's AYOP HELP!

Recently updated this this morning, and now all it wants to do is place it above USSEP, which deactivated it, so when I put it at the bottom of LLO, it still will not let me activate it and when I exit back out to the home and reenter the game, thinking maybe that's what i need to do, it's back at the top.

Help!

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u/Objective_Wear_6713 — 1 day ago

Blinded by the..... Bandit Chief?

Not entirely sure, but i believe one of my NPC Visual Mods may have went brilliant and decided to blind me in unawesomeness.

u/Objective_Wear_6713 — 7 days ago

Rise of a Nightmare

Chapter 1: The Man whom cried Wolf

"My first impressions of Solitude, while extravagant in nature, also presented whimsical encounters. Even as I walked through it's imposing Gates, I was met on the other side by the Execution of one of their own guards, a Nord by the name of Roggvir. It seems his only crime was living by prehistoric and layman codes no longer believed by his fellow Nords, at least those within Solitude, and aided the escape of their High King's Murderer, another Nord by the name of Ulfric. Whilst this petty squabble held little of interest to me during this time, I couldn't help but chuckle as his head rolled from the block. If he had been tried and convicted in Valenwood, his body would have been consumed rather than buried, a mistake upon the part of these Nords. But atlas, I was a newcomer and the Politics of the Nords meant little at the time.

So I wandered away as the crowd began to disperse until a voice echoed from behind me. I furrowed my brow as the quip escaped the lips of an Altmer onlooker that had stood a row before me, discouraging my clothing upon first glance. I turned to face her, her towering form not quite as elegant and beautiful as she had allowed herself to believe, and yet, when i poised the question of what was wrong my attire, she offered an almost identical set to wear should I venture to the Blue Palace. Whilst I had made no plans to visit the Blue Palace, this opportunity did present itself almost adequately. I pondered to myself in silence as I stood there for brief moment, an opportunity to visit the very palace that Queen Potema once ruled, and in my excitement, accepted.

Changing into the outfit, which actually fit quite nicely considering that it looked almost identical to my previous attire, I headed toward the Blue Palace and past my previously intended destination. When i arrived within the Court of the Nord Queen, a beautiful Nord with Berry Blonde hair and exquisite Red outfit to match, I soon found out why she was called 'Fair'. Standing in awe, I overheard the Court's proceedings, and piqued my interested. 'Wolfskull Cave?' Now where have I heard the name before? I couldn't quite place my finger upon it, but it scratched at the back of my mind like that of a bad itch that couldn't quite be scratched. So I decided to ask Jarl Elisif's Steward, Falk Firebeard more about it.

While he knew very little, curiosity got the best of me, and before i knew of it, i had agreed to investigate it. But before I could venture out, I decided to pick up a few necessities. First were a few tomes offered by the Court's mage, and a Dagger from Castle Dour's Blacksmith should something foul arise. And for food, I decided to pick up a Hunting Bow with some cheap iron arrows from the local Fletcher. With that done, I set forth on my first adventure.

Once outside Solitude, I headed south toward Dragon's Bridge, collecting meat from the local fauna such as Rabbits and Deer. But as I drew closer toward the location of Wolfskull Cave, Wolves became an occurrence which i was able to use to my advantage using the tomes I had bought. I could raise the wolves that I had killed to ally with me and level my conjuration and use the oakflesh to protect me since I could not afford armor at the moment. This provided most useful once I began my investigation, especially once I became ecstatic over the Necromancer's involvement in attempting to return Potema to the world of the Living. However, the fool's honestly thought she could be bound.

Leaving Wolfskull Cave, I found myself rather disappointed that, Potema's potential resurrection aside and the implications it could wrought, there was little evidentiary progress to be made. So after I returned to Falk for my reward, I decided I would return to my original investigation. Solitude has provided some insight, but not enough to sate my appetite. Perhaps tomorrow will bring better insight.

~ Y'salara 18th-19th Last Seed 4E 201

u/Objective_Wear_6713 — 11 days ago

Coming soon!!! Y'salara Queen of Nightmares

Y'salara - Queen of Nightmares

Alternate Start - Arriving aboard a Ship in Solitude

"Since I was a young girl, I have remembered the name of Potema Septim. Finally, I stand here in the port of her magnificent city of Solitude with only what I carry with me from Valenwood. Under the guise of a simple tourist, I ponder on what knowledge I can obtain from the Bard's College on her life and power. Only time will tell. For now, I will keep up my guise and see where her tale takes me. Such power, such magnificence, her highness a legend in her own right and separate of the Dragonborns of Old. I remember. ~ Y'salara 17th of Last Seed, 4E 201

u/Objective_Wear_6713 — 18 days ago
▲ 5 r/SkyrimModsXbox+2 crossposts

Ysmir of the Stormcrown

🗺️ The Expanded Chronicle of High King Ysmir

Phase 1: The Knuckle-Dusting Nomad

The Awakening

The Spark: Wake up via Alternate Start. Ysmir relies strictly on his bare hands, grinding Heavy Armor to level 30 with Farkas to unlock Fists of Steel.

The Beast Within: He joins the Companions to hone his martial might. He reluctantly accepts the Beast Blood as a necessary trial to save Kodlak, but views the curse as an imperfection that threatens his pure Nord soul.

The Purge of the Pack: Upon conquering Yngol Barrow and Ysgramor's Tomb, Ysmir leads the charge to cure Kodlak's soul. Immediately after, he throws his own Glenmoril Witch head into the flame, purging his werewolf curse once and for all. He then selflessly stays behind to help Vilkas and Farkas cure their beast blood as well, leaving the Companions completely cleansed of Hircine's rot before stepping down as Harbinger to maintain his nomadic honor.

Phase 2: Purging the Shadows

The Pre-Esbern Interlude

The Butcher of Assassins: Wipe out the Dark Brotherhood completely alongside the Penitus Oculatus mod using nothing but his bare hands. The Skald's Verse: Join the Bards College Expansion to amplify the resonant magic of his Frost Breath and Slow Time shouts. The Riften Reclamation: Conquer the Riften underworld to checkmate Maven Blackbriar, refusing the Thieves Guild Guildmaster crown to keep his honor clean.

Phase 3: The Sky Crisis

The Dragon's Wake

The Voice Reborn: Progress the Main Quest through Diplomatic Immunity and rescue Esbern.

The Forced Truce: Enforce absolute martial law at High Hrothgar, forcing the Empire and Stormcloaks into a temporary ceasefire during Season Unending.

Phase 4: The Morthal Contagion

The Supernatural Crisis

The Infection: While tracking rumors in Morthal, Ysmir is ambushed and infected with the blood-curse by a unique vampire from A Tale of Blood and Snow.

The Nightmares: Collapsing at the Moorside Inn, he undergoes surreal, puzzle-filled nightmare dream sequences as the corruption takes root.

The Rejection: He marches to Stendarr's Beacon seeking the Vigilants, but Bazur gro-Shagk and his holy executioners draw their weapons, barking that they do not harbor abominations.

Phase 5: Redemption & Dawnguard

The Purge of Night

The Swamp Ritual: Forced to save his soul, Ysmir swallows his pride and returns to Morthal. He tracks down the reclusive wizard Falion, fills a Black Soul Gem, and purges the curse under the dawn sky. Having beaten both Hircine's beast and Molag Bal's curse, his spirit is entirely forged in iron.

The Holy War: With his honor restored, he rejoins the Vigilants to completely eradicate the rival Quarra and Cronvangr vampire clans.

The Dawnguard Eclipse: Transition directly into the Dawnguard DLC. He rejects Lord Harkon's court, shields Serana out of pure warrior honor, and crushes the Volkihar Clan to permanently secure the northern ice.

Phase 6: Sovereign of All Nine Holds

The Political Coalition

The Economic Foundation: He settles down temporarily to build Goldenhills Plantation into an agricultural powerhouse and establishes lucrative trade routes with the East Empire Company, funding his future kingdom.

Thane of Skyrim: To build a political coalition strong enough to challenge the throne, Ysmir travels to every single corner of the province. He aids the common folk and Jarls alike, becoming Thane of all Nine Holds. He isn't just a dragon-slayer anymore; he has the legal, political backing of every Jarl from Markarth to Winterhold.

Phase 7: The Trial of Fire

The Mythic Ascent

The Dragonborn's Clash: Travel to Solstheim for the Dragonborn DLC. Claim the Storm Call and Battle Fury shouts and defeat Miraak, proving himself the apex Dragonborn.

The Charred Crown: Face Fa'Naar the Pyro in his literal Trial by Fire. Surviving the inferno grants Ysmir the legendary Blackened Dragonscale Armor, permanently shifting him into an agile, night-black Light Armor build with 70% fire immunity.

Phase 8: End of Worlds

The Last Dragonborn

The Fall of Alduin: Capture Odahviing at Dragonsreach, breach the sky-portal at Skuldafn, and march into the mists of Sovngarde to slay Alduin the World-Eater, saving Nirn from consumption.

Phase 9: Sovereign of the Storm

The Endgame Thalmor War

The Twin Storms: For the first time in his life, Ysmir draws weapons. He forges the twin Dragonbone Maces: Strun (Chaos + Shock) and Bah (Frost + Paralysis), combining them with the Wind Walker light armor perk for infinite dual power attacks.

The High Throne: Launch the Become High King of Skyrim (TNG) campaign. Backed by his wealth, his trade empire, and his status as Thane of every hold, the Jarls unanimously support his ascension. He steps into the Civil War and forces a final, total resolution.

Total War: Wearing his pitch-black dragon scales and dual-wielding his elemental maces under the effects of Slow Time, High King Ysmir marches his unified Nordic legions directly into the Thalmor camps, shattering the Aldmeri Dominion and cleansing Skyrim forever.

The Ultimate Challenge: With Nirn saved and the Thalmor crushed, a level 80 High King Ysmir travels to the highest peak in the Velothi Mountains to answer the summons of the Ebony Warrior, ending his chronicle with the greatest dual of the Fourth Era.

u/Objective_Wear_6713 — 6 days ago
▲ 55 r/SkyrimModsXbox+1 crossposts

Lakeview Manor

Just finished building Lakeview Manor up and prepared a home for my upcoming 6 kids. Haven't made up my mind which I'm going to adopt. Using Multiple Adoption and The Kids Are Alright and TKAA: Wild. Any suggestions from anyone whom have played with these Mods?

u/Objective_Wear_6713 — 2 months ago

So I'm doing Labirythian...

And in Shalidor's Maze, I find a Whiterun Guard with no interaction available aside from kill (no looting either).

Then after I defeat Morikai, I find this Muril guy wandering around in his skimmies.

🤦‍♂️ Bugthesda.

u/Objective_Wear_6713 — 3 months ago