Damage Type Question
Hey folks! I've been studying the RPG guide for ages now (have yet to run a game) and I'm still a bit confused about the damage type inclusion (bashing, bladed, ranged, etc.). I'm familiar with its equivalent from DnD but it doesn't really feel like it fits that well with the rest of the weapon typing/break-up. To me, it feels like getting bogged down in the details and most monster stats don't have any of those categories as a weakness or resistance the way they do in DnD. I was thinking about leaving out the bashing/bladed/ranged thing altogether and let my players pick a different skill if that one ever came up. But I was curious if other GMs felt the same or if it does work well once you actually start playing.
u/Oblitatron — 6 days ago