
Breaking PICO-8's game loop: Building a scene manager for Monster Paradise
A small piece of architecture for PICO-8, it is a strong requirement for the project I'm working at.

A small piece of architecture for PICO-8, it is a strong requirement for the project I'm working at.
After many still open projects and prototypes created on our wonderful fantasy console, is time to commit to a project I've always willing to create, a monster taming videogame.
I'm not looking for any viral/commercial success of course, just looking for the reward of sharing my progress across PICO-8 communities and gather valuable feedback that could polish the idea as I'm closing milestones.
I'm working on a Spanish fantasy console devs community on Youtube, feel free to reach me in case you are interested.
Thank you!
I think start exploring ideas on your tiny prototype, before even thinking to focus on a specific game can take you to a better direction.
From my point of view gamedev should be more focused on the exploration than following all the already defined rules across genres.
Happy cozy gamedev!