r/pico8

Bardio - Gemexplosion (first game i've ever really made on my own)
▲ 18 r/pico8

Bardio - Gemexplosion (first game i've ever really made on my own)

Bardio is a frog 🐸 whose peace has been disturbed by an evil jar demon! All of his gems have been scattered across the realm. He must gather them to regain his power and seal the the demon back in the jar at his home.

Also on the Pico-8 site: https://www.lexaloffle.com/bbs/?tid=158782

zenobard.itch.io
u/Zenobard — 10 hours ago
▲ 92 r/pico8

Pico GR8 Collection! 3000 Top Rated Pico-8 Games

INTRODUCING THE PICO GR8 COLLECTION

This bulk collection includes the 3000+ best rated Pico-8 games! The games are sorted based on how many stars they received on lexaloffle.com (equivalent to likes). There are 5 groups:

  • Top 100
  • Top 250
  • Top 500
  • Top 1000
  • All other games that got at least 10 stars (roughly 2000 of them).
  • A selection of Pico-8 games from itch.io which were not uploaded on Lexaloffle.

Most unfinished WIPs and non-games such as music videos and utilities have been filtered out. However, not all could be reliably filtered due to lack of tagging on Lexaloffle. 

The selection of games from itch.io was curated by Voljega in 2024. Check his PICOwesome v1.5 collection for more details. The rest of the collection is up to date as of March 2026, with a couple more recent games added in since they were marked as "Featured" on Lexaloffle. This collection will not be updated again.

DOWNLOAD LINK:
https://archive.org/details/pico-gr8

u/Ok_Arrival4379 — 1 day ago
▲ 23 r/pico8

Let's build the perfect Pico-8 handheld together!

I'm planning on building the perfect handheld for only Pico-8. I though of calling it something like Picoboy or Picokid.
There will only be a d-pad, X and O buttons, a menu button, volume and brightness buttons and a power/sleep button. and of course a 1:1 screen that scales well with 128x128 pixels.

I know many want HDMI output, maybe a mini-jack out and i suppose USB-C charging.

It could be cool to have some way of using a mouse and keyboard as well.

Let me know you ideas and hardware suggestions.
If you have skillz with building electronics, feel free to join or help out.

The idea is to make this available to everyone.

I love Pico-8 and have already made 3 games for it:
- Dungeon Bomber
- Pathguard: Tower Defense
- Dualborn: Dragonfall
- and working on a fourth.

I feel like many dream of seeing the fantasy console become a reality!
Let's build it!

reddit.com
u/TempleLionStudios — 1 day ago
▲ 19 r/pico8

PICO-8 Audio Tricks: Distortion, Dynamic Looping, and Live SFX and Waveform Manipulation

Here are four PICO-8 audio tricks I learned making the Black Knife cover I posted a couple of weeks ago. If you have any suggestions or if you find any of these useful, let me know!

lexaloffle.com
u/FlySubject1186 — 1 day ago
▲ 22 r/pico8

Good starting point compared to GB Studio and Godot?

Hi! Asking here because I refuse to ask a LLM.

I have zero coding experience, I would like to get started and I figured small games would be a fun way to do that (the other path I'm experimenting is electronics-oriented coding with the Arduino starter set, but that's another story)

Godot seems like a lot, even though it looks like a very complete tool it'd be eventually professionally good to be proficient at.

So I'm mostly trying to compare Pico8 and GB Studio (I own a physical GBC and a Flashcart, so I could play my games on there).

My ultimate goal is to make a working tiny game while at the same time learning about coding principles. Which way should I go? Thank you!

reddit.com
u/giamb_o — 2 days ago
▲ 9 r/pico8

Introducing: Transpire

A cool game my friend and I are making :3

Concept: A rogue-like featuring a transgender vampire who sets out to save other vampires from the patriarchy.

So far we have:

The player model, map scrolling, movement and collision, enemies that walk towards the player, and a bite attack!

Current problems:

When the enemy spawn count ("BADS") is above 2, the game starts to lag.

EDIT---This problem is fixed!

If anyone has advice on how to make enemies in Pico-8, that would be greatly appreciated! ^w^

u/Cheap1LEGEND1 — 1 day ago
▲ 62 r/pico8

Picobalt

Picobalt is a Canabalt demake made for the PICO-8 fantasy console.

I decided to take part in LOWREZJAM. I’ve always wanted to make some kind of project for the PICO-8 fantasy console, and finally I had a good reason to do it.

Unfortunately, I couldn’t make music as cool as in the original, but it turned out the way it did. I also had to remove a few mechanics from the original game because of technical limitations.

Anyway, I hope I managed to capture the spirit of the original and interpret the jam theme, “Fugitive.”

u/Nikiroz — 4 days ago
▲ 31 r/pico8

Flee the Creeper 1.0

A carnivorous vine creeps across the map and consumes anything it touches. It cannot be stopped, only slowed. Paint paths to guide villagers to safety, and use the environment to slow the creeper's progress: dig trenches, set it on fire, build moats, crush it with boulders, and sacrifice sheep!

Features:

  • 10 handcrafted villages
  • Thousands of procedurally-generated villages
  • 3 difficulty modes: relaxed, crowded, and endless survival

https://www.lexaloffle.com/bbs/?tid=158744

u/jonadon — 3 days ago
▲ 39 r/pico8+1 crossposts

Doodle Jump clone

A little Doodle Jump clone I am working on for my lil daughter to play on our family MM+

u/SpeckBear — 4 days ago
▲ 66 r/pico8

Banana Guy in Dark Dimension

Good day to you! This is Ruva.

Recently I'm working on Banana Guy Running Hard, fast-paced platformer, but it won't go well. So I started to create mini game with BGRH sprites, and here is the result.

  • Actions are totally same as BGRH (WIP : https://blog-imgs-201.fc2.com/s/u/g/sugarcane0439/bgrh_0no1.html)
  • Randomly generated map every time (3×3 screens, from 23 template patterns)
  • 2 enemies who follows player with same actions
  • 3 Bananas to collect to enter the goal
  • Some HUD (I put effort especially for indicator of enemies and Bananas. How do you feel?)

You can play from this URL (sorry, for some reason I couldn't post multicart to BBS) : https://blog-imgs-201.fc2.com/s/u/g/sugarcane0439/bgdd_title.html

Any reviews appreciated. Thanks in advance!

u/Ruvalolowa — 4 days ago
▲ 19 r/pico8

Pico 8 internal or external IDE ?

Hi everyone,

I really like the idea and simplicity of the PICO8 editor, but... how do you guys develop in PICO8? Do you use the internal editor or an external IDE?

I’m not complaining about the engine, its philosophy, or anything like that. I’m just curious, and at the same time, amazed by some of the games people have made with PICO8.

I’d just like to know how you guys approach development here, because I’ve been trying to use the internal editor for a while now, and I just can’t seem to get used to it.

Thanks!

reddit.com
u/jmsfloppy — 5 days ago
▲ 22 r/pico8

Marble Rally (one button racing game)

I've made this for the Limitation JAM, which was only one button.
You simply press O to change your vertical direction. Avoid walls/holes/spikes. You may need to hit the rubber bands/switches to get the end. The goal is.. guide the marble to the finish line.

Done in less than 5 days, features 15 different levels.

100% human made, no AI used anywhere.

download/play in browser at: https://tibone.itch.io/marble-rally

any suggestions/improvements will be made after the jam ends.

thanks for checking it out. :)

u/brainshred12 — 4 days ago
▲ 119 r/pico8+1 crossposts

Another (Very) Small Victory to Share

Played on Android with an old Kishi Razor controller. That final boss is a tank 💪

Had to work on tap-dodging and point-blanking to get through.

Score could definitely be improved, but I've earned a break tonight.

Here's the link for anyone who's interested:

https://www.lexaloffle.com/bbs/?tid=148741

u/someunlikelyone — 7 days ago
▲ 33 r/pico8+1 crossposts

Pixl8.dev site update: games showcase

Pixl8 has reached version 1.6.5 and with the last 5 game addition we have reached the consistent number of 47 games featured. As the number start to be high I wanted to give the users a proper showcase of the games included to have an idea what to expect from each of them, so I updated the website to include a video preview for each of them, plus a link to the BBS to have more details.

Pixl8.dev

u/_blue_skies_ — 7 days ago
▲ 5 r/pico8

Coroutines help needed

I'm trying to get my head around coroutines by creating a simple "ticker" - that is, pass it a string and it prints it slowly one character at a time, a bit like Gameboy text. I've got it working, sort of, but the screen doesn't clear despite the cls() in _draw() and the program crashes after all the text is displayed. I tried using costatus() but it doesn't return anything. Please help, what am I doing wrong?

function _init() 
 t=cocreate(ticker("this is a test"))
end

function _update()
 coresume(t)
end

function ticker(str)
 local l=#str
 for p=1,l+1,0.2 do
  print(sub(str,1,p),0,0)
  yield()
 end
end

function _draw()
 cls()
end
reddit.com
u/VeryNaughtyBoy42 — 7 days ago