r/pico8

▲ 2 r/pico8

Can’t run game on picpic’s app

I have downloaded Mot’s Grand Prix and the game comes in 2 files, one runs the main menu, the other is for running the game, but I can’t seem to be able to merge both to make a p8 file, is there any way to run the game like this? Thanks.

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u/Applehelpme92 — 14 hours ago
▲ 163 r/pico8

Monochrome: Atmosphere vs Detail

I started some concept art last summer in PICO-8. The question was can you use a moody monochrome palette to create atmosphere, while still providing enough detail so that the player can still understand what is happening on the screen?

Take a look at the game play in the video or give the game a whirl on itch or lexaloffle.

Curious to see if you folks think the monochrome works here.

u/dirtylizard74 — 2 days ago
▲ 17 r/pico8+1 crossposts

How to use pico8?

I’ve gotten this far, but where do I go from here? Is there some sort of a keyboard? How do I use Splore? (NextUI)

u/drunkentuckian — 3 days ago
▲ 24 r/pico8

Back to Pico8, Why?

I don't know why, but I start trying other engine and get bored or get creativity block, and always come back to pico8 and instantly come with ideas, it's just me or that's happend to other?

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u/Davo_Rodriguez — 3 days ago
▲ 73 r/pico8

I made a cavern tileset. What kind of game would you like to see using this?

u/elzuff — 3 days ago
▲ 83 r/pico8

TWO New "Poker Grid" games! New version of "Grid Shift (Puzzle) Poker" and "Pico Poker Squares"

GAME LINKS:

In a shameless attempt to maximize my ROI on the "5x5 poker grid" concept, I have two new pico 8 card games! Or more kind of like 1.5 new games since the first one is more of an updated concept.

Grid Shift Puzzle Poker:
This is a fork and update of a game I made some months ago called Grid Shift Poker. I guess you could call this a sequel? Anyway, after messing around with the previous version of the game I realized the whole wager / dealer competition system wasn't the most fun way to use the grid shift mechanism. Also someone correctly pointed out that if you tried to get a flush every hand it was nearly a guaranteed win. I knew I wanted to make some changes after that and what I ended up going with felt significant enough to call it a new game.

Major revisions:

  • Removed wager / bank / dealer competition system and moved to a "high score" model.
  • The game is played with a single deck of cards and missing cards are replenished until the deck runs out
  • There are "base" scores for each hand with the card values of the hand providing a bonus

I find this to be more fun than my original version. There is incentive to be strategic about which hands you play and cards you keep and to try for higher-value hands.

Pico Poker Squares:
This is just a pico 8 version of Poker Solitaire / Poker Squares. There have been others in the past, I just already had a lot of the assets to make this pretty easily. After making both of these I found myself enjoying playing this more during testing. It's easier to get into while still having a lot of good opportunity for strategizing.

Let me know if you have any feedback!

u/ConsciousPilot — 3 days ago
▲ 18 r/pico8

Modified virtual pad (1st image → 2nd image). How do you feel?

u/Ruvalolowa — 3 days ago
▲ 5 r/pico8

Tips for someone who knows game dev but not pico8?

So I am 17 and I know programming really well and I wanted to make some games with pico8 because it seems fun. I wanted to know where I should start as a intermediate? Thanks yall

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u/SignatureTasty4496 — 3 days ago
▲ 127 r/pico8

Dungeon Clicker

Dungeon Clicker is my first PICO-8 game: A single-screen dungeon builder/base defence game.

  • Unlock, build and upgrade spawners and structures, balancing economy and defence!
  • Spawn monsters to gather bones and battle against invading heroes!
  • Restore the Bone Throne to its full glory to achieve victory!

Made over a few months following a game jam, and pleased with how it turned out - hope you like it!

The first few minutes are slow, but a full run only takes ~35 minutes.

Mouse Controls Only!
[LMB] Spawn monster [RMB] Unlock/Build/Upgrade

https://www.lexaloffle.com/bbs/?tid=156909

u/PhD_Greg — 4 days ago
▲ 398 r/pico8

Work in progress : PicoShoot !

After Bastion Merge, I started developing my fourth PICO-8 game !

I am currently fine-tuning the goalkeeper’s AI. At the start of the game, when the keeper is level 1, the gauge cursors move slowly and the goalkeeper reacts with a noticeable delay. As the score increases, the goalkeeper becomes more responsive, and the cursors gradually reach their normal speed.

The goal is to score as many consecutive goals as possible to build up combos, which apply a score multiplier.

I couldn’t resist paying tribute to heroes of my childhood, hope you recognize their sprites !

u/Aste8392 — 5 days ago
▲ 24 r/pico8

Music in pico 8 is wild

I am a software engineer, so coding in pico 8 feels really nice, and I get how it all works. Sprite and maps make sense for the basics. I've made individual sfx, and I get how it works.

The tracks tab is wild though.

I can understand how someone coded and made the maps for games like birds with guns and Celeste, even if those things took a long time. Watching the music tracks play in the patterns view is dizzying to me. How do you even begin making music at that level of complexity?

EDIT: To clarify, I'm not saying this software is bad, on the contrary! I'm saying I don't understand how people can make music that complex, also I'm pretty sure I'm mixing up the tracker with some other element (the one where it shows you what sfx are playing at any point in the song?. It's a lot to take in and adds depth to the tool that I didn't know existed. I'm sure I'd be blown away by what a full DAW can do!

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u/1v0ryh4t — 4 days ago
▲ 23 r/pico8+2 crossposts

Beast Power! A simple clicker game

Hi everyone! This was my first time creating a (small) game with PICO-8 and actually my first game ever. I loved working with PICO-8 because the pixel art and music are so simple to make (I can't draw at all). Also, the first time writing in Lua, but it's similar to Python and C++, so I got the hang of it fast.

The goal is to find all 8 Beast Power cans by clicking on the can on the screen until it upgrades. Obviously, the last one is the best

I would love any feedback from you guys. I know it's a simple and boring game, but for some reason, when I started thinking about what to make, this came to mind. I will definitely keep making games with PICO-8 to get better. Also, mobile is not worth playing since it's a desktop game that needs a mouse.

You can play it on lexaloffle and itch.io

u/CHRmet0802 — 4 days ago
▲ 421 r/pico8

XOtris: Tic-tac-toe meets Tetris.

I finally made the weird Tic-Tac-Toe + Tetris game idea I had since 2011.

Back then, I originally designed it on paper as a simple 3x3 concept. Years later, I expanded the board and started adding special tiles inspired by match-3 games.

It kept living in my head for years, so I’m really happy to finally turn it into something playable.

It doesn’t fully behave like a traditional puzzle game or a match game anymore, it became its own strange little hybrid.

Play on Lexaloffle BBS
Also available to play on itchio

Feedbacks are very welcome! Thanks for playing!

u/efealacamli — 7 days ago
▲ 17 r/pico8

Boot Hill

Has anyone come across a remake of this game on Pico-8? I've searched in the hope that someone has made it as it would be perfect. It's the first game I played in an arcade in the late 70's (I was about 20) and although it's available on mame I can only find a 2 player version, and I'd probably prefer a pico version anyway!

Thank you

u/Dancairo — 6 days ago
▲ 11 r/pico8

Is this core loop actually fun? Looking for feedback on my PICO‑8 prototype

Hey everyone, I just finished a small PICO‑8 prototype for my Gameheads program and I’m trying to dial in the game feel.

I’m not sure if the core loop is fun yet, and I’d love thoughts on what direction to explore next.
Here’s a short clip of the current state.

Any feedback on pacing, readability, or overall feel would be super helpful.

link to the game in the comments

u/Opening_Pension_8567 — 6 days ago
▲ 0 r/pico8+1 crossposts

Help pls with code

if btn(⬆️) then
grav=grav-1
if timer=0 then
grav=grav+1
timer=timer+4
else
timer=timer-1
end

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u/Few_Letter_9286 — 6 days ago
▲ 20 r/pico8

How do I get back to making games?

Help me.

I started my game development journey during the pandemic, around 2020–2022. I began using GameMaker Studio 2 and immediately got hooked. But when face-to-face classes returned, I no longer had the time to continue learning or making games.

Fast forward to today, I want to get back into game development again, but I’ve forgotten most of what I learned back then. Looking back, I realized I was stuck in “tutorial hell,” so I never really built a solid understanding that stayed with me.

The problem now is that I still get motivated to learn, but the moment I open a tutorial, I quickly get bored or distracted by something else. I want to learn Godot, but it feels overwhelming, almost like there’s a huge gap between GameMaker and Godot.

Because of that, I decided to try PICO-8 first, since a lot of people say it’s a great way to start learning game development—or in my case, get back into it. But I keep running into the same problem: I get excited to learn, open a tutorial, then lose focus halfway through.

For me, tutorials often feel too slow at the beginning because they spend a lot of time covering things I already know. But when I skip ahead, it suddenly feels like I missed important concepts, and then I can’t keep up anymore.

I know this might make me sound spoiled—like I’m saying, “I want to make games, but I’m too lazy or impatient to sit through tutorials, so just hand everything to me on a silver platter.” But that’s not really what I mean.

What I’m really asking is: how do you get out of a situation like this?

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u/LucasGP1oo1 — 8 days ago