
Villains of the Realm: The Imperium
The Imperium
In every way resembling the Roman warriors and military structure, Imperium forces consist of highly dedicated and well-trained soldiers. Their gods command them to conquer all others, and they diligently strive to do so.
Legionnaire
One of the highly disciplined and loyal soldiers of the Imperium.
AC 17 (banded armor and kite shield), HP 11, ATK 1 longsword +2 (1d8) or 1 crossbow (far) +1 (1d6), MV near, S +1, D +0, C +1, I +0, W +0, Ch +1, AL N, LV 2
Phalanx. +1 to attacks and AC when in close range of an allied legionnaire.
Legion Priest
Most Imperium military units have a battle-trained priest of Vomar among them.
AC 16 (banded armor + shield), HP 23, ATK 2 mace +3 (1d6) or 1 spell +3, MV near, S +1, D +0, C +1, I +0, W +2, Ch +1, AL N, LV 5
Anoint (WIS Spell). DC 12. Close. One weapon or armor becomes a magic +2 version for 10 rounds.
Command (WIS Spell). DC 13. Focus. The priest issues a one-word directive, which the target obeys (so long as it is not self-destructive) for the duration.
Healing Touch (WIS Spell). DC 11. Heal one creature within close for 2d4 HP.
Holy Flame (WIS Spell). DC 13. Self. Weapons ignite in magic flames and deal an additional 1d6 damage for 5 rounds.
Legion Officer
A leader of other Legionnaires, skilled at tactical and strategic thinking.
AC 17 (banded armor and kite shield), HP 17, ATK 2 longsword +2 (1d8), MV near, S +1, D +1, C +1, I +1, W +1, Ch +2, AL N, LV 4
Phalanx. +1 to attacks and AC when in close range of an allied legionnaire.
Big Irish AKA Sean Patrick Fannon