How big is your team, and what are you working on right now?
Solo? Tiny indie squad? Or mid/large studio?
What kind of project are you currently working on?
Solo? Tiny indie squad? Or mid/large studio?
What kind of project are you currently working on?
If you HAVE done this: Vote "Guilty" and share your story! What did you hide? Did a player ever discover it?
If you HAVE NEVER done this: Vote "Safe!" and share with us what you would hide if you had the chance. (A future player might see this and go look in your game lol)
Hey everyone,
Following up on the Boss Mode awards and breakfast panel discussion at GamesBeat Summit mentioned earlier, the first-ever Boss Mode: Women Leaders in Games, Entertainment, Media & Technology Awards ceremony just concluded on the main stage, and the winners have been announced.
For a bit of context: these awards grew out of GamesBeat’s long-running Boss Mode interview series. This year, they opened it up to public nominations for the first time, with winners selected by an independent, majority-woman committee of industry experts across three categories.
Here are the winners:
Lee has been central to Scopely’s global operations since joining in 2021, driving hits like Monopoly Go! to massive scale. Under the leadership team she is part of, the company has surpassed $10 billion in lifetime revenue.
Founded her Istanbul-based studio in 2025. Their hybrid-casual puzzle game Pixel Flow! hit 10 million players within months of launch and broke into the US top-20 grossing charts.
Widely recognized for her decades of work across Naughty Dog, Crystal Dynamics, and EA. She is currently the founder of Skydance New Media, where she is developing Marvel 1943: Rise of Hydra.
A huge congratulations to Eunice, Kübra, and Amy for their incredible impact and well-deserved recognition!🎉🎉🎉
Interesting d&d, lego, warhammer, gamesworkshop, kickstarter are all gone as they are brands.
I don't think there are any big losses there. Sad for ambient to go, and removing drama seems odd for graphic novels, but the rest make sense as they don't really describe the game.
GamesBeat Summit 2026 is taking place May 18–19 in Los Angeles, and one session on the agenda stands out: "BOSS Mode: Women in Gaming, Entertainment, and Tech" — a breakfast panel on the morning of May 19 focused on senior women leaders across gaming, tech, and entertainment.
The conversation is framed around a practical question:
>How do women in executive roles translate their positions into measurable outcomes?
Think retention, organizational velocity, execution under pressure — not career retrospectives, but the real strategic decisions that drive results.
The panelists are:
Moderated by Rachel Kaser of GamesBeat.
The four panelists come from very different corners of the industry:
For context, GamesBeat Summit is one of the video game industry's more senior annual gatherings — this year themed "Experience Meets Acceleration," with 600+ attendees, 70% of whom are at Director level or above, including C-suite executives, investors, publishers, and developers. The BOSS Mode breakfast is part of that program.
Hey everyone! I'm u/Ok-Passion9314, one of the founding mods of r/WomenInGames 👋
Really thrilled to see this community finally happen! Whether you work in the industry, are trying to break in, or just follow it closely — this is your space.
What We're About
A community for women in and around the games industry. That includes developers, designers, producers, artists, writers, QA testers, marketers, journalists, streamers, students, career-changers — you name it. If you're a woman navigating this industry in any capacity, you belong here.
What to Post
>No question is too junior, no win is too small to celebrate.
The Vibe
Honest, supportive, and real. We know this industry can be a lot — this is a place to talk about it openly, without judgment.
Getting Started
Say hi below! Tell us who you are, what you do (or want to do), and what brought you here. Even a single sentence works 🙂
Interested in moderating? DM me anytime.
So glad you're here for day one. Let's build something worth sticking around for. 💜
Hey everyone,
The 2026 WIG Diversity Awards finalists have been announced, with the ceremony set for 12th June 2026 at The Savoy Hotel in London. For those unfamiliar, the WIG (Women in Gaming) Diversity Awards, run by the International Gaming Awards, are one of the most respected DE&I recognitions in the iGaming industry and have been running for over a decade.
This year spans roughly 25 categories, organized around three broad themes:
Full finalists list: 2026 WIG Diversity Awards Finalists
What do you think of the WIG Diversity Awards? Do you see it as a meaningful benchmark for the industry, or more of a PR exercise? And are there any finalists on the list you're familiar with or rooting for? Would love to hear the community's take.