
Whimpering Wastes – Full Clear with Hiyuki ❄️
Two teams? Hiyuki is enough. 👑❄️
Full rewards in Whimpering Wastes with just Hiyuki's team. The Queen keeps proving why she's one of the strongest and most reliable carries.
How did your runs go?

Two teams? Hiyuki is enough. 👑❄️
Full rewards in Whimpering Wastes with just Hiyuki's team. The Queen keeps proving why she's one of the strongest and most reliable carries.
How did your runs go?
As a day one player, I never actually farmed Shell Credits. I just happened to check today and realized I'd accumulated 100+ million over time. 😅
I know Shell Credits can disappear incredibly fast when building multiple Resonators, leveling weapons, and upgrading Echoes, so reaching this milestone feels pretty satisfying.
Don't mind the rest of the resources , they're irrelevant for this post. 😂
I just checked the Galaxy Store, and saw discounts ranging from £1 to £18 off depending on spend.
I’ve been using Samsung vouchers for a while, but I honestly can’t remember seeing discounts this high before.
Current vouchers I found include:
£1 off minimum spend £4.50
£1.50 off minimum spend £8
£3 off minimum spend £15
£5 off minimum spend £25
£9 off minimum spend £45
£18 off minimum spend £90
Also, there’s only a limited amount of vouchers available, so if you’re planning to top up, grab them ASAP before they’re gone.
Have you seen better offers than this before, or is this the best one so far?
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With all the endgame modes we have now :
•Tower of Adversity (ToA)
•Whimpering Wastes (WhiWa)
•Endstate Matrix
•Tactical Holograms
I’ve been wondering which one should matter most when deciding where to spend pulls and resources.
From what I’ve seen in discussions, there isn’t really a single correct answer, but there is a pretty consistent pattern in how players view each mode.
Personally, I still think ToA is the main priority. It feels like the clearest benchmark for account strength. With the current HP inflation, it increasingly rewards highly invested teams, strong supports, and optimized builds, especially when it comes to handling tight DPS checks and boss floors. It’s the mode most people use as the “reality check” for whether an account is actually up to date with the current meta.
Whimpering Wastes feels very different. It seems to value roster flexibility much more. AoE, grouping, mobility, and having multiple usable teams feel more important here than just having 3-4 heavily invested teams. It almost pushes you toward building wider coverage instead of focusing everything into a few carries. In a lot of discussions, it’s basically seen as the mode that tests whether your account can handle variety, not just peak damage.
As for Matrix, hot take, but I see it more as a recycle mode. Older or less optimal teams that may struggle in ToA or WhiWa can still find value there, so it feels more like a mode that naturally rewards long-term accounts and gradual roster expansion rather than focused investment. Most players don’t seem to plan their pulls around it, it just becomes easier over time as your account fills out.
Holograms feel like their own thing entirely. They seem less about roster depth and more about mechanics, execution, and boss knowledge. Even with strong investment, you still need clean gameplay to clear consistently, and it’s probably the closest thing to a pure skill check in the game.
So bringing it back to the main question : which endgame mode should players actually prioritize when building their account ?
More generally, how are you actually building your account based on the current endgame (ToA, Whimpering Wastes, Matrix, Holograms)?
Are you still focusing mainly on optimizing a few core teams for ToA, or are you actively building a wider roster to stay comfortable across all modes?
And for newer players or anyone without a long-term plan yet, what would your advice actually be when it comes to account building in today’s endgame?
With the 3.5 livestream announcing the “Starpath Reverbs: Reverb Resonator Convene” (returning banner featuring older 1.x characters), it raises a pretty important question for both veterans and newer players:
With current HP inflation and rising DPS ceilings, are these rerun characters still worth investing in?
On one hand, the game has clearly shifted. Content scaling has gone up, newer units are generally stronger, and the gap between early 1.x characters and recent releases is much more noticeable. In that context, pulling older characters might feel inefficient if the goal is pure performance or future-proof account progression.
On the other hand, this could also be a deliberate move by Kuro Games to give long-time players another way to enhance what they already own rather than replace it. Sequences/duplications can still significantly improve older units, and for invested mains, that might be enough to keep them relevant even in inflated HP environments.
So the real question becomes:
Is this banner meant for catch-up progression, letting dedicated players push old mains closer to modern standards?
Or is it mainly a fan-service rerun system, where value is secondary to enjoyment and collection?
And with current powercreep trends, are sequences even enough to bridge the gap anymore?
Personally, it feels like this system sits in a weird middle ground. It doesn’t fully “revive” older characters into meta dominance, but it also isn’t useless, especially for players who already invested heavily into 1.x units and want to squeeze more longevity out of them.
But for newer or efficiency-focused players, it raises a harder decision:
Do you invest into slightly outdated favorites, or save everything for newer, higher-ceiling DPS units?
Not sure if everyone already noticed this, but Lucilla’s camera can collect Echoes as well, and honestly it’s such a nice little QoL feature.
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I found this surprisingly useful while exploring, especially in areas where Echoes drop in awkward spots or when you’re moving fast between fights. Instead of manually walking over every drop, being able to collect them through her camera interaction makes farming feel much smoother and less tedious.
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At this point, I’d honestly say Lucilla has the best QoL for farming so far
Lucilla’s camera can collect Echoes as well, and honestly it’s such a nice little QoL feature.
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I found this surprisingly useful while exploring, especially in areas where Echoes drop in awkward spots or when you’re moving fast between fights. Instead of manually walking over every drop, being able to collect them through her camera interaction makes farming feel smoother.
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It may sound like a small thing, but these small QoL details add up a lot over time particularly for players who spend hours doing overworld farming or optimizing routes.
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At this point, I’d honestly say Lucilla has the best QoL for farming so far.
Why build 10 teams when 3 angry ones do the job?
My strategy has always been simple:
Skip a lot. Save a lot. Hyperinvest into characters I actually like!
With the current HP inflation in Whimpering Wastes, more and more players are starting to realize that achieving high scores is becoming noticeably harder. This might be a sensitive take (and I’ll probably get downvoted again), but I think we need to be realistic about account progression: for players aiming for consistent SSS scores, investing deeper into a few core teams is becoming more valuable than spreading resources too thin.
By investing deeper, I mean things like:
Getting your main DPS to at least S2–S3
Picking up signature weapons (R1)
Investing in teammates with strong synergy instead of just filling slots.
A few patches ago, S0R1 DPS units felt sufficient for most endgame scoring if your gameplay was clean. Now, that baseline feels less reliable for SSS unless you’re an exceptionally skilled player with near-perfect rotations and uptime.
I already know the common counterarguments:
“You shouldn’t need sequences to clear endgame.”
“I prefer collecting more characters at S0R1 for variety.”
“I’m F2P.”
And those are all valid perspectives. But clearing content and competing for top scores are two very different things. You can still clear endgame without heavy investment. The issue is that score thresholds keep rising while enemy HP increases, making vertical investment more rewarding than before.
Kuro also seems to favor newer releases, whether through stronger kits, better synergies, or mechanics designed around recent units. That doesn’t make older characters unusable, but it does mean many older DPS units may gradually struggle to keep up without extra investment.
For F2P and low spenders, this doesn’t necessarily mean “pull every sequence.” If anything, it may mean the opposite: instead of building many average teams, it could be smarter to fully commit to 2–3 strong teams and invest vertically.
I see this less as doomposting and more as adapting to the current direction of the game.
What do you think are we reaching a point where vertical investment matters more than roster variety for endgame?
After testing S2R1 Lucilla with my S6R5 Hiyuki, the upgrade over Lynae feels much bigger than I expected, especially in AoE
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Lynae already made Hiyuki strong, but Lucilla pushes her to another level. The biggest difference isn’t just raw damage it’s how explosive Hiyuki becomes in multi-target scenarios.
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Her burst feels more frontloaded, rotations smoother, and wave clear significantly faster. Against grouped enemies, she just melts entire waves before they can even spread out.
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Also, my current score definitely doesn’t reflect this team’s true ceiling I still have skill/rotation issues and know there’s a lot of room for optimization.
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For those who have tried both, how does Lucilla feel with Hiyuki compared to Lynae for you? I’m curious about everyone’s experience.
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Just reached over 2.6 mil against Fleurdelys Hologram Diff 6 and finished the fight in 14 seconds without any food buffs.
Running my S6R5 Aemeath with S3R1 Shorekeeper and S3R1 Denia, and the team feels insanely smooth. Denia’s short field time makes rotations super clean without stealing too much uptime from Aemeath.
I know there are many strong DPS characters now, but Aemeath still feels special to me. The animations, impact, and burst windows never get old.
Definitely proud of investing into her.
Finally finished building Denia as a support/sub-DPS.
Currently S3R1 and honestly she feels extremely good already at this level of investment.
The more I play her, the more she feels like one of those characters that quietly improves the entire team experience instead of just being a stat stick.
Still optimizing a few echoes, but I’m really happy with the build so far.
This is my Day 1 build for Hiyuki, S6,R5 ,basically what I managed to put together right after getting her.
She already feels extremely strong and clears everything comfortably, but I’m not sure if there’s still meaningful improvement left or if it’s better to move my stamina to other characters.
Being a day one build, I'm very pleased with the results.
Another one joins the squad.
Hiyuki officially joins Cartethyia and Aemeath in the S6R5 team.
There’s something really satisfying about seeing a fully built character performing at their absolute peak.
The reason I really like Hiyuki is her playstyle. She feels very smooth to play, her damage ramps up nicely, and once you start investing in her sequences the character just scales harder and harder. She’s one of those characters that feels good at base, but really shines when you push her deeper.
For me, she fits perfectly with the way I like to build characters fewer units, but heavily invested.
I’m curious though:
Who else decided to go for Hiyuki, and how far did you take her?
Did anyone push her to high sequences, or even S6?