Image 1 — KytyPS5 (Custom Build) - GTA V PS5 Prologue IN GAME Albedo Frames and Announcement regarding my build
Image 2 — KytyPS5 (Custom Build) - GTA V PS5 Prologue IN GAME Albedo Frames and Announcement regarding my build
Image 3 — KytyPS5 (Custom Build) - GTA V PS5 Prologue IN GAME Albedo Frames and Announcement regarding my build

KytyPS5 (Custom Build) - GTA V PS5 Prologue IN GAME Albedo Frames and Announcement regarding my build

This is a reposted reddit due to my ban on the "r\emulators" without any reason, i will be posting here and on my X account from now on, thanks to Techjunkie Aman for giving me permission!

Hey, i came to announce the following, i have made a lot of progress in the development of making GTA V Enhanced work to the point that i only need to fix specific shaders that prevent the clean output of the game (the entire combination of renders) on the emulator screen, in this process i have learned and understood a lot about the operation of the RAGE engine (which i already had experience on) and the PS5 internally, i want to focus on more games as exclusives (Demon's Souls, Ghost of Yotei, etc) so the development of GTA V Enhanced will be slowed down quite a bit, every announcement i'll will probably say it here and/or on my X (Twitter): thomasalvenin

Thank you all for the support! Peace and love<3

u/Ok_Conversation5203 — 12 days ago
▲ 247 r/emulators

KytyPS5 (Custom Build) - GTA V PS5 Prologue IN GAME Albedo Frames and Announcement regarding my build

Hey, i came to announce the following, i have made a lot of progress in the development of making GTA V Enhanced work to the point that i only need to fix specific shaders that prevent the clean output of the game (the entire combination of renders) on the emulator screen, in this process i have learned and understood a lot about the operation of the RAGE engine (which i already had experience on) and the PS5 internally, i want to focus on more games as exclusives (Demon's Souls, Ghost of Yotei, etc) so the development of GTA V Enhanced will be slowed down quite a bit, every announcement i'll will probably say it here and/or on my X (Twitter): thomasalvenin

Thank you all for the support! Peace and love<3

pd: also check my comment because it pisses me off. :p

u/Ok_Conversation5203 — 13 days ago
▲ 388 r/emulators

KytyPS5 (Custom Build) - GTA V PS5 Prologue IN GAME REALTIME GAMEPLAY frames

Gbuffer renders everything and i just need to fix the compositing pass! If this helps anyone.

the 5-mrt gbuffer input looks great but the composition pass breaks into a flat white, the tone mapper then receives nans values and squashes the final render to black.

we are close people! (:

u/Ok_Conversation5203 — 15 days ago
▲ 155 r/emulators

KytyPS5 (Custom Build) - GTA V PS5 Prologue IN GAME first FULL RENDER from the player camera (including some other rendered frames)

continuing from the other post , now my pipeline if able to fully render the prologue spawn room with minor graphical glitches for one frame, GAME IS ALSO PLAYABLE to the point that u could finish the prologue but u need to guide ur self via the minimap and at 1 frame per 10 seconds lol (but current status is "in game") im also including another screenshots of more rendered frames

(correction: when i mean u can play the prologue is that u can't see the camera rendering, u'll see black and 3d geometry)

u/Ok_Conversation5203 — 17 days ago
▲ 117 r/SharpEmu+1 crossposts

KytyPS5 (Custom Build) - GTA V PS5 Prologue IN GAME footage first 3D geometry &amp; full Minimap/HUD rendered! (Still working on shaders)

continuing from the other post , i have progressed to the point of running the game in-game and rendering the complete HUD and 3D geometry, still needs a lot of work but works! im thinking in making some kind of Discord server to post updates about this and send u guys every build i release (will also do another post when the game is stable and renders without crashing)

i also was able to screenshot the full HUD render which i can't replicate on video right now for some reason.

https://reddit.com/link/1vcuwv6/video/a8tk41x44tgh1/player

https://preview.redd.it/1hdzw5ap4tgh1.png?width=1922&format=png&auto=webp&s=7ef6c1470fc9ef8dc3a77074fd2b00a3d355d159

1440p video: https://youtu.be/iiDmn6MV934

development discord: https://discord.gg/ea8KuVsYnn

reddit.com
u/Ok_Conversation5203 — 19 days ago
▲ 159 r/SharpEmu+1 crossposts

KytyPS5 (Custom Build) - GTA V PS5 Prologue Cutscene reached with voice lines (Still need to work on shaders)

EDIT: THE GAME HAS REACHED AN IN GAME STATUS, INFO ON THIS POST

I have been been working on a custom fork/build of the KytyPS5 emulator, applying C++ fixes to kernel synchronization, memory alignment, and Vulkan render targets

today i managed to push **Grand Theft Auto V (PS5 Version / PPSA04264)** past the loading screen and directly into the **North Yankton Prologue cutscene**.

Current status is:

Main menu - boots cleanly and renders at 60 fps
Loading screen - passes the 100% mark without deadlocks or crashes
UI / Audio - renders the intro 2d text overlay "Ludendorff, North Yankton, nine years ago."

It currently crashes right when transitioning to the 3D bank interior draw calls, so I'm working on the 3D pipeline/shaders next.

I'll keep u updated after i push further into 3D rendering :p

1440p video: https://youtu.be/Ul66mcE_IdY

u/Ok_Conversation5203 — 19 days ago
▲ 130 r/emulation

KytyPS5 (Custom Build) - GTA V PS5 Prologue Cutscene reached with voice lines (Still need to work on shaders)

I've been working on a custom fork/build of the KytyPS5 emulator, applying C++ fixes to kernel synchronization, memory alignment, and Vulkan render targets.

today i managed to push **Grand Theft Auto V (PS5 Version / PPSA04264)** past the loading screen and directly into the **North Yankton Prologue cutscene**.

Current status is:

Main menu - boots cleanly and renders at 60 fps
Loading screen - passes the 100% mark without deadlocks or crashes
UI / Audio - renders the intro 2d text overlay "Ludendorff, North Yankton, nine years ago."

It currently crashes right when transitioning to the 3D bank interior draw calls, so I'm working on the 3D pipeline/shaders next.

I'll keep u updated after i push further into 3D rendering :p

video: https://youtu.be/Ul66mcE_IdY

u/Ok_Conversation5203 — 20 days ago