ASRC-2 Riot Shotgun

ASRC-2 Riot Shotgun

Inroducing: The Ironclad Armaments ASRC-2! A new generation of riot shotguns!
This shotgun has:

Good range
Good damage
High capacity

It's the newest and greatest automatic shotgun!

u/Ok_Reality_1479 — 4 days ago

C-TAC Set: DMR-12 & CP-88

Builds:

CP-88:
Core: Five-Seven
Grip: Beretta
Sights: Beretta
Barrel: RSH
Mag: Deagle

DMR-12:
Core: Dragunov
Grip: M-16 CQB
Sights: AUG
Barrel: Malyuk
Mag: BAR
Stock: M1919 .30 Cal (Hidden in the Grip's fake stock)

Opinions?

u/Ok_Reality_1479 — 6 days ago

HATR-92 Anti-Tank Rifle

This rifle deals tremendous damage at range, and has great magnification
Build (for those who are wondering):
Core: VSSR
Scope: AWM
Magazine: Lightning Shot
Barrel: Hecate II
Grip: G11
Stock: AWM

u/Ok_Reality_1479 — 6 days ago

MOVEMENT +43%

This thing makes you run very fast, and deals good damage with a moderatly high fire rate!
Build:
Core: Type 2a Nambu (+6% movement)
Barrel: Skorpion (+9% movement)
Mag: Skorpion (+9% movement)
Grip: Skorpion (+12% movement)
Stock: Uzi (+7.5% movement)
For extra movement, replace the stock with a Speed Coil (credit to u/Natural-Advantage-46)

u/Ok_Reality_1479 — 6 days ago

Opinions?

Got mine after grinding some Outlaw stuff for a bit. If you're struggling to level Outlaw and you don't want to rob the bank, I suggest the riverboat! That's how I got my Mauser!

u/Ok_Reality_1479 — 1 month ago

Game Expansion: WILD ISLES

(this is the best representation of my idea I had, from LEGO Fortnite)

WILD ISLES CONCEPT:
This new area of the map would be a whole new revamp for the game. Adding ~25% more area to the world, the Wild Isles is a whole new map revamp.

MAIN LOCATIONS
The Wild Isles has three main towns:
Port Marrow
Greenwater
San Aurelio
These towns will contain the usual buildings; gun shops, general stores, sheriff stations, etc.

WILDERNESS LOCATIONS
These Wilderness Locations will span across most of the islands in the Wild Isles:
Emerald Jungle
Sunrise Prarie
Mirelands
Stormpeak Range
These wilderness locations will contain special items, ores, trees, and more.

THE TRAIN
There are now two trains:
The Mainland Train
The Lost Train
THe main focal point here is the Lost Train; this train will run across the three main islands, and moves in between them via underground tunnel. Be aware! As if you're ridin' your horse through them tunnels, you might get steamrolled!

CURRENCY
This area of the map would have a new currency; Purple Marks (P$).
These purple marks are native to the Wild Isles, and normal money can not replace it.
This money isn't too hard of a hastle, but it will feel earned.

TRANSPORT
To get to the Wild Isles, you could either swim, or boat. I'd recommend boating.
In between you and the Wild Isles is a vast ocean, filled with aggressive sea creatures. The main aggressor in the oceans are the Hostile Whales.
These whales have 5000HP, and have reduced damage to guns. The new Harpoon Crossbow would be the ideal tool. These whales drop skins, which sell for P$2000 each, and are not sellable in the mainland.

GUNS
The Wild Isles also come with a full new arsenal of weapons. These weapons are NOT locked to the Wild Isles. Here's the list (not ordered in any way):

SEMIAUTO RIFLES:
Model 05 Rifle | P$2500
Rasmussen Rifle | P$9000
Hill Rifle | P$7400
Fusil Rifle | P$11500

LEVER ACTION RIFLES:
Evans Rifle | P$8500
Burgs Rifle | P$6000
Ball Rifle | P$3800
Volm Rifle | P$10000

PISTOLS
Hilo Pistol | P$5450
Colt 00 Pistol | P$2900
Ilton Pistol | P$6000

REVOLVERS
Maeb Revolver | P$1900
Nagant Revolver | P$6000
Apache Revolver | P$5000
Mauser Revolver Conversion | P$10000

MINING
Mining in the Wild Isles is a bit different than normal mining; new ores, pickaxes, and more!
You can purchase a Wild I Pickaxe at any general store, and as you mine, it'll level up all the way to Wild V.

PICKAXE LEVEL UP
Wild I: $100
Wild II: Mine 100 ores
Wild III: Mine 300 ores
Wild IIII: Mine 650 ores
Wild V: Mine 900 ores

ORES
Wild I:
Gallium: P$40
Manganese: P$50
Wild II:
Yttrium: P$105
Chromium: P$115
Wild III:
Indium: P$170
Aluminum: P$180
Wild IIII:
Platinum: P$230
Bismuth: P$250
Wild V:
Osmium: P$300
Rhenium: P$325

Smelted ores sell for 25% more.

(Sorry if this is a bit long. If you're somehow still reading, your attention span is great!)

BLACKSMITHING
You can now blacksmith melee weapons, sidearms, primaries, you name it!
The better the metak, the better the overall stats in general.
Quirky alloys will add special properties to your weapon!

RUBBLES
Rubbles are small ruins sticking out of the ground. If you dig with a shovel in the center of these rubbles, the ground will collapse revealing a cave!
These caves include:
Smaller rubbles that contain treasure
New ores
Chests
Bandits
Animals/monsters

GUN PARTS
You can find gun parts scattered around the Wild Isles. Parts include:
Winchester Parts
Lynx Parts
Hartford Parts
LeMat Parts
Martini Parts
Blunderbuss Parts
Schwarzlose Parts (one of the rarest parts, 0.15% chance)
M1911 Parts (the golden prize, with a 0.05% chance)

WEAPON STATS

Semiauto rifles:

Model 05 Rifle: Damage: 27 | Fire Rate: 100rpm | Magazine: 8 | Accuracy: 97% | 1.5x headshots
Rasmussen Rifle: Damage: 35 | Fire Rate: 75rpm | Magazine: 6 | Accuracy: 98% | 1.3x headshots
Hill Rifle: Damage: 22 | Fire Rate: 240rpm | Magazine: 10 | Accuracy: 94% | 1.45x headshots
Fusil Rifle: Damage: 30 | FIre Rate: 130rpm | Magazine: 5 | Accuracy: 98% | 1.7x headshots

(nice attention span, partner!)

Lever action rifles:

Evans Rifle: Damage: 45 | Fire Rate: 55rpm | Magazine: 4 | Accuracy: 98% | 1.5x headshots
Burgs Rifle: Damage: 28 | Fire Rate: 85rpm | Magazine: 10 | Accuracy: 97% | 1.65x headshots
Ball Rifle: Damage: 30 | Fire Rate: 70rpm | Magazine: 9 | Accuracy: 98% | 2x headshots
Volm RIfle: Damage: 45 | Fire Rate: 48rpm | Magazine: 3 | Accuracy: 100% | 1.9x headshots | Scoped

Pistols:

Hilo Pistol: Damage: 25 | Fire Rate: 180rpm | Magazine: 8 | Accuracy: 97% | 1.54x headshots | Not fannable
Colt 00 Pistol: Damage: 28 | Fire Rate: 150rpm | Magazine: 7 | Accuracy: 97% | 1.6x headshots | Not fannable
Ilton Pistol: Damage: 17 | Fire Rate: 300rpm | Magazine: 10 | Accuracy: 95% | 1.6x headshots | not fannable | individual loader (one bullet at a time)

Revolvers:

Maeb Revolver: Damage: 29 | Fire Rate: 60rpm | Magazine: 6 | Accuracy: 97% | 1.4x headshots | Fannable (when fanning, goes into a two round burst mode like the Lochke)
Apache Revolver: Damage: 27 | Fire Rate: 70rpm | Magazine: 6 | Accuracy: 99% | 1.8x headshots | fannable
Nagant Revolver: Damage: 25 | Fire Rate: 90rpm | Magazine: 7 | Accuracy: 97% | 1.5x headshots | not fannable, double action
Mauser Revolver Conversion: Damage: 30 | Fire Rate: 50rpm | Magazine: 6 | Accuracy: 96% | 2x headshots | not fannable, double action

HOUSING
In the Wild Isles, housing is a simple idea: store items, become protected, increase HP healing, etc. Housing cost depends on the type of home.

MISC
Wild Isles weapons are not restricted to the Wild Isles, but special resources are restricted. Any Wild Isles resources are not sellable outside of the Wild Isles

What do you think about this idea? Yes, I wrote an essay, but if you read all of it, I don't know what to say... good job, maybe?

u/Ok_Reality_1479 — 1 month ago

Oh man... Black Market

So...the Black Market.
The Black Market is locked behind a Trade TIcket, which is locked behind auction, which is locked behind age verification, which a majority of people on Roblox haven't done. I feel like we should have a different way to enter the Black Market!

1: A key you could find in treasure chests: Finding a black market key in a treasure chest would bring a new way to achieve Black Market access. Instead of spending ten thousand on a trade ticket, you could instead dig treasure and find a key!

2: Buying a key: There could be a secret merchant that has random spawn areas that sells special items, including a key. This would help with keeping the cost cheaper without completely ruining the trade ticket's availabilty.

3: Bandit loot: You could find black market keys from killing bandits. This would push exploration and fightng, while also rewarding the player with access to the Black Market!

What do you guys think? Should we keep how we enter the Black Market, or add another way?

u/Ok_Reality_1479 — 1 month ago

Who else wants bounty boards back?

I feel like Bounty Boards shouldn't've been removed. They were a fun way to get gold and were a pretty unique part of the game.
They made a "return" In C7S2, but those were a bit different.
I think we could add the OG Bounty Boards back, but rework them in a few different ways!

1: You can add them in Creative

2: The more kills your target has, the more currency you get (we'll ge to the currency soon)

3: Eliminating your target will reward a random weapon that you can use in your next game

Currency:
Completing bounty contracts will reward rubies. These rubies can be used to buy perks, items, or weapons.
The more kills your target has, the more rubies you will get. Rubies are droppable. When you get eliminated (when you are a bounty) you will lose 5 rubies.
Rubies are like pre-nerf gold, you can hold them throughout the entire season, and have a max, which in this case the max is 200.
If you eliminate your hunter, you will get emeralds. Emeralds are used like holo chest keys. You can carry up to four emeralds, and are dropped upon death.
You can pick between three targets during a game. You can hunt all three.
If you eliminate somebody's bouty, you get diamonds. We'll get to that later.

0 Kills: 5 rubies
1 Kill: 10 rubies
2 Kills: 15 rubies
3 kills: 20 rubies
4 kills: 25 rubies
5+ kills: 30 rubies

Ruby Shop:
The ruby shop can be accessed by going to a bounty board and clicking the Ruby Shop tab.

Perks:
Slap effect when running
Higher jumps
Increased speed
Extra gold
Better loot drops

Items:
Medmist (150 charges)
Medkit (100hp)
Emergency kit (50hp)
Bandages (15hp)
Big pot (50 shield)
Small pot (25 shield)
Huge pot (75 shield)

Weapons (can be purchased from blue rarity and up. No mythic):
Shadow Tracker & Surpressed Pistol
Combat SMG
Havoc Pump
Heisted Twin Mag & Twin Mag
Heisted Breacher & Heavy Shotgun
Twin Mag AR
The Dub & Double Barrel
LMG
Hammer AR
Heisted Accelerant & Maven Auto
Thunder Shotgun

Diamonds:
Diamonds are gained by eliminating somebody's current contract. The amount of diamonds is the equivalent to how many rubies you would get. Diamonds are specific to the black market. Black Markets can be found in three main locations. Diamonds are not validated until you deposit them at diamond drop-offs. Once you drop them off, you will permanently have them until you spend them. Diamond drop-offs have 30 random spawns around the map, and unlock in the first zone. Grabbing diamonds will make you an outlaw, meaning players within 100m of you see your general area, and bounty boards will show your last known location. Outlaw status goes away 60s after diamond drop-off, or you drop your diamonds.

Diamond Purchasables:
Item upgrade (upgrades the item you are holding)
Bounty transferer (transfers your bounty to a different player)
Transcendant Weapons (Sublist here: Transcendant Havoc Pump, Transcendant Combat SMG, Transcendant Twin Mag AR, Transcendant RPG. These weapons deal even more damage than their highest rarity counterpart, have a 2x headshot multi, and gve siphon)
Hunter Scanner (scans hunters who are currently hunting)

Tell me if this is a good idea or not! (probably isn't, but I tried my best lol. Very complicated ik ik)

u/Ok_Reality_1479 — 2 months ago

Very OP SMG/AR/LMG hybrid

Here's the build:
Core: AS VAL
Magazine: PPSh-41
Barrel: Lee Enfield
Grip: Kriss Vector
Stock: Federov Avtomat
Sights: Any sight, I chose FG42

u/Ok_Reality_1479 — 2 months ago