
My attempt at building the RSH-12
It would be cool to see something like the RSH-12 in the game since there are only two revolvers in the game.

It would be cool to see something like the RSH-12 in the game since there are only two revolvers in the game.
G36 barrel and grip, AK-47 receiver, AK-12 Stock and Hell Trooper 23 magazine. Seriously go try it. Does about 32 headshot damage and 22 body damage with low recoil and a 45 round magazine. Just thought I'd share.
Ol reliable
Core:Famas f1
Barrel:spray can
Sight:m870
Mag:restroom
Stock:spas-12
Three round burst 14 damage per shot 21 on head at least when I use it it shreds people, the sight is optional for what you use it doesn’t matter, I just like the sight it has
The maximum damage is 193.8
The minimum is 130.3
At critical damage — up to 400
Recharge has been slightly increased, now not 4.2, but 4.5
Kills the enemy 99% (kidding, I'm not sure, just guessing) of the time
So if you ever wonder how I name my guns, here’s how my naming system works:
The confirmed names are the Elephante Argentino HMG and the M1956 pistol, for those two write new nicknames for them. but for the Assault rifle there has been no nickname
Footage shows my ammunition depleting down to negatives despite no longer firing.
It isn't ping or FPS either(mine is healthy) some players on the global chat are complaining about it.
I also noticed since the latest update the bug depletes ammunition more quickly than usual, also registering as trigger pulled despite the gun no longer being fired.
The bug affects every gun, more common with automatic weapons/guns with high RPM+quick reloads, it's less likely to occur on snipers or low RPM builds.
I have a bandaid solution for this, though, i recommend to pressure the devs to patch this.
- the bug will most likely kick when firing immediately after reloading, let the game register the reload sequence properly by at least 2 seconds
- treating the magazine with maximum care, don't just pull the trigger (unless you're a MG main) try to fire in bursts
(What I also noticed with this bug is that when firing in bursts, the ammo count sometimes fluctuates from eg; 25-28/30, so treat your 30 round mags/clips as if they're 25 round mags/clips)
- low RPM builds, shotguns(not automatic ones), snipers, and semi automatic BRs, are less susceptible to this bug, if your playstyle relies on full automatic weapons, well it's time to either cope, complain, or adapt.
If any of the devs are on this subreddit I would recommend this issue be addressed in a patch update at least soon, it's been 3 days since this bug appeared.
Also Hate putting normal skins on the speed coil
Buy some cheap guns here ig
it has almost no downsides exept being semi-automatic
also bug where animated skins do not animate when viewing the gun like this
Devs, I know you are reading this. Please do not nerf any of these perfectly balanced and not unfair parts.
Barrel: [redacted]
Core: M1 Carbine (Weird shop SMG)
Grip: [redacted]
Magazine: UNP-40 (SMG)
Sight: FG42 (Weird shop BR)
Stock: [redacted]
Skins: Pixel Black (pixel common), Fire Core Animated (pixel legendary), Super Slime Animated (pixel legendary), Neon Yellow (color legendary), Vapor Animated (art legendary), Nebula Animated (art legendary), Water Animated (tropical legendary), Cyber Glitch Animated (daily spins)
Charm: Anime (legendary)