The Church, a supplement for those wanting to introduce a structured religious presence based on the dominating faith of a Realm.
Link: https://oldmanlucy.itch.io/the-church-for-mythic-bastionland (looks like itch.io is kinda slow/having server issues today)
Hail! I'm the same fella who shared the 'Tournaments for Mythic Basitonland' supplement not too long ago. I wanted to share a second supplement I've been using for my own games, this time centered around the 'The Church'.
By default, Mythic Bastionland leaves faith largely open, implying a collection of beliefs among the people that are shaped largely by local custom, superstition, and nature rather than by any formal doctrine, but if you're anything like me and like to introduce things to shake up the game's structure every now and then, then this supplement lets you do that by having a dominant faith present in the Realm, in particular an institution behind that faith that introduces miscellaneous bits of gameplay variance and atmosphere as it exerts its influence on the Realm.
Of course, wanting to preserve the minimalist spirit of the game, I designed it as a fairly straightforward supplement that defines only the necessary parts of the Church that are relevant to Mythic Bastionland's core loop.
In short, the Church acts as a recurring figure that maintains its presence and impact on the Realm through 'Church Activity' rolls, which are prompted alongside time skips or rolls for Holding occurrences, and then there's 'Practices', the more prominent of which are assigned to the calendar as seasonal holidays.
The other aim behind this supplement is to introduce an additional playstyle for the Company, done so through the role of the "Templar Knight", who places greater weight on the needs of the Faith and the Church, viewing them as inseparable from the good and order of the Realm.
Well, that's the gist of it. Hope you find it fun to tinker with, and do check out my Tournament supplement as well as some of my other Mythic Bastionland goodies.