






Game Gear vs. Master System via Converter
There's a lot of chatter about Game Gear games often being cropped versions of their Master System counterparts, and yet it doesn't seem like people use the Master Gear Converter to play these Master System versions instead on a Game Gear. I thought I would experiment with a few Game Gear games I own, to see how they compare to their Master System counterparts when played on the same portable hardware.
Below I've provided some brief comparisons, and have noted which version of each I preferred playing on the Game Gear. Note that these comparisons were done using a stock screen, which affects the clarity of Master System games due to them being displayed at a smaller size. If you're using an IPS screen, some of the clarity issues below won't apply, though you might still need to squint.
- Aladdin - GG (SMS provides more screen space for chase scenes, but the game isn't very hard anyway and story scenes appear very small in SMS. This seems like one that was developed for GG and backported)
- Bubble Bobble - SMS (SMS provides the original levels and text is readable. GG looks very nice though, with condensed level designs)
- Ecco the Dolphin - GG (Control scheme is awkward on SMS and text is unreadable)
- Land of Illusion - GG (This is a very good port, with tastefully adjusted level designs and improved colours. GG version also maps jump and stomp to the same button, making it easier to control, and cropped view doesn't make it more difficult to play, )
- Master of Darkness - Tie (SMS seems to be the original and has more elaborate level designs, but HUD and small enemies like bats can be hard to see. GG has some minor level improvements, but feels cramped and has condensed level designs, leading to odd item and enemy placements)
- Road Rash - GG (SMS password and HUD text is unreadable. GG version doesn't crop any major gameplay elements)
- Sonic the Hedgehog - GG (This one surprised me, expected SMS to be a slam dunk. Another really good port, lots of tasteful level and graphical adjustments/improvements that make the GG version very smooth to play. SMS is also decent on GG, but some enemy projectiles are difficult to see)
- Sonic Chaos - Tie (GG has a number of audio and visual improvements (seems to be the more finished version), but SMS has more screen space with fewer blind spots/leaps of faith. Not a very hard game either way though. SMS level end MPH text can be hard to read)
- Wonder Boy III - Tie (Neither version is great to be honest, SMS has lots of aliasing and passwords are basically unreadable, whereas GG looks better but the cropped view leads to enemies attacking from offscreen)
And for good measure, a few general SMS games I tried:
- Batman Returns - Good (Works well, substantial differences to the GG version despite sharing the same engine and assets)
- Fantasy Zone II - Bad (Bullets too small to see)
- Hang On - Good (HUD text is just about readable)
- Ninja Gaiden - Mid (Playable but action is very small on the screen, difficult to see)
- OutRun 3-D - Mid (Gameplay is fine but all text is unreadable)
- Shadow of the Beast - Bad (Not optimised for 60Hz so runs too fast on GG, together with the issues that this game has it's unplayable)
- Shinobi - Good (Some small projectiles but generally very playable)