Improv flight attempt. My GM idea.
So my players will soon attempt to steal an airplane and fly it over the ocean. None of them are pilots. Should be fun. I would like to male this into a (short) session of its own with a variable outcome My idea to play this:
Make a succession of four tonfive quick encounters: one for take off, two or three for the journey and (if they make it that far..) one for the landing. Each quick encounter could be broken into: piloting, navigating and engineering a rickety plane.
Or is someone out there with an addition or a better idea?