Playable Guide or Omniscient GM?
Do you find it better/easier to guide players with the environment and several different npcs or with a character that journeys alongside the adventuring party?
The campaign I'm leaning into is setup with a lot of biodiversity and theology so I want your opinion on whether I should leave it all to the players to find their path and guide them based on what's around them or have an actual "guide" character/familiar thats a possible noncombatant and can explain certain encounters as they come upon them. If anyone has experience with both, I'd love to hear what pros and cons you've had with them.