Starting a Modified Sinnoh Nuzlocke
After finishing all the other regions, I've decided that Sinnoh will finally be my Nuzlocke region. However, because PokeMMO can be brutally difficult at times, I'm using some custom rules to keep the challenge fun instead of turning it into pure suffering.
Rules
- The Nuzlocke starts when I get Poké Balls.
- Dupes Clause by evolution line: if I catch a Pokémon from an evolution line, I can't catch any of its evolutions or pre-evolutions later.
- Only 1 Pokémon per route/area.
- Every Pokémon must come from a different route.
- Fainted Pokémon are boxed forever.
- Every Pokémon must have a nickname.
- No TMs allowed.
- Set mode (which is already the default in PokeMMO).
- Healing items are allowed in battle, but only the limited amount allowed by important battles (usually 4), and I can only use items that I find on the ground. No buying healing items.
- No buying items from the GTL, including evolution items, just exp candys.
- Gift Pokémon are allowed only if they're obtained in a new area.
Special Rules Because of PokeMMO's Difficulty
- Every 2 gyms, I can open one Mystery Ball:
- After Gym 2: Poké Ball
- After Gym 4: Great Ball
- After Gym 6: Ultra Ball
- After Gym 8: Dusk Ball
I can use the Pokémon I get from it as long as it doesn't break the current level cap.
- The level cap is simply whatever PokeMMO sets.
- Raid boss battles do not count. This includes fights like:
- Ho-Oh in Johto
- Red Gyarados
- Giratina in Sinnoh
Those fights can absolutely destroy runs, and this challenge is supposed to be a different way to play the regions, not torture myself.
- A wipe is not Game Over.
- The run only ends if:
- I completely run out of Pokémon, or
- I decide to give up.
The only thing I'm still unsure about is the Elite Four. Since PokeMMO automatically heals you between battles, what rules would you suggest to keep the E4 challenging but fair?
I'd love to hear your ideas and whether these rules sound balanced or if I'm making things too easy or too hard.