INSURGENCY: Vita - Gameplay Showcase & Information
Hi all!
I've been working on a Vita version of the tactical FPS game, Insurgency. It is based on the 2014 release, with all of its weapons, attachments, maps, and audio. I am aiming to get it to as close as possible to the original in terms of gameplay, with some slight adjustments. It runs between 40-60fps in 16 vs 16, and a pretty solid 60fps in 12 vs 12 and 8 vs 8. Right now, it is offline only and I've implemented a fairly decent bot system. Hopefully, as is the goal, a multiplayer implementation will be added.
Please excuse the fairly chaotic gameplay footage which is 16 v 16 Conquer! You can absolutely have a slower experience with 8 v 8, I just thought it would be a good way of getting some quick combat footage to show.
Right now, the game has these features:
• 29 Firearms: 24 primaries across several weapon classes including rifles and SMGs, 5 unique secondaries. All weapons feature customisation including barrels, muzzle attachments, optics, and ammunition type.
• 18 Maps: All maps from the original game are present, I'm looking at the feasibility of bringing over the night maps as well!
• Progression & Weapon Unlocks: Unlike the original game, I have included a simple career and weapon ranking system that gives you a sense of progression, allowing you to unlock the weapons via gameplay, and their attachments through use of each weapon.
4 Gamemodes: Conquer, with a slight adaption from the original version, plays similarly to Conquest from Battlefield or Domination from Call of Duty; secure and hold the majority of objectives to bleed the enemy team of tickets, each death your team suffers will cost your team a ticket too. Firefight, no respawns, eliminate the other team in a high intensity shootout across the map. Push, one team defends, the other attacks, three objectives to take sequentially. Survival, hold out on your own for as long as you can against increasingly larger and better trained waves of enemies.
There are still a few issues that I am working to solve before releasing a first version publicly, notably the magnified scopes have some issues, bots sometimes get stuck (though often correct themselves with built in recovery systems), and I'd like to clean up some of the audio too.
I’d like to note that this isn’t a port; this is a recreation of the game. It’s not a port of the source engine, rather it’s a ground up remake of the game.
I know Insurgency, at least the 2014 version, is a fairly niche game and that there might not be as big an audience for such a title on the Vita, though I hope a few of you guys will enjoy it!