The New Buffs that food give really devalues some tier 3 skills.
I Love the new food buff system, but it prob should of came with a rework/buff to some of the tier 3 skills. I'm no big Grimshire pro, so take what I say with a grain of salt. This is from a normal players perspective.
The biggest offender is the mole skill. It already wasn't the best before. It's flawed in how it's not hard to get a lot of ore/low chance. The issue is processing it all in a timely matter as smelting takes forever and how much fuel it takes to do so.
but Honey Skewers (and blood pudding to some extent as you can buy it) really devalues the skill.
I know that the buffs stack but adding a 10% extra chance on a 40% is not worth it for 3 points.
Its really as simple as owning some chickrees for the honey (or just buying honey), and being willing to butcher some animals, buy some meat, or shake some trees if you're a mustelid. Then you have a better version of the mole skill that also fuels your energy for the whole mining trip, AND you just saved 3 skill points.
Sure, it takes a bit of prep time, but it's not the hardest thing to do. It does last only a minute, but that's more then enough time to mine a whole ton of ore, and the extra chance adds up in a minute to getting sometimes more ore on a floor then just having Mole for the whole floor.
The Angler skill is so sad. 1 cooked fish, one of the easiest recipes, one you START with if you're a carnivore gives the angler buff for THREE MINUTES. Sure, you can stack it with angler to get back to 40% chance it used to give, but it was just better before the update. Its kind of a easy skip now as 20% is good enough and making it 40% with a 3 point skill isn't that good.
At least you have to a bit lucky to get the cooking recipe for the skewers. :(
Forager was already low key a bad skill for 3 points, but having simple recipes completely sealed the coffin. Fried mushrooms and vegetable salad are not hard to make. Just eat 1 before you go foraging for the day and your good.
Arborist is still good. Always getting Seeds is still exclusive it, and as it's an ADDITIVE bonus, its synergy's way more WITH the food. adding a extra 10% on something is bad, adding 2 is great. As it's a guaranteed chance, the extra on top is way more impactful.
Unrelated to food, but the nerfed Butcher skill feels mid now. It's already a large commitment to butcher some animals if you don't have a established farm, and later on it game it doesn't have a large impact anymore on the yield.
Efficient crafter is still mid. Theres just no big item in the game that is so expensive to make that a 20% makes a big difference. It just saves like a board or 2 (if you want to save boards then just get arborist) or like 2 bars for some sprinklers.
Seed saver is still fine.
Body builder is the one silver lining. It having a 20% is huge. It saves 20% of energy on adverge, it's kinda like having another laborer but has a potential to be even better if you're lucky. It also has a nice scaling effect with max energy count, so it gets more value with laborer and eating new food. Pretty good skill now.
Popular is not part of this as its obvious that it's for content that's not finished (the heart system) so i don't want to call it bad as it has yet to show its potential yet.
The three point skill category feels so SAD rn. its better to just get the cheaper skills now for the most part. Theres only like 2 stand out skills there. It takes so much opportunity cost for one three cost skill compared to getting multiple other skills that food just overtakes it most of the skills.
I don't really know a great way to buff/ rework these skills at the top of my head rn. Maybe you guys have something.