r/GrimshireGame

"Evil" second playthrough of Grimshire

Hi all, I finished my first playthrough with no issues and almost all quests finished! It was nice, but now I want to be evil and destroy all of the villagers. I have some ideas, but I would like to hear if you guys have any. My current ideas (instead of contributing) include:

- Highest difficulty level

- Eat food out of the root cellar chest whenever I want to

- Barely, if at all, put food in the root cellar

- Eat entire raw fish as a herbivore instead of preserving it and putting it in the root cellar

- No contributions to community projects

- Mine all day

- Decorate my farm in an evil fashion including tens or maybe even hundreds of display cases full of poop and growing my crops in the shapes of bad words to creep out the villagers

- Gift villagers poop and expired mush, or stuff they dislike every single day (especially Kai)

Basically, I want this playthrough to be the exact opposite of my first one. Any other ideas on how to be evil? It's hard to be evil in this game because it seems like the villagers are still nice to me after all of this.

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u/skinnypig6734 — 4 days ago

What kind of future are you hoping for?

So eventually year 2 will be released and I assume the threat of rabies will spike back up and other disasters but I’m curious on people’s thoughts after that. Will we be able to go on for technically 1000 years or will we only have X amount of years? I know there’s plans for more relationship stuff with the ability to have kids(wonder what happens if the parents are two different species) so I would definitely lean more towards a endless time after a certain point, have story events x amount of years and then after that it’s a free for all?

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u/shadowlord2234 — 4 days ago

When Your Best Crop Goes Out of Season

Cabbage is my favorite crop so I always get sad around mid summer when they start to die off.

u/Patient_Sentence_982 — 6 days ago

Winter 13 - can't progress inside temple. Is there a fix for this?

I can't talk to anyone and the time doesn't progress, so I appear to be stuck.

Happened after I had to save and quit during the first day in the temple. I was able to walk outside and the temple wasn't barricaded when I loaded back in, so I attempted to reset it by going to bed on the farm.

This worked but got me stuck in this state where no one seems to recognize me. :(

u/OnlineChronicler — 5 days ago

damn....

>!and here i thought they would actually bring the food into the temple!<

also oddly enough the food i brought in on my person >!did not get aged by the time skip!<

u/MusicianTurbulent178 — 5 days ago

Farm Wizard

I already knew that the starting farm wasn't static and you always start with different amounts of trees of each variety, dead/alive radishes, etc., but today I learned that it is possible to reroll your start without having to create a new game. When you get through the prologue you can take a screenshot and see if the distribution fits what you want. If it doesn't you can use the "quit without saving" option. This will take you back to the menu where you can then load your game. Since you never saved, when you exit your house on reload the starting farm will be different than it was.

I was fiddling with this because I wanted a start that had more hawthorn trees and I didn't want to remake my character until I lucked into having more of them initially. There are two in town that you can chop and regrow on your farm, but that's it. The rest you have to get off of your starting farm. Thought I would share in case anyone else wanted the ability to "tailor" their start a little.

u/Magination17 — 6 days ago

Fan art

Decided to day I would do some Grimshire fan art to help work on my non-human drawing skills. First one is my own character with his crush, surprising her in the herbalist's shop with her favourite gift. The other is of Theo and Percy discovering that collecting the farmer's taxes comes with certain "work related hazards."

u/Gosh_Golly_Old_Chap — 9 days ago
▲ 102 r/GrimshireGame+1 crossposts

Vampire Bat Character Commission

Another commission from the Grimshire discord server. This one was a really fun challenge. I hope yall like it! 🦇🍷

u/CasperianTheArtist — 9 days ago

This game caters to my power fantasy

My power fantasy isn't getting strong and beating up bad guys. It's being able to help and look after people.

Grimshire is such a rare gem in that that's exactly what it lets you do, while also making doing so an actual challenge. Keeping all your adorable neighbors fed and safe while there's actual deadly consequences for failure is incredibly satisfying. The game also does a great job at making Grimshire feel like an actual community, with everyone pitching in to help out while you still carry the majority of the responsibility. And the characters are so endearing, they really bring out my protective mama bear side x)

Just a very unique combination that I haven't really found elsewhere. Ticks all of my boxes. 11/10.

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u/Onironaute — 11 days ago

challenge run- help

so, I've sunk 100 hours into 2 playthroughs and decided to give challenge a try. I'm already struggling to balance the days. right now I'm at summer 5, next ration is 18 days, and I only just got my kegs going and all 4 barns(can't seem to get any female pheeps though). titanium pick is cooking. my question is.. is there some kind of trick I'm missing to meet these quotas? my routine for grim was to pickle produce, dry herbs, smoke meat and fish and pickle excess while throwing the rest into the cellar. cook and smoke all my offals into sausages on friday, then cook up a million blood puddings and blood stews on sunday. even this had me barely scraping by in grim. on challenge I fear I won't meet the quota for herbivores, so, how do I feed these guys? should I even bother with preserving, and just toss everything I find into the cellar raw?

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u/snortedredbull — 14 days ago

The New Buffs that food give really devalues some tier 3 skills.

I Love the new food buff system, but it prob should of came with a rework/buff to some of the tier 3 skills. I'm no big Grimshire pro, so take what I say with a grain of salt. This is from a normal players perspective.

The biggest offender is the mole skill. It already wasn't the best before. It's flawed in how it's not hard to get a lot of ore/low chance. The issue is processing it all in a timely matter as smelting takes forever and how much fuel it takes to do so.

but Honey Skewers (and blood pudding to some extent as you can buy it) really devalues the skill.

I know that the buffs stack but adding a 10% extra chance on a 40% is not worth it for 3 points.

Its really as simple as owning some chickrees for the honey (or just buying honey), and being willing to butcher some animals, buy some meat, or shake some trees if you're a mustelid. Then you have a better version of the mole skill that also fuels your energy for the whole mining trip, AND you just saved 3 skill points.

Sure, it takes a bit of prep time, but it's not the hardest thing to do. It does last only a minute, but that's more then enough time to mine a whole ton of ore, and the extra chance adds up in a minute to getting sometimes more ore on a floor then just having Mole for the whole floor.

The Angler skill is so sad. 1 cooked fish, one of the easiest recipes, one you START with if you're a carnivore gives the angler buff for THREE MINUTES. Sure, you can stack it with angler to get back to 40% chance it used to give, but it was just better before the update. Its kind of a easy skip now as 20% is good enough and making it 40% with a 3 point skill isn't that good.

At least you have to a bit lucky to get the cooking recipe for the skewers. :(

Forager was already low key a bad skill for 3 points, but having simple recipes completely sealed the coffin. Fried mushrooms and vegetable salad are not hard to make. Just eat 1 before you go foraging for the day and your good.

Arborist is still good. Always getting Seeds is still exclusive it, and as it's an ADDITIVE bonus, its synergy's way more WITH the food. adding a extra 10% on something is bad, adding 2 is great. As it's a guaranteed chance, the extra on top is way more impactful.

Unrelated to food, but the nerfed Butcher skill feels mid now. It's already a large commitment to butcher some animals if you don't have a established farm, and later on it game it doesn't have a large impact anymore on the yield.

Efficient crafter is still mid. Theres just no big item in the game that is so expensive to make that a 20% makes a big difference. It just saves like a board or 2 (if you want to save boards then just get arborist) or like 2 bars for some sprinklers.

Seed saver is still fine.

Body builder is the one silver lining. It having a 20% is huge. It saves 20% of energy on adverge, it's kinda like having another laborer but has a potential to be even better if you're lucky. It also has a nice scaling effect with max energy count, so it gets more value with laborer and eating new food. Pretty good skill now.

Popular is not part of this as its obvious that it's for content that's not finished (the heart system) so i don't want to call it bad as it has yet to show its potential yet.

The three point skill category feels so SAD rn. its better to just get the cheaper skills now for the most part. Theres only like 2 stand out skills there. It takes so much opportunity cost for one three cost skill compared to getting multiple other skills that food just overtakes it most of the skills.

I don't really know a great way to buff/ rework these skills at the top of my head rn. Maybe you guys have something.

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u/OneTimePhoenix — 13 days ago

Fall 2, first playthrough

I lost my first character today. >!I didn't get the trap ready in time and Tano got killed!<. I'm DEVASTATED.

I'm going to push on, even though there's no way I'm going to be able to make 20 days rations either 😢

u/TearsSoles — 12 days ago