How would you rule the Glamour Stone?
I'm currently running a Daggerheart game for 2 players: a mousefolk sorcerer and a infernis rogue.
The rogue has taken the Uncanny Disguise domain card. It reads:
>When you have a few minutes to prepare, you can mark a Stress to don the facade of any humanoid you can picture clearly in your mind. While disguised, you have advantage on Presence Rolls to avoid scrutiny.
Place a number of tokens equal to your Spellcast trait on this card. When you take an action while disguised, spend a token from this card. After the action that spends the last token is resolved, the disguise drops.
The sorcerer has managed to loot the Glamour Stone following a roll on the loot table in the Core Set Rulebook. The Glamour Stone reads:
>Activate this pebble-sized stone to memorize the appearance of someone you can see. Spend a Hope to magically recreate this guise on yourself as an illusion.
Obviously there is a lot of overlap with Uncanny Disguise and the Glamour Stone. Neither player has expressed concern about both having disguise based abilities, but I fear that one of the rogue's core mechanics has now been somewhat trivialised by giving the other player a common loot item.
We're currently ruling it that the Glamour Stone makes an illusion which is obviously much bigger than the mousefolk when they disguise themselves as a human (or something comparable) so they can't interact with objects and doors in the way you might expect, but besides spending a single Hope, there doesn't appear to be any other negatives about it.
I might be making a big deal about nothing, but how would you approach this? Would you just try and make interactions that would draw attention to the Glamour Stone being more illusion-based?
I plan to speak with my players about it before next session, but any suggestions are welcome!