Do not fret my brothers, a skin will be upon us
I believe Blade will get a skin for the following season as it’ll be near October along with Gorr the God Butcher releasing within that season. There were previous XOX_LEAKS suggesting Blade and Gorr will have a team up so we may also get a skin following that. The chances are high and hopefully Double G cooks us up with something good. Have hope and keep your voices loud
Dive Blade is crazy this season
Don’t mind my friends in the background idk what they talking about
My thoughts on the Blade team-ups for season 9
I’ve been doing my best to find as much information as possible, talking with streamers when they’re live to do testing and regularly checking the sub-Reddit and discord about the team-ups.
From what I’ve found is that the mk team-up will give better mobility and damage and is much more consistent and stronger than the mk team up we have now. Via Inferansu’s YT video he shows that the moon blades are faster and stronger than season 8.5.
Cap team up will give Wolverine passive, when you take damage you gain stacks for the respective damage taken and the speed of that damage, via the rivals stream of which blade got shot by punisher he got 5 stacks immediately while avenues video blade barely got 2-3 stacks from the damage taken by the practice range bots.
Honestly, it is up to you whether you choose the cap or mk team up, both have their respective positive and negatives and situations that each shine in. In my opinion, I do believe cap team up will allow you to brawl easier into a brawl heavy comp like Thor or thing and be able to play into poke better as that was one of blades bigger weaknesses. While mk team up will allow for more flanks and dives on characters giving you another dash and a sword ability to use against multiple enemies in your vampire form.
Obviously you should choose whichever one calls to you, will help your team, and allow you to play easier into an enemy comp. I wish you all luck in the next season
Finally hit celestial and I got champion Blade
Hit rank 4 Blade on ps. He’s really fun this season
Reap ability in main kit
First I would like everyone to know, this is a concept based on blood hunt. All numbers in this concept are not calculated, but to represent the abilities potential.
The reap ability in blood hunt works as an executioner move where Blade teleports to a target that has 30% or leas hp, then does a cleaving strike that will 1 shot that target. Obviously in game this is extremely strong but I think would work perfectly in his kit as a way to approach targets and secure kills that are too far for sword mode and too short for max gun damage
In game:
The ability will still be called “Reap”. But instead of traveling what seems to be an infinite range, the range of which you can select a target will be up to 15m of which you must see the target
Blade will be able to use Reap upon any target at any % of hp
The ability Reap will no longer 1 shot targets. Instead, the ability will be able to do 50dmg + 10-15% of the total max hp of the target.
So if the target has 250 hp, the reap ability will be able to do 50 base dmg + (250 x .1 or .15) dealing a total damage of 75dmg or 87.5 dmg.
However, the Reap ability can do more damage if the target is under 50% hp, giving an additional 5% of the targets total hp.
Also because the requirements of the ability is “you must see the target” you can also use the ability in bloodline awakening with your passive if the target is under 50% hp.
If the target is eliminated from the reap ability, it will add to Blade’s bloodlust, giving Blade additional 2 stacks onto his bloodline awakening form.
Thank you for reading my concept, I do hope this ability comes into the game and let me know what you think or of any changes you wish this concept to have
Bloodline awakening changes
Bloodline awakening has been the most fun and objectively the most problematic part of blades kit next to his no regs. The entire point of bloodline awakening is to go full sword mode and gain lifesteal on every applied attack within this form. However it comes with the downside of being afflicted with reduced healing. The perfect balance of this has shown to be extremely difficult and buggy from blades release but I have a few ideas I wanted to share and discuss with this community to see if they would help or hurt blade
change the 25% reduced healing from all healing sources to 25% from applied attacks from blade and only 15% from outside sources.
-the idea for this is when you’re in a support ult it’s extremely annoying to die in it because you’re trying to apply anti heal and have the opportunity to get stacks, this is where most of the enemy team will be. Also it shouldn’t be inhibiting the ability of the healers to gain ult charge because they’re healing less from you existing in the game. The numbers aren’t specific, I could even argue to make it 0% from outside sourcesincrease the speed gained from bloodline awakening, it takes too long to get to an opponent when trying to save a dash to engage. I believe DD runs faster with the mark than blade does in vamp form.
now this one is extremely arguable and can contradict the first change. However it’s still an idea I’d like to share.
Blade would receive damage reduction either at a full 10 stacks or or increased damage reduction starting from 0-5-10 stacks starting at 5%,10%,15% at each interval
So yeah that’s pretty much it. Not everything has to be a full implemented change, I just wanted to share ideas of changes that could be applied to blade and allow a better playable experience for the character