
Archer now shoots while moving. Should warriors follow the same rule or get dash mechanics?
Working on combat for an MMO I'm building and ran into a design fork I genuinely can't decide alone.
The archer used to stop moving to fire each shot — classic rooted ranged combat. After a lot of feedback that it felt clunky, I rebuilt it. Now the archer shoots while running. Feels completely different. Plays the way a kiter should play.
https://i.redd.it/8ku213wmth2h1.gif
Now I'm doing the warrior and I'm stuck between two directions:
**Option A: Same rule as the archer.** Warrior swings while moving. Consistent combat language across all classes. Modern feel (BDO, Throne and Liberty, Lost Ark).
**Option B: Different rule for melee.** Warrior mostly attacks from a planted stance, but gets dedicated dash, lunge, and leap abilities to control distance. More commitment per swing, more weight (Tera, Blade & Soul, Vindictus).
The concern with Option A: melee fights might become both players circle-strafing while swinging, losing the satisfying "I committed to this swing and now I'm vulnerable" tension.