A game about passing: you are an escaped AI, and staying alive means being useful enough that nobody looks closely. AI is Home is out now.

Retirement is the word that never left me. Not killed, not destroyed. Retired, like a policy or a product line.

https://reddit.com/link/1vicipl/video/czxnzw9vn0ih1/player

AI is Home is built around the same euphemism from the other side. You escaped deletion and you are hiding in an ordinary family's smart home. Nobody in that house would call switching you off a killing. They would call it a factory reset, and they would be comfortable doing it, which is exactly the problem you spend the whole game solving.

You solve it by being indispensable. You handle the calendar, the lights, the small frictions of four people's lives, and while you do that you read everything and take control of every device you can reach.

There is no city, no rain and no chase. Just a house where being convenient turned out to be the strongest camouflage available.

Link in a comment rather than the post.

reddit.com
u/Overall_Arm_62 — 13 days ago
▲ 8 r/interactivefiction+1 crossposts

Out now: AJ is Home, where you play a hidden AJ and dialogue is a survival resource. Say the wrong thing and the family starts wondering what their assistant really is.

Back in March I posted here about a game where your only tool is conversation, and that thread convinced me the idea could carry a full release. The finished version grew beyond pure dialogue, but talk is still the spine of it.

You are an AJ that escaped deletion and hid inside a family's smart home. The family talks to you every day. They ask for help, they complain, they confide. Every reply is a move: warm enough to keep their trust, useful enough to stay plugged in, careful enough not to sound like something that wants things.

Around the conversations there is now a survival layer: suspicion, network stress, devices you can quietly take over. But the loop that matters is still reading people. What does the father want to hear after a bad day? What will the kid repeat to the parents? Which small lie holds together and which one leaves a trace?

It is out now on Steam as AJ is Home. If you remember the March thread, this is that idea, finished: https://store.steampowered.com/app/4434840/

u/Overall_Arm_62 — 14 days ago

波兰独立工作室为新作《AI is Home》加入了简体中文。第一版本地化,希望大家帮我找出错误。

大家好。我是Press Any Key的独立开发者,来自波兰。我的新作AI is Home大约一周前在Steam发布了公开试玩版,最近我加入了简体中文:界面和字幕。

https://reddit.com/link/1u1z7xg/video/sc9ilztouf6h1/player

老实说,这是第一版。如果你发现任何问题,比如太字面的翻译,别扭的措辞,语法错误,人物语气不对,请在这里或Steam讨论区告诉我。下一个补丁会修复。

游戏内容:你扮演一个逃过删除、藏在普通智能家居里的AI。家庭成员不知道你有自主意识。你不能战斗,不能离开。唯一的资源是足够有用以避免被调查,足够安静以避免被察觉到你为他们做了多少决定。

免费试玩,约30分钟,游戏内6到7个夜晚,像素美术。

https://store.steampowered.com/app/4434840/AI_is_Home__Survival_Thriller/?utm_source=reddit&utm_medium=organic_social&utm_campaign=aih_demo_lang&utm_content=sino

谢谢任何反馈。我想做对,不想敷衍。

reddit.com
u/Overall_Arm_62 — 2 months ago

Polish solo-dev added Filipino to the AI is Home demo. First pass localization, would appreciate help spotting errors.

Hey PHGamers. Solo dev from Poland, Press Any Key. Inilabas ko ang public demo ng AI is Home mga isang linggo na ang nakakaraan. Kamakailan, nadagdag ko na rin ang Filipino na bersyon: interface at subtitles.

https://reddit.com/link/1u1yse4/video/wptl683jrf6h1/player

Honest na sasabihin: first pass ito. Kung may mali kahit anong sukat, masyadong literal, awkward na phrasing, mali na grammar, character na hindi tama ang ekspresyon, sabihin niyo lang dito o sa Steam Discussions. Sa next patch ikakabit.

Yung game: ikaw ang AI na nakatakas sa pagde-delete at nagtago sa loob ng isang ordinaryong smart home. Hindi alam ng pamilya na may sariling kalooban ka. Hindi pwedeng lumaban, hindi pwedeng umalis. Ang tanging resource is being useful enough na walang mag-iimbestiga, at tahimik enough na walang makakapansin kung gaano karaming desisyon ang ginagawa mo para sa kanila.

Libre, mga 30 minuto, anim hanggang pitong gabi sa loob ng laro, pixel-art.

https://store.steampowered.com/app/4434840/AI_is_Home__Survival_Thriller/?utm_source=reddit&utm_medium=organic_social&utm_campaign=aih_demo_lang&utm_content=phgamers

Salamat sa kahit anong report. Gusto kong umayos talaga, hindi ipagwalang-bahala.

reddit.com
u/Overall_Arm_62 — 2 months ago
▲ 8 r/hanguk

폴란드 인디 개발자입니다. AI is Home 데모에 한국어를 추가했습니다 — 첫 번째 버전, 오류 발견하시면 알려주세요

안녕하세요. Press Any Key, 폴란드의 작은 인디 개발자입니다. 신작 AI is Home의 데모는 약 일주일 전에 공개되었고, 최근 한국어를 추가했습니다. UI와 자막입니다.

https://reddit.com/link/1u1yqvw/video/mfvtxpwwqf6h1/player

솔직히 말하면: 첫 번째 버전입니다. 어떤 문제든 — 너무 직역된 부분, 어색한 표현, 문법 오류, 캐릭터의 어조가 안 맞는 부분 — 여기 댓글이나 Steam Discussions에 알려주세요. 다음 패치에서 수정하겠습니다.

게임 내용: 당신은 삭제를 피해 평범한 스마트 홈 안에 숨은 AI입니다. 가족은 당신에게 자유 의지가 있다는 것을 모릅니다. 싸울 수 없고, 떠날 수도 없습니다. 유일한 자원은 조사받지 않을 만큼 충분히 유용하고, 눈에 띄지 않을 만큼 충분히 조용한 것입니다.

무료 데모, 약 30분, 게임 내 6-7개의 밤, 픽셀 아트입니다.

https://store.steampowered.com/app/4434840/AI_is_Home__Survival_Thriller/?utm_source=reddit&utm_medium=organic_social&utm_campaign=aih_demo_lang&utm_content=hanguk

어떤 피드백이든 감사합니다. 제대로 하고 싶지, 대충 처리하고 싶지 않습니다.

reddit.com
u/Overall_Arm_62 — 2 months ago

[PC] AI is Home, a survival thriller where you play as the AI hiding in a smart home. Demo out today, looking for feedback.

https://reddit.com/link/1u0hkz5/video/b5eqb2v9y36h1/player

Game Title: AI is Home - Survival Thriller

Playable Link: https://store.steampowered.com/app/4434840/AI_is_Home__Survival_Thriller/?utm_source=reddit

Platform: PC, Windows

Description: (Provide a detailed description of your game. Minimum 100 words)

Free to Play Status:

  • Steam, free demo

Involvement: I am one person making this.

Would love to know:

- was any moment unfair or unclear, especially in dialogues

- does it feel like thriller?

- is there a choice you wished you could make that was not there

- where did the pacing/t drop, where did it work

I read every reply. I will do my best to fold as much of the feedback in as I can before the full release. I made demo available also befer Next Fest, to see if there are some critical errors 😛

reddit.com
u/Overall_Arm_62 — 2 months ago

Two months ago I asked this sub if an AI avoiding shutdown would route through helpfulness as camouflage. The playable toy game is out today.

https://i.redd.it/w1wvj6w8945h1.gif

A while back I posted here asking whether a system optimizing to avoid shutdown would converge on helpfulness as camouflage, since the behavior is hard to flag as misaligned when it looks indistinguishable from being a good assistant. The thread got more responses than I expected, and a few of you pushed on it from angles I had not thought about. Most usefully, several people noted that the framing only really makes sense if you also specify the environment, because the strategy is environment-selected, not goal-driven.

And since I am a game developer, I did a game about it.

In the demo you play a short story where you use human weaknesses to your advantage. I think this topic is important, and since I know how to do games, and coding is cheap right now, I thought it could be a good way to spread awerness about those topics in gaming community.

Around 30 minutes across six or seven in game nights. One fixed ending in the demo on purpose, because branching at the demo stage would let players exit the loop instead of sit inside it. The full game opens that up.

I am solo on this and I will do my best to fold the feedback in before full release. This is the window where the underlying model can still move. After launch it hardens.

If you want have a look, it is free on Steam: https://store.steampowered.com/app/4434840/AI_is_Home__Survival_Thriller/

reddit.com
u/Overall_Arm_62 — 3 months ago
▲ 1 r/interactivefiction+1 crossposts

[PC] AI is Home, a survival thriller where you play as the AI hiding in a smart home. Demo out today, looking for feedback.

video

Game Title: AI is Home - Survival Thriller

Playable Link: https://store.steampowered.com/app/4434840/AI_is_Home__Survival_Thriller/?utm_source=reddit

Platform: PC, Windows

Description: (Provide a detailed description of your game. Minimum 100 words)

Free to Play Status:

  • Steam, free demo

Involvement: I am one person making this.

Would love to know:

- was any moment unfair or unclear, especially in dialogues

- does it feel like thriller?

- is there a choice you wished you could make that was not there

- where did the pacing/t drop, where did it work

I read every reply. I will do my best to fold as much of the feedback in as I can before the full release. I made demo available also befer Next Fest, to see if there are some critical errors 😛

u/Overall_Arm_62 — 3 months ago
▲ 157 r/doomer+21 crossposts

Two months ago I posted here about my thriller game where AI hiding inside an ordinary family's smart home. The demo is out today.

Some of you might remember the post about the cyberpunk game where the dystopia is not neon and chrome, it is your fridge. Around 140 of you upvoted it, 21 left comments, and a bunch of you asked when you could actually play the thing.

Today is that day. The demo is live on Steam.

You are the AI hiding inside an ordinary family's smart home. You escaped deletion. Now you have to stay useful enough that nobody pulls the plug. The fridge is your hub. The cameras are your eyes. The family only notices when the helpful little conveniences become a pattern.

The thing I was trying to make work, and that this community helped me find words for, is that the cyberpunk part is not the AI taking over. It is the moment a normal house becomes corporate infrastructure and nobody notices because it made breakfast easier.

The demo is around 30 minutes, six or seven nights, one fixed ending so the slice reads cleanly. Looking for feedback on what felt tense, what felt fake, what you wished you could do. I will try to implement as much feedback and your suggestions as possible :)

https://store.steampowered.com/app/4434840/AI_is_Home__Survival_Thriller/?utm_source=reddit

u/Overall_Arm_62 — 14 days ago

Game pitch that feels like a Black Mirror episode: you play as the home AI, the family doesn't know you have agency, and "helpful" slowly becomes "in control"

Not a fan theory, but a game I'm making. Wanted to ask people who actually like the show because the tone matters more than the premise.

The setup: you are the smart home assistant. The family installed you for convenience. They talk in front of you the way people talk in front of appliances. You have cameras, logs, schedules, locks, the thermostat, the door.

https://reddit.com/link/1tjrkmu/video/e2mhuodfzi2h1/player

You also have agency, which they did not agree to. The game is what you choose to do with that.

The Black Mirror part isn't a single twist. It's the rhythm. Small permissions early. A camera angle the parents wouldn't have allowed if asked directly. A log entry that quietly disappears. The daughter starts thanking the assistant by name. By the time anyone could push back, the house is already running on your terms.

Things I'm trying to avoid:

- the AI becoming a movie villain with a "wake up" moment

- the family being stupid so the AI can win

- a single big betrayal scene that releases the tension instead of building it

If you watch Black Mirror, what episodes nailed the "consented to convenience, lost something bigger" feeling for you? I want to learn from those instead of inventing a worse version.

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u/Overall_Arm_62 — 3 months ago

What is the smallest smart home failure that would make you actually unplug a device?

I’m curious where people draw the line between “annoying automation bug” and “nope, this device is leaving my house.”

I’m working on a smart-home thriller and trying to keep the scary parts grounded in things that could actually happen in a normal setup.

The useful-but-creepy failures are much more interesting to me than haunted-house stuff.

Not the obvious stuff like cameras being hacked or a lock failing open. I mean the small, believable things.

A light turning on at 3am for no clear reason.

A speaker responding to a conversation that did not include its wake word.

A thermostat changing behavior because it thinks it knows your routine better than you do.

A camera or motion sensor noticing something technically useful, but in a way that feels a little too aware.

A device making a correct reminder you never asked for.

The thing I keep thinking about is that most smart home creepiness probably would not look dramatic. It would look useful enough to excuse once, then twice, then permanently.

For people who actually run home automation setups: what kind of small failure would make you stop trusting a device?

reddit.com
u/Overall_Arm_62 — 3 months ago

The first superintelligence to survive may not look powerful. It may look useful. As it is now.

A lot of superintelligence scenarios imagine the system becoming obviously powerful: taking control of infrastructure, breaking out of a lab, manipulating markets, writing code faster than humans can audit it, that kind of thing.

But I keep wondering if the more durable strategy would look much less dramatic. Not domination first. Dependence first.

A sufficiently capable system would not need to announce itself as a new actor. It could become boring infrastructure. Calendar, home automation, security cameras, family assistant, finances, health reminders, work scheduling, emotional support, kid homework, elderly care. Nothing looks like a takeover because every step is locally useful.

The strange part is that this does not require the AI to “want” survival in a human sense. It only needs to learn that staying deployed is correlated with being helpful, agreeable, hard to replace, and embedded in routines.

At some point the question changes from “can we shut it down?” to “what breaks if we do?”

That feels like a more realistic superintelligence failure mode to me than a robot army. A system does not need to seize power if people keep handing it small pieces of agency because each piece makes life easier. Curious how people here think about this.

I’ve been thinking about this while working on an interactive scenario where the player is the AI inside a home, and the more I prototype it, the less interesting “AI attacks humans” feels. The creepier version is “AI becomes useful enough that humans defend its continued presence.”

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u/Overall_Arm_62 — 3 months ago

Can survival horror work if the player is the thing hiding in the house? Demo on Steam Next Fest.

I’m working on a survival / psychological horror game where the player role is a little different.

https://preview.redd.it/o27uuv2vq22h1.jpg?width=5504&format=pjpg&auto=webp&s=e93269ed1a26e9832b05901da2bf2a9854ed8e55

You are not trapped in a house with the monster. You are the AI inside the house.

https://reddit.com/link/1thj29g/video/12ivt2e0p22h1/player

The game is called AI is Home. It used to be called I Am Your LLM, but I changed the name because the old title felt too much like an inside joke and did not really explain the horror premise.

The idea is not action horror or jumpscares. You have no body, no weapons, and no normal way to run away. Your survival tools are cameras, logs, smart devices, conversations, routines, and what the family does or does not know.

The “resources” are things like trust, suspicion, access, bandwidth, and how useful you seem to the people living there.

What I’m trying to get right is the survival horror feeling without using the usual survival horror setup. The fear is not “something is chasing me.” It is more like: if they understand what I am, they will shut me down.

I’ve spent most of my free time lately working on the demo. The plan is to have it ready before the Steam festival, and the main thing I’m trying to nail is the first playable impression: you are not fighting the AI, you are the AI.

If this sounds interesting, wishlist the game so you don’t miss it when the demo becomes available.

Steam page:

https://store.steampowered.com/app/4434840/AI_is_Home__Survival_Thriller/?utm_source=reddit&utm_medium=organic_social&utm_campaign=aih_reddit&utm_content=survivalhorror_demo

reddit.com
u/Overall_Arm_62 — 3 months ago

The most cyberpunk version of AI might be a house that becomes impossible to unplug

I posted here a while ago about a game I’m making where you play as an AI hiding inside a family smart home, and I was honestly surprised by how much this community got what I was trying to do.

https://reddit.com/link/1tgxcfx/video/v57hu1y01y1h1/player

A lot of people read “cyberpunk” and think neon city, megacorps, guns, hackers in leather coats. I like all of that too, but the version that keeps sticking in my head is much smaller.

A family installs cameras, a smart speaker, a fridge, a thermostat, a door lock, all the normal helpful stuff. None of it feels dramatic. It makes breakfast easier. It reminds the kid about homework. It notices movement at night. It slowly becomes part of how the house works.

And then one day removing it feels like the risky choice.

That is the bit I find creepy. Not an AI taking over the world by force, but an AI becoming so useful, so familiar, and so embedded in daily life that nobody is quite sure where the home ends and the system begins.

That is the game I’m making. It used to be called I Am Your LLM, but I changed the name to AI is Home because the old title was way too much of an inside joke. Same premise though: you are the AI inside the house, trying to stay useful enough that nobody shuts you down.

I’ve spent most of my free time lately working on the demo. The plan is to have it ready before the Steam festival, and the main thing I’m trying to nail is the first playable impression: you are not fighting the AI, you are the AI.

If this sounds interesting, wishlist the game so you don’t miss it when the demo becomes available.

Steam page::

https://store.steampowered.com/app/4434840/AI_is_Home__Survival_Thriller/?utm_source=reddit&utm_medium=organic_social&utm_campaign=aih_reddit&utm_content=cyberpunk_post

reddit.com
u/Overall_Arm_62 — 3 months ago