u/PBOats121

Per Tom Warren: Microsoft Weighing Studio Closures at Arkane, Compulsion, Double Fine, Ninja Theory, and Undead Labs; Reportedly Wants Out of Marvel’s Blade

Per Tom Warren: Microsoft Weighing Studio Closures at Arkane, Compulsion, Double Fine, Ninja Theory, and Undead Labs; Reportedly Wants Out of Marvel’s Blade

>I understand Microsoft is currently weighing closing at least five studios, including the developers behind Marvel's Blade. Sources tell me Microsoft wants to cancel Blade as part of a wave of cost cuts and job losses that are planned for the company's Xbox gaming division.

>Developed by France-based Arkane Studios, best-known for the Dishonored series, Blade was originally supposed to debut later this year according to sources familiar with the game's development. I'm told the internal ship date for the game slipped to late 2027, and it's also running over budget.

>While Microsoft is weighing canceling Blade, it's also exploring options to sell Arkane Studios. Bloomberg reported earlier this month that Microsoft is trying to spin off Compulsion Games, Double Fine, and Ninja Theory, too. GamesBeat reported this week that Microsoft is actively looking for a buyer for Undead Labs, the developers behind State of Decay. If buyers are found for these studios, then they'll avoid being closed, but sources stress these talks could take months in some cases.

theverge.com
u/PBOats121 — 6 days ago

BREAKING: Micron Locks In Historically High Memory Prices Through 2030

>Memory-maker Micron has found a way to keep prices for its products sky-high for another five years, by signing 16 “strategic customer agreements” (SCAs) that include a floor price the company says comes with “a very robust gross margin for Micron, well above our peak quarterly margins in any past cycle.”

>Micron CEO, president and chairman Sanjay Mehrotra explained the SCAs in prepared remarks delivered during the company’s Q3 earnings call. He explained that Micron has signed 16 SCAs, most of them covering 2026 to 2030, and that they involve a commitment to buy a certain quantity of product and pay for it in a pricing band that has a floor and a ceiling price. The floor price covers the historically high gross margins mentioned above, and the ceiling price means those who commit to an SCA are insulated if memory prices go even higher.

>“Our customers are recognizing that supply shortages in memory and storage will take considerable time to improve,” he said. “Even as we expect industry supply to improve gradually in 2028, we currently do not have line of sight as to when memory supply will be able to catch up with increasing demand.”

theregister.com
u/PBOats121 — 11 days ago

Per George Broussard Co-founder of 3D Realms (Duke Nukem): "Zenimax Cuts May Be Much Deeper Than You Expect"

There was a thread on yesterday about all of id Software’s job openings being removed from ZeniMax’s website.

I chalked it up to a hiring freeze and didn’t think it was really indicative of anything beyond that. But 24 hours later, with all the news around the state of Xbox, plus Schreier saying he expects there to be more than just the three studios currently being reported on, there’s a lot of smoke to ignore.

If I had to take a swing, I’d say id negotiates its way out of being an internal team, while MachineGames and Obsidian get sent to the Fallout and Elder Scrolls mines.

u/PBOats121 — 19 days ago

Per Jason Schreier: Studios in Microsoft’s Xbox Division Brace for Closures

>Several studios in Microsoft Corp.'s Xbox gaming division, including Montreal-based Compulsion Games and San Francisco-based Double Fine, are in active negotiations to spin off as they try to thwart closure, according to people familiar with the company's plans.

>Cambridge, England-based Ninja Theory, the maker of Hellblade, is also in conversations with Xbox, as are several other studios across the portfolio that are at risk of being shuttered.

>The studios may still have the opportunity to buy themselves back from Xbox and go independent, although many employees will likely lose their jobs as a result, said the people, who asked not to be named because they were not authorized to speak to the press. Employees at several studios have been informed of the situation and given permission to seek new work but were told that the status of the studios is still in flux.

bloomberg.com
u/PBOats121 — 21 days ago

Per TheInformation: Microsoft Reportedly Considering Xbox Spin-Off, Joint Venture, or Subsidiary Structure as Part of Major Division Overhaul

>As Microsoft gets ready to overhaul its struggling Xbox gaming unit**, it hasn't ruled out spinning out or restructuring the unit as a wholly-owned subsidiary, which could make it easier to sell, or creating a joint venture with other partners,** according to three people with direct knowledge of the discussions.

>Microsoft operates LinkedIn and GitHub as wholly owned subsidiaries, which could serve as one potential blueprint for Xbox, one of the people said.

>In particular, Xbox will move faster on developing new games from beloved franchises it owns, including Halo, Fallout and Elder Scrolls, the people said. Fallout and Elder Scrolls are two particular areas of focus for Sharma

>Microsoft CEO Satya Nadella and Chief Financial Officer Amy Hood have approved of Sharma's plan to spend more on top-tier games in the coming fiscal year beginning in July, although the budget is not yet locked in and could change, the people said.

>Nadella and Hood haven't ruled out restructuring Xbox's relationship to Microsoft at some point in the future if doing so would make Xbox a more successful business, the people said. Options on the table could include making Xbox a wholly owned subsidiary of Microsoft, a joint venture or spinning out Xbox entirely, the people said.

>Microsoft doesn't have any imminent restructuring plans, but those options are on the table, the people said.

theinformation.com
u/PBOats121 — 24 days ago

Xbox Plans Significant Layoffs as First Major Cuts Will Arrive in July

Per Jason's Reporting

>Xbox is planning major layoffs in July, shortly after Microsoft’s fiscal year closes on June 30.

>Bloomberg also reports that Xbox pulled a Halo trailer from a PlayStation event, damaging the relationship between Microsoft and Sony.

>Xbox is also planning to cut marketing budgets and other business-area spending, not just headcount.

>In an internal email, Sharma said Xbox had fallen to a 3% accountability margin, Microsoft’s internal profit-margin metric.

>Excluding Activision Blizzard King, Xbox spent over $20 billion over five years on content, platform, and hardware subsidies, while annual revenue declined by nearly $500 million.

>Sharma admitted Xbox expanded its studio system to support several strategies at once: subscription, streaming, and devices, but has since become overextended.

>Xbox’s multiplatform strategy helped games like Indiana Jones and Forza Horizon reach bigger audiences on PlayStation and Nintendo platforms.

>Sharma and her team are now saying future games will be handled case by case.

>A PS5 version of Gears of War: E-Day was in development and had been planned for release before Sharma changed course.

>Exclusivity push is a massive gamble: it may excite diehard Xbox fans and help the brand, but it could also cost Xbox significant revenue.

>Per Sharma “My mandate is not a 30% accountability margin. It’s not enterprise software margins. It’s to be the number one gaming and entertainment company.”

bloomberg.com
u/PBOats121 — 26 days ago

Looks Like Sony Got the Memo: PlayStation Opens Senior Fraud Strategist Roles in San Mateo and the UK

>Contribute to the development and execution of fraud strategy, roadmaps, and supporting capabilities across products and services

>Translate fraud risks, customer needs, and business objectives into clear functional and technical requirements, supported by data and analysis

>Partner with product, engineering, and analytics teams to deliver fraud mitigation initiatives from concept through implementation

>Monitor evolving fraud and abuse trends and recommend tactical and strategic responses to mitigate current and emerging risks

I genuinely don’t think Sony does anything here had Colin not outlined what happened on Sacred.

I saw some commentary from certain corners of the internet that felt like victim-blaming, with people acting like these were just isolated incidents, or that some of it was deserved for whatever reason. Well, apparently not.

u/PBOats121 — 1 month ago

Ubisoft Reports $1.7 Billion Net Loss for FY2025–26

  • Ubisoft reported a record annual loss of nearly $1.7 billion for FY2025–26.
  • Net bookings down 17.4% to $1.78 billion.
  • The company is in the middle of a major restructuring after years of delays, underperforming releases, cancellations, and cost-cutting.
  • Former Riot Games CEO Nicolo Laurent is joining Ubisoft’s Tencent-backed Vantage Studios as a special adviser.
  • Ubisoft expects another rough year in FY2026–27, forecasting an 8–9% sales decline

If I were a betting man, I’d say their major seminal releases from Gen 7 are going to be fully remade.

finance.yahoo.com
u/PBOats121 — 2 months ago

Per Jordan Middler from VideoGameChronicle: A New inFAMOUS Game Might Be In Development But Not By Sucker Punch

>Jordan: I was told at some point that an inFAMOUS project is in development somewhere at PlayStation. Now you may notice that this is not reported as a story on VGC, because it’s not something I can stand up with two sources. But you know, you hear things on the wind, and I feel like my wind has a pretty good tracker.

u/PBOats121 — 2 months ago
▲ 60 r/LastStandMedia+1 crossposts

A couple days ago, a user on ResetEra did some digging into what might be going on. Since he has a jailbroken PS4, he was able to look behind the scenes and see what was actually happening with the license files. His findings seemed pretty plausible at the time, and DoesItPlay has since co-signed what Andshrew was suggesting is likely tied to Sony’s 14-day refund window is, in fact, what’s happening.

Here's a write-up from Push Square that breaks down what’s happening pretty succinctly:

>According to Andshrew’s research, purchasing a digital game issues a temporary 30 day offline license usage.

>This license transitions to a permanent license when you connect to the PSN 14 days after making your purchase. From that point onwards, your game will be permanently playable offline.

>The idea is that this exceeds Sony’s two week refund window. The manufacturer issues refunds on digital software that’s been purchased but never booted.

>It’s therefore speculated that some people have been downloading games, immediately taking their consoles offline, requesting a refund, and then retaining ownership of the software. This new licensing system, it’s argued, is designed to combat that.

>It certainly explains a lot, like why some people have seen the 30 day expiry timer suddenly disappear.

>But we can’t help but wonder how many people were actually taking advantage of this loophole, and if it’s truly worth all of the hassle to Sony.

>Assuming this is the case, then it should be fairly easy to prove over the coming weeks. But what would be more straightforward is if the manufacturer came out and made a comment.

>So, to summarise: newly purchased digital games have a 30 day offline license attached. If you connect to the PSN at any point after the 14th day of purchase, the license will become permanent and you’ll be able to play your game offline in perpetuity.

So in short: you don’t need to rebuy your games, and there isn’t some monthly “handshake” you have to manually do with a server. As for why Sony hasn’t said anything, I honestly don’t know. I went back to see if there was any kind of press release about the CBOMB situation in 2020, and there wasn’t. They just quietly fixed it.

u/Luluwr1979 — 2 months ago