

Oddworld Proposes #3
Another improvement proposal I have is the return of quicksave. Many players found Soulstorm challenging due to the lack of a quicksave feature, but since the game was designed around that limitation, adding it back could make it too easy.
That's why I proposed a compromise: Limited Quicksave.
This would improve:
- The strategic depth and challenge of each level
- Reduce frustration in certain sections
- Make the gameplay feel more dynamic
All the details are explained in the post above. As always, the discussion is open, and since this is only a proposal, it can and should be refined with your suggestions and feedback.
Let me know what you think!