u/Paddy_e

Image 1 — [OC] The Hanging Quarter - 50x50 City District Battlemap (Roll20 Ready) - Grid & Gridless
Image 2 — [OC] The Hanging Quarter - 50x50 City District Battlemap (Roll20 Ready) - Grid & Gridless
▲ 142 r/dndmaps+2 crossposts

[OC] The Hanging Quarter - 50x50 City District Battlemap (Roll20 Ready) - Grid & Gridless

[OC] The Hanging Quarter - 50x50 City District Battlemap (Roll20 Ready) - Grid & Gridless

A new map for my own campaign. The Hanging Quarter, A Vertical, Multi-Tiered Rooftop Market & Underworld Bazaar. Each tier offering more to the players as they walk the roofs of the city.

Technical details:

  • 50x50 Grid
  • Made in DungeonDraft with assets from Forgotten Adventures, Dungeon Quill, and Tom Cartos.
  • Compressed/Lowered Resolution for Roll20 use.
  • A map designed for a lot of height dynamics, the cliffs are mainly 15ft high

Non Preview Grid
Non Preview Gridless

Area details:

  • First Level: Entrance to the the market quarter, the left side has housing, warehouses on the right.
  • Second level: In the centre left is an entrance area to the rooftop walkway, this has a cleaning area to make sure patrons do not dirty the market. A guard post and shooting range are just past the entrance. At the bottom is the delivery area with storage and cranes to lift heavy goods.
  • Third Level: Taking the tight bridge up to the third level, there is fresh foods for sale, with a open air tavern and eatery. In the top left is the main bazaar with many stalls available. There is also stairs for a one way exit to the streets and seating area further round to the right.
  • Forth level: The highest level is the hookah bar with products and drinks available for purchase. There is a small table and chairs for guards in case of trouble.

Cheers!

u/Paddy_e — 5 days ago
▲ 109 r/dndmaps+2 crossposts

[OC] The Narrows - 92x70 City District Battlemap (Roll20 Ready)

[OC] The Narrows - 92x70 City District Battlemap (Roll20 Ready)

The Final Map for my own campaign. The Narrows, a player controlled city district, with large warehouse, Tavern and blacksmith. Multiple extra buildings and life happening in the streets.

Technical details:

  • 92x70 Grid
  • Made in DungeonDraft with assets from Forgotten Adventures, Dungeon Quill, and Tom Cartos.
  • Compressed/Lowered Resolution for Roll20 use.
  • Extra floor on the side of the map

Area details:

  • Warehouse: A large warehouse for the players to live, one large room with a smaller room at the top, 4 smaller rooms on both floors bare available for player bedrooms.
  • Blacksmith: Standard blacksmith store with full forge set up and bedroom.
  • Tavern: Large tavern including the top and basement floors. The ground floor has a large stage for the bards. Top floor has housing and bathing for patrons. The basement has storage and a private bar/office for secret meetings.
  • Tents: Tents between all the buildings for the local homeless. In my campaign the players moved druids they saved into the camp.
  • Streets: Narrow alleyways with life happening between the buildings, a large open plot next to the warehouse for the players to set up whatever they require.

Cheers!

u/Paddy_e — 13 days ago
▲ 57 r/dndmaps+2 crossposts

[OC] City Fort - 80x40 Fort Battle Map (Roll20 Ready) - Interior & Roofed variants

[OC] City Fort - 80x40 Fort Battle Map (Roll20 Ready) - Interior & Roofed variants

Another Map for my own campaign. The City fort, a makeshift fort created in within a city. I run this like a dungeon. There are blocked walkways to the courtyard, having the players start in the ruined blacksmith (via a secret tunnel from the tavern) and move to each building counter clockwise, ending at the barn. The Ballistas on the roofs cause the players to sneak from building to building. In my game the fort occupants have been possessed/gone insane, with the big bad in the centre barn.

Technical details:

  • 80x40 Grid
  • Made in DungeonDraft with assets from Forgotten Adventures, Dungeon Quill, and Tom Cartos.
  • Compressed/Lowered Resolution for Roll20 use.
  • Interior and roofed versions

Area details:

  • Ruined Blacksmith: A trashed blacksmith, containing slag metals, ingots and broken weapons.
  • Kitchen: Food storage with separate Kitchen
  • Barracks: Large housing with dinning area
  • Higher quality barracks + Training yard: Better quality bedrooms, master bedroom and lounge area for the more elite members. Outdoor training area for all troops.
  • Ruined home: A building that was not cleared out for use by the occupiers. Depending on the party level I have either investigation checks for value items left behind or a single high level monster hiding in one of the bedrooms
  • Brewery / office / Prison: Multi-use buildings. Main office, war room, brewery for moonshine and an open air prison in the courtyard
  • Barn: A violent scene where the crazed leader has killed the original residents.
  • Roof: Walkways and Ballistas line the roofs, stopping anyone from getting over the walls.

Have fun!

u/Paddy_e — 14 days ago
▲ 229 r/dndmaps+2 crossposts

[OC] The Cage - 50x50 Fort Battle Map (Roll20 Ready) - Forrest & City Variants

[OC] The Cage - 50x50 Fort Battle Map (Roll20 Ready) - Forrest & City Variants

A Map for my own campaign. The Cage, the main staging and training area for a viscous gang who use animals for profit and control.

Technical details:

  • 50x50 Grid
  • Made in DungeonDraft with assets from Forgotten Adventures, Dungeon Quill, and Tom Cartos.
  • Compressed/Lowered Resolution for Roll20 use.
  • Trees or roofing for the surrounding area.

Area details:

  • Upper Barracks: The main workshop for the fort. Kitchen, butchering, leather craft and storage areas. Small higher quality barrack with 4 beds. Plus dinning area
  • Central room: A large building designed for the leadership. Clean dinning, a large office and Master bedroom.
  • Central cages: Stone room with large cages for storing beasts.
  • Lower Barracks: Largest barracks room, housing the majoring of the group, storing equipment and other necessities. With the main training area, dummys for attacking, chains for control.
  • Storage tower: A room accessible by the walkways, storing most the animal feed and products.
  • Walls and Walkways: Large stone walls lined with palisades, metal bars for windows. Wooden walkways line the inner wall for troops to see over and launch attacks.
  • Courtyard: Various cages, feeders and storage dotted around.

Enjoy!

u/Paddy_e — 15 days ago
▲ 137 r/dndmaps+2 crossposts

[OC] The Cinderbelt District - 50x50 Industrial Battle Map (Roll20 Ready)

A dense city district I designed for my own campaign. It’s an industrial estate mixed with warehouse space and cramped worker housing.

Technical details:

  • 50x50 Grid
  • Made in DungeonDraft with assets from Forgotten Adventures, Dungeon Quill, and Tom Cartos.
  • Compressed/Lowered Resolution for Roll20 use.

Area details:

  • The Central Foundry: Main delivery hub and foundry for the area, working either lifting and moving creates while weapons are smelted at in the back. The complicated mine cart railway network (complete with switches and individual carts) connects almost every building.
  • The Wonky Wheel Tavern: Small tavern for workers to drink (Left Centre)
  • Bunkhouses: poorly build homes built over the pipes to keep warm with detached food hall for workers (Top Center)
  • The Druid's Enclave: Contrast the soot with the detailed, bright building and garden courtyard where veg and potions are sold. (Lower left)
  • Collectors office: The Tax Collectors offices and small vault, along with a store to sell "acquired" goods (Top Left
  • Warehouse: Generic warehouse (Bottom Right)
  • Church of Fire: A church dedicated to forging, in the centre is a giant forge with pipe working leaving the forge to move heated material all around the district (Top Right)

I hope its use to someone!

u/Paddy_e — 16 days ago