![[RevShare] [Paid] Seeking 2D Character Artist & UI Artist for Sci Fi Roguelike RTS](https://external-preview.redd.it/uvQFZjCmI_tzfIWzdNFSOfvCs5O9_09m2l1_Aq1Y4Go.png?width=1080&crop=smart&auto=webp&s=73b876f6b070eeeb072709206dd1716b4f09ac9b)
[RevShare] [Paid] Seeking 2D Character Artist & UI Artist for Sci Fi Roguelike RTS
Project Overview
>Genre: SciFi Planetary Fleet RTS / Tactical Strategy Roguelike
Compensation: Revenue Share + $500 on release.
Roles Needed: 2D Character Artist, UI Artist/UX Designer
Hello! I am developing a roguelike RTS where players command a fleet of sci fi starships which fight in planetary combat across different biomes. Units hover above the terrain, managing fuel, ammunition types, internal ship compartments, and unique hull modifications while fighting over strategic map objectives.
The team is currently made up of myself, and 2 other contributors for music, and writing. We are looking for artists to join the project!
Current State
The project is already feature complete and well past the concept phase.
Core features currently implemented include:
- Full tactical RTS combat loop with ammo consumption, ship fuel, internal compartment damage (that determines ship functionality), and customizable turrets and modifications.
- Working Enemy and player ship AI with formations, threat prioritization, and automatic ability use.
- A Roguelike Campaign: Slowly take over different planets fighting different factions to secure sectors. Including planet traits/resources, fleet refitting, officer recruitment/management, and a research tree.
- Built for expansion: The architecture is built for relatively easy content expansion, you'll be able to see your contributions added to the project almost immediately.
- A full game loop, including a basic control tutorial.
Screenshots: https://imgur.com/a/qXeJWDS
What We Need
2D Character / Portrait Artist
Create stylized 2D scifi character portraits for our Fleet Officers (commanders, admirals, player, and key story characters).
Starting with a core set of ~10–15 diverse officer portraits, expanding as the roster grows.
UI Artist / UX Designer
Overhaul and skin the functional UI screens to give the game a cohesive, professional scifi identity. Key Areas: Officer Roster & Management screen, fleet refit & store interfaces, In game tactical HUD, menu UI assets, and buttons.
Compensation
A simple revenue share agreement will be signed to ensure everyone's contributions are documented and compensated when the game launches. $500 is also offered to artists for the completion of the work at launch, since this is not offered at an hourly rate I'm submitting this as a rev share opportunity.
Time Commitment: Flexible / Part time. We all have day jobs. Steady/consistent, honest progress is all that is asked.
Previous Work
I am an experienced technical PM in the industry. However, this is my first independent project. Growing my programming ability over the years in my free time to build this project ultimately to jumpstart a new indie studio. I have been the solo dev on this project for almost a year and the project is ready to take on more collaborators to wrap up production. As art is not my specialty, a lot of the UI and background art is very much programmer art/temporary and needs to be replaced.
How to Apply:
If the project sounds interesting, please comment or DM me with with a link to your portfolio. I’d be happy to discuss!
No AI has or will be used for this project, no AI art will be accepted.