


I did a world map starting with the tectonic plates and simulating the relief by hand.
1. Tectonic Plates
I started by drawing some semi-random shapes of different sizes. I decided which ones were going to be continental and which ones were oceanic, and I assigned each of them a direction and a force (size of the arrow).
Based on this, I went through the borders and calculated which ones were colliding, separating, or sliding. I then placed different types of mountain ranges along them.
2. Continents
Based on the continental plates and the zones where the mountains were, I connected them in interesting ways, forming the continents of my world.
I added some islands and archipelagos around the edges to add variety to the coastlines.
3. Relief
Based on the type of plate interaction they were formed by, I decided what kind of mountain range each one was: yellow = fold mountains, red = volcanic mountains, green = block mountains, and purple = dome mountains.
Then I made them more detailed and interesting, defining their shapes through topographic contours.
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Hope you like my process and find it interesting!