u/Panthalassa_e

Image 1 — I did a world map starting with the tectonic plates and simulating the relief by hand.
Image 2 — I did a world map starting with the tectonic plates and simulating the relief by hand.
Image 3 — I did a world map starting with the tectonic plates and simulating the relief by hand.

I did a world map starting with the tectonic plates and simulating the relief by hand.

1. Tectonic Plates

I started by drawing some semi-random shapes of different sizes. I decided which ones were going to be continental and which ones were oceanic, and I assigned each of them a direction and a force (size of the arrow).

Based on this, I went through the borders and calculated which ones were colliding, separating, or sliding. I then placed different types of mountain ranges along them.

2. Continents

Based on the continental plates and the zones where the mountains were, I connected them in interesting ways, forming the continents of my world.

I added some islands and archipelagos around the edges to add variety to the coastlines.

3. Relief

Based on the type of plate interaction they were formed by, I decided what kind of mountain range each one was: yellow = fold mountains, red = volcanic mountains, green = block mountains, and purple = dome mountains.

Then I made them more detailed and interesting, defining their shapes through topographic contours.

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Hope you like my process and find it interesting!

u/Panthalassa_e — 14 hours ago
▲ 145 r/FATErpg+1 crossposts

Batman's Fate Character Sheet, as voted by the community! (Final Day - Results and feedback)

Here are the final results! Thank you again to everyone who participated in this game and for all your support! I've been having a blast this week reading every idea.

Yesterday's top-voted Stunts were "Bat Utility Belt" by u/bythisaxeiconquer, "Contingency Plan" by u/HadACookie, and "I'm Batman" by u/zacharydamon. All of them cover different parts of the character, so I didn't need to edit a thing! Very cool :)

I've also expanded the list of skills to include the top 9 in the ranking.

I know there has been a bit of debate on whether this is a truly "perfect" character sheet. I think it ended up pretty neat! But as I've been saying, I think the true value of the exercise is in the variety of ideas, the explanations behind them, and the discussion around what gets chosen or not. We created a lot of great examples that will be here for future reference!

Discussion posts: High Concept , Trouble , Secondary Aspects , Skills , Stunts

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Now, today's post is for giving feedback. I have some questions for you!

  • What did you think of this game? Did you enjoy it?
  • Was it an interesting choice of character?
  • Do you like the resulting character sheet?
  • Would you like this game to be repeated in the future?

And, if it were repeated:

  • What things would you change?
  • How frequent would you like the game to be? Every week? Every two weeks? Once a month...?
  • And most importantly: what character would you like to do next?

I'd say it would be cool if it were a very different type of character, to really show the versatility of the system, but of course they have to be very popular so everyone can participate.

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My personal takeaways/changes: if we do this again, I'd probably add the two missing slots for the secondary aspects and add the Top 3 from the third day. For skills, I think putting the top 9 in the ranking works nicely, and for the stunts, I think this top 3 system worked great. It also encourages people to look deeper for candidates to vote for instead of just looking at the ones already at the top.

This system has a lot of "snowball" effect and heavily favors the submissions that come first. I know there is a "contest" mode on Reddit, but I don't know how I can activate it, maybe it is something the mods need to enable.

Thank you for reading! See you in the comments :)

(Hope you like my corrected version of the sheet)

u/Panthalassa_e — 6 days ago
▲ 70 r/FATErpg

What would be the top 3 skills of Batman? The three most voted are added to the Fate Character Sheet! (Day 4)

Yesterday's most voted comment was "Gotham's Golden Son" by u/panossquall, winning by a landslide with 80 points! Thanks to everyone that participated with amazing secondary aspects, there were a lot of great ones and a lot of interesting discussion yesterday.

We arrive at the middle of the week and this step will be a little different. For the skills, I'll comment all the standard skill list from Fate Core and you can vote my comments to try and democratically rank them. (Please don't downvote me to hell lol, not upvoting will probably drive an option to the bottom anyway)

You can also comment to discuss why some skill should be higher, lower, and adding your own custom skills if you think the standard list isn't great for this setting!

But, being in the middle of the week, let's take this opportunity to talk about the game! Are you enjoying this experiment? How would you change the system if we played again? Do you have ideas for characters that would be cool? Any feedback is welcome, I read you :)

u/Panthalassa_e — 7 days ago
▲ 68 r/FATErpg

What would be a perfect Trouble for Batman? Top comment gets added to the Fate Character Sheet! (Day 2)

First of all, thanks a lot for all the support and aspect suggestions! Yesterday's top voted comment was "I am vengeance; I am the night" by u/tunisia3507

Today, we discuss and vote what would be a good Trouble for Batman. What is the internal conflict of this character? What haunts them? What makes them get into problems, make their life difficult, and interesting?

And again:

I've compiled some guidelines from both Fate Core and The Book of Hanz to make good aspects, just as a reminder:

  • It says more than one thing.
  • It has a double edge (can be used for the benefit or against the character).
  • It can be easily understood on itself, without extra explanation.
  • It can be used in a lot of different ways and situations.
  • It makes the character cool!
    • Granting permission for doing new stuff
    • Adding an interesting flavor
    • Complicating their life
    • Adding details to the setting
    • Forcing failures where there would usually be succeses

Remember to write for the context of the setting. We’re assuming a world similar to the DC Universe, so no need to specify he’s a "comic book hero."

Comment below with your best Trouble! The one with the most upvotes by tomorrow wins. I'll post everyday around 7:00AM-EST / 1:00PM-CEST.

u/Panthalassa_e — 10 days ago

Hello! I wanted to show you the setting I am creatting for some TTRPG adventures. I am sharing it to see what you all think and to find out if you have any feedback or ideas! Thanks in advance and I hope you like it!

1. ORPHAN'S GALAXY

On october 7, 1959, human history veered into a back alley of steel and vacuum tubes. While the soviet probe Luna 3 was sending back the first images of the far side of the moon, it vanished. 6 years later, it began transmitting signals from the barnard's Star. An anomaly, of course. Multiple investigations and missions were launched to find an answer and one was found. They were called "Stables", interstellar jump points that triggered a frantic flight into the void. World powers abandoned the development of microelectronics to pour their resources into nuclear propulsion and heavy metallurgy. The current galaxy is an archipielago of industrial worlds stagnant in mid-20th-century technology. It is a universe of bakelite, toggle switches and magnetic tapes where technology is only preserved and twisted, with no relevant advances.

Earth is an inaccessible myth, lost in an uncertain catastrophe. The "orphans" of the stars, now that they have lost their mother, live under the shadow of the Stables. These anomalies allow travel between stars but block all radio transmissions and destroy any electronic device carrying microchips or semiconductors. This physical limitation dictates the structure of power: instant messaging does not exist. Orders and navigation maps must travel physically on magnetic tape reels aboard freighters, on journeys that last months or even years.

2. CAELORA

Today we are not here to talk about the galaxy as a whole, but to focus our gaze on a small speck of dust on its fringes. An inhospitable and hostile place where, despite everything, humanity survives. Caelora is located at the far ends of the Centaurus arm and, at first glance, offers little. The planet lacks life and lacks materials in sufficient quantities to justify the journey. It does not even have a long-term breathable atmosphere. Nevertheless, it is one of the most critical enclaves in the stellar map today.

It is a bottleneck. A few decades ago, the only Stable capable of crossing over to Andromeda was discovered, and its location lies just a few hours' flight from Caelora. People compare this discovery to the European discovery of the American continent by the ancestors of Earth (rest in peace), but such an event pales before the reality of having a virgin galaxy within reach. A void where the war, conflict, and malice that flood our own history simply do not exist. It is no wonder that dozens of ships try, daily, to cross the threshold into the new world.

That is where Caelora becomes crucial. Those willing to profit from this space gold rush settled here, establishing what, in the cold language of the law, is a mechanic shop and a gas station the size of a city.

3. PORTA COELI

"Heaven’s Gate" in Latin. The only city existing on the entire planet, covered by domes that protect against the planet's hostile atmosphere. This junkyard is the last glimpse colonists see before marching toward new horizons. An amalgam of riveted steel and concrete clinging to the edges of the Vorago Abyss, a colossal canyon that splits Caelora in two and protects the city's structure from the planet's abrasive winds.

Beneath a vault of plexiglass and lead frames, clouded by decades of erosion and radioactive particles, lie the loading docks. Here, human effort relies on hydraulic cranes and pulley systems that work tirelessly before the constant flow of colonial ships. In the heart of the city stands the Alpha Control Tower, the first structure built and the epitome of current technological stagnation: relay cabinets clicking with a monotonous rhythm, cathode ray monitors, punched cards, and primitive computers occupying entire rooms to calculate a single trajectory.

4. THE SEASONS OF PORTA COELI

Caelora ignores traditional weather seasons. Its rhythm is dictated by two periods: the calms, when the city opens to the outside, and the storms. When the planet rages, it suffers global hurricanes that last for weeks. During those days, the city is locked down tight. No one enters and no one leaves. Opening the gates means flooding the population's lungs with irradiated ferrous dust and condemning any ship to be torn apart by merciless winds.

When the city closes in on itself, claustrophobia becomes a poison. Paranoia surfaces, crimes multiply, and factions conspire in the shadows of the hallways. However, the inhabitant of Porta Coeli possesses an absurd determination. They are resilient people who know that, sooner or later, the wind will cease and light will filter through the windows once again.

5. THE CAPTAIN AND THE UNROOTED

The inhabitants of this city are loose pieces of a broken gear. Few were born here. Many are colonists or captains who fell from grace, trapped by a breakdown or a debt before reaching Andromeda. Others are fugitives fleeing crimes committed in distant systems. Almost no one identifies as a native; the city is not even a century old. The sense of belonging is a treacherous current where many end up drowning.

The "unrooted" get the worst of it. People in debt who have lost everything and the only thing they have is themselves. They flood the alleys and are persistent shadows in the loading docks, always with their eyes on the ships, waiting for the day someone lends them a hand to return to the void. It is a vain hope. In Porta Coeli, where almost everyone lives one bad decision away from becoming destitute, people have become cold and pragmatic out of necessity.

This planet has many more stories, not to mention this galaxy, but for now, we will leave it here. Who knows where history will take us in the future. We hope then that the Stable remains stable, and leads us far on our adventure.

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I created this setting based on a city-building guide I wrote a few months ago, (you can grab it for free if you want, by the way!).

I really liked the example I created for it (the city of Porta Coeli) and based on that, I started inventing this whole world around it. Honestly, it’s a rabbit hole I didn’t expect to fall into while writing the guide, but well, here we are. I’m actually quite excited about how it’s turning out and the ideas coming from it.

Hope you like as well!

u/Panthalassa_e — 16 days ago