r/FATErpg

Difference between a story beat and a compel?

I was contemplating about the plot and scenes for the future session, I was thinking about doing this:

One of the PCs has an issue of that one evil faction Xolla has a vendetta against him. Xolla was foreshadowed a few sessions ago and wasn't the main focus on the current short story, so by the end I wanted to create an ambush onto the party during their mission against another evil faction Zetta.

This would give me an opportunity to introduce Xolla as a tangible enemy finally and provide some leads for future adventures and foreshadowing another Big Bad.

However, it seems like a compel, an event compel in particular. And couldn't the player just pay a fate point and say, actually, that there's no ambush.

The player in the moment may not think that it's something of importance or that I can create future adventures from this event and provide leads for the current story line?

Should I just force the event and pay a fate point to the player or anyway? Or how is it handled?

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u/BleachedPink — 4 days ago
▲ 17 r/FATErpg

Players don't want to "lose"

I'm not talking about losing as in the end of the game, but more like a story beat where enemies win a battle, but the war still continues.

I was thinking about some story arcs, possible development of the current story and can't think of anything fun, if they do not surrender like a cliff hanger at the end of the episode.

We've played a few sessions and left on a cliff hanger, and if players win that encounter I can't think of having anything fun immediately afterwards except for ending that adventure. The way I framed the cliff hanger scene, it seems it can be dealt with like an hour.

I do not have any strong preferences where to put them afterwards, asylum, mafia underbelly, laboratories, literal prison etc

I just wanted to skip some time, like a TV show, we had one episode resolved, some time skipped and we play another episode with a different adventure. But the players kinda want to start from the place we ended, reminding me the way we used to play for months with a continuous progression in OSR

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u/BleachedPink — 4 days ago

For those that have purchased the physical softcover of FATE Condensed, how has the book/binding quality been for you?

Thinking about buying FATE Condensed, but I would probably prefer to have a physical copy to go along with the pdf. But in the past I bought FATE Accelerated as a physical book off Amazon, and the first time I bought it it fell apart at the bindings before I even got halfway through the book. Like the glue was falling apart. Kinda put it aside for a bit and got into Savage Worlds instead, and then eventually maybe a year later I decided to give Accelerated another try and decided to just go ahead and purchase a new physical copy since it was pretty inexpensive (like $5) for the physical book still. This time I bought it directly from Evil Hat so the pdf would come with it. The book didn’t last through the first read-through, same as before. The pages would just fall out like it was put together with notepad glue binding; like they were supposed to fall out one consecutive sheet at a time. Kinda got frustrated with the quality control measures over at Evil Hat and went back to Savage Worlds again.

Recently I’ve been listening to a really fun actual play podcast where they run FATE Core, and wouldn’t mind giving it another try. I have the hardcover of FATE Core, which I bought from Evil Hat the same time I bought the second Accelerated book, and it seems to be just better quality and held up really well, but the book is just a lot of material that you seem to have to push through to get to the basic meat of the mechanics.

So maybe it was just an issue of their hardcover binding process versus their softcover process. Or maybe Evil Hat just had a bad batch run on their softcover printing process and I got stuck in the middle of it both times, I dunno.

I was just wondering, since I noticed that Condensed is a softcover book… Now that the physical book has been in your hands for a while, has the book held together pretty well? Has it started to fall apart?

The book’s only $8, but if it’s gonna fall apart while I’m reading it, I might as well just save the money for a beer or two instead while I try and wade through my old Core book, as the rules are basically the same, as I understand it anyway, with a few tweaks made.

Also, did anyone else have their Accelerated books fall apart quickly or was I just unlucky?

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u/funfungiguy — 4 days ago

Succeed with Style

Succeed With Style - Why would you reduce the shifts?

"This works exactly like a normal success, but you can reduce the shifts by one to take a boost."

Why would you do this?

reddit.com
u/InvestmentBrief3336 — 13 days ago
▲ 6 r/FATErpg+1 crossposts

[System Agnostic] Whiteboard Experience major update - 0.91 and the new Fate Card module. Both free.

A while back I posted my WBE plugin here thing that turns Foundry into a collaborative whiteboard (think Miro or Figma). Got way more love than I expected, so I kept going.

0.9.0 was the big one: undo/redo, connectors that follow objects when you move them (still la bit buggy hehe), GM can hide any object from players, Alt to peek through the board and see Foundry tokens underneath, text edit locking so two people don't fight over the same field. And more and more. Tested it on v14, and it still works from v11. And it is still a synthetic layer above Foundry's - it's important to know!

0.9.1 adds a plugin API — and the first plugin built on it.

Fate Card. It's a character card that sits right on the whiteboard. Skills, aspects, stress boxes, portrait, all inline. Click a skill → 4dF rolls to chat. No modal windows. Just a card on the table, the way I always ran Fate in Miro before this existed.

Both free, both system-agnostic (Fate Card obviously leans Fate).

Install:

https://foundryvtt.com/packages/whiteboard-experience

https://foundryvtt.com/packages/fate-card/

Visit my Discord to share feedback, bug reports and give ideas (Ru / Eng): https://discord.gg/V27BkBvkGK

Instructions, examples and code GitHub: 
https://github.com/rokunin/whiteboard-experience
https://github.com/rokunin/wbe-fate-card

Cheers!

u/iharzhyhar — 14 days ago
▲ 13 r/FATErpg

Return to the Stars: Complete Expedition Bundle // Free Sci Fi Film Festival passes

Quick heads-up for anyone looking to run optimistic space opera at their table: I'm currently running a full sale on Return to the Stars (my Indie Groundbreaker-nominated sci-fi game powered by Fate).

If you want an alternative to dystopian sci-fi where your crew solves mysteries and reconnects human civilizations across deep space, this is our deepest discount in over a year:

  • Complete Expedition Bundle: 65% off (Core rules + all 7 published zines)
  • Standalone titles: 40% off anything

A comedic short film set in the game's universe—"An Honest Message From Your Favorite Dystopian Corporation"—is an official selection at next month's Brooklyn Sci-Fi Film Festival.

I have a batch of free online screening passes specifically for fans. If you’d like to watch my film (or any of the over 200 films from 34 countries), drop me a private message and I’ll send you an access code.

And, again, you can grab anything from my award nonimated optimistic space opera game, featured by Polygon in "The Future of Tabletop Is Hope" on sale for up to 65% off!

itch.io
u/Dramatic15 — 14 days ago