End of Chapter 6

I was expecting to have some strong emotions at the end of Chapter 6, but was still caught off guard.

>!I knew I would feel sad about Arthur's final moments. I think the lead up helped shift the feeling to something similar to what the character was feeling in terms of grief for things that will never come back, while acknowledging he can still choose to help people!<

>!But I was not prepared to lose my horse Greta. She's the morgan I picked up at the start of the game and was my companion throughout the entire experience (my first playthrough). When she falls in the final sequence and Arthur turns to caress her face, the tears started flowing. I still have some save points where I can go back to Ch. 2 and just ride around with my girl, so I may do that, but for now I'm just amazed at how much a video game can make someone care about a horse.!<

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u/jspaceryan — 11 days ago

Conditions?

I've run 5 or 6 sessions of the Dresden Files Accelerated game, but I'm still struggling with a few things. My group is having fun so it may not be a problem, but I'm having difficulty wrapping my head around Conditions.

This seems to be unique to the Dresden game - I don't see it reflected on the standard Fate Accelerated character sheets, but I could be missing it.

In short - a PC can acquire a condition in a few ways - taking damage, or doing something unique like a stunt - there are also character specific conditions (bear with me here).

For example a magic practioner can mark Exhaustion to boost a stunt, a monster hunter can mark In Pursuit to learn about their quarry, or a vampire can mark Hungry if using their supernatural charisma.

My question is, in these cases there's 4 or 5 boxes for each condition, and despite playing several sessions, I haven't had a PC mark more than 2 boxes of any condition during a story arc. The fact the game has effects built in to impact the characters if the boxes are full, tells me it expects them to face this challenge. Imagine a vampire PC struggling against their hunger as they navigate the story.

But to me they would have to spam the stunt intentionally to reach this level. How many times does the situation reasonably arise for these conditions to be relevant?

Am I missing somthing?

EDIT: It turns out, Yes, I was missing something. I thought conditions cleared at the end of story arcs. While I had the PCs mark conditions over the 2-3 days of in-game time for an arc/chapter, I assumed they would clear by time the next session began after in-game weeks-months.

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u/jspaceryan — 2 months ago