Image 1 — Hi everyone! We’re Making a Narrative RPG Inspired by Hamlet, and Pentiment Fans Might Enjoy It
Image 2 — Hi everyone! We’re Making a Narrative RPG Inspired by Hamlet, and Pentiment Fans Might Enjoy It
Image 3 — Hi everyone! We’re Making a Narrative RPG Inspired by Hamlet, and Pentiment Fans Might Enjoy It
Image 4 — Hi everyone! We’re Making a Narrative RPG Inspired by Hamlet, and Pentiment Fans Might Enjoy It
Image 5 — Hi everyone! We’re Making a Narrative RPG Inspired by Hamlet, and Pentiment Fans Might Enjoy It
Image 6 — Hi everyone! We’re Making a Narrative RPG Inspired by Hamlet, and Pentiment Fans Might Enjoy It
Image 7 — Hi everyone! We’re Making a Narrative RPG Inspired by Hamlet, and Pentiment Fans Might Enjoy It
▲ 152 r/Pentiment

Hi everyone! We’re Making a Narrative RPG Inspired by Hamlet, and Pentiment Fans Might Enjoy It

Greetings, good people of Tassing!

Pentiment is a very special game for us. It showed us that you can create a very strong RPG experience through characters, choices, and consequences, without needing a huge open world or a heavy combat system. And seeing how previous decisions affected the choices we had to make later was especially inspiring.

Inspired by this, we started working on our own game, Kardiya: The Winds of Fate. We are trying to build an RPG with a similar approach. The story is inspired by Hamlet. Our young noble protagonist, Ukral, loses his father after he is murdered by his own uncle. While still a child, Ukral is forced to flee the palace and leave his old life behind. We follow his journey from childhood to adulthood as he uncovers the truth about his family and eventually confronts his own fate.

This is our second game. We don’t have an RPG system as large as Pentiment’s, but the choices you make, the boosts you gain, the relationships you build, and the failures you experience can still affect the difficulty of future decisions and the direction of the story.

The game currently features around 100,000 words, 100 hand-drawn illustrations, 20 music tracks, 1 original song, and many different ways to experience the story depending on your choices. We would especially love to hear what Pentiment fans think about the story, characters, and visual style. If it sounds interesting, feel free to check out our Steam page.

Thank you ^^

u/InevGames — 8 days ago

We are looking for playtesters for the alpha version of our Narrative RPG!

Hi everyone,

We are a small indie game team aiming to make RPGs. Our long term goal is to create a CRPG on the level of Baldur’s Gate 3 and Disco Elysium. We started this journey 2 years ago and wanted to build toward that goal step by step. In our first game, Livber: Smoke and Mirrors, we made a visual novel where we told a single story in an interactive way. Now, with our second game, Kardiya: The Winds of Fate, we are adding more RPG layers on top of that foundation.

Our alpha playtest will be starting soon, and we would be glad to have you if it sounds interesting. The game includes dice systems, companions, gear progression, broader character progression, and an epic story. You experience the character’s journey from childhood to adulthood. Unlike other games, we took inspiration from the FATE RPG system.

We are especially trying to bring in ideas like dice shaping not only success but also the direction of the story, choices not being simply right or wrong, and every outcome pushing the narrative somewhere different. We are still in development and trying to get closer to that vision step by step.

If it sounds interesting, you can sign up for our mailing list on our website to register for the alpha playtest.

Thank you and have a great sunday!

u/InevGames — 26 days ago
▲ 10 r/potato+1 crossposts

I made a silly little game about incrementally downloading potatoes, and the demo is free!

Hi everyone,

I’m one of the developers at InEv Games. We’ve been working on a small incremental game called Potato.exe, and I thought this might be the appropriate place to share it for fairly obvious reasons.

You spin a wheel that starts with a 20% success chance. When you win, you get potatoes. You then spend those potatoes on upgrades that improve your chances, unlock new ways to influence the wheel, and help you work toward the actual goal: ten successful spins in a row.

Without upgrades, the chance of getting ten wins in a row is roughly 1 in 9.7 million.

So yes, potatoes are quite useful.

Everything happens inside a Windows 98-style desktop. We also hid little things around the computer, including files, cats, mysteries, and a few sexy potatoes (hehe) that perhaps received more artistic attention than potatoes normally do.

It’s deliberately small, weird, and a bit stupid, but that was basically the idea from the beginning.

The demo is free now:

Steam: https://store.steampowered.com/app/5179880/Potatoexe__A_Game_About_Spinning_a_Wheel_to_Download_Potatoes/
Itchio: https://inevgames.itch.io/potatoexe-a-game-about-spinning-a-wheel-to-download-potatoes-demo
Newgrounds: https://www.newgrounds.com/portal/view/1052066

Thank you all ^^

u/InevGames — 23 days ago

I decided to turn my Windows 95 themed portfolio into an incremental game.

Hey everyone,

I’m Uluc, the sound designer at InEv Games. I shared my Windows 95 style portfolio here a while ago, and you guys seemed to really like it. Thanks again to everyone who checked it out and left a comment <3

After that, I handed the code and assets I used for the portfolio over to the rest of the team, and we thought: why not turn this thing into an actual game?

So we did. Using pretty much the exact same foundation, we made a small, silly game called Potato.exe: A Game About Spinning a Wheel to Download Potatoes.

The whole game takes place inside a Windows 95 style computer. You spin a wheel, download potatoes, buy upgrades, and slowly start discovering more weird stuff hidden around the system.

The game was inspired by Unfair Flips. Every spin starts with only a 20% chance of success, and to beat the game you need to succeed ten times in a row. At the beginning, the odds of actually pulling that off are just 0.00001024%, or roughly 1 in 9.7 million. Luckily, every successful spin gives you potatoes. You can spend them on upgrades, improve your odds, and eventually start messing with the wheel itself. After a while, winning actually becomes possible.

I’d especially love for this community to review the game and offer some recommendations.

Thanks in advance.

u/InevGames — 26 days ago

Hey guys! We’re developing an epic journey visual novel you might like - Kardiya: The Winds of Fate

Hello everyone!

My friends and I are working on Kardiya: The Winds of Fate.

Our previous game was a psychological horror visual novel called Livber: Smoke and Mirrors. With Kardiya, we wanted to make something bigger in scope: an epic journey story about fate, family, survival, and growing up.

The story follows Ukral, a boy born in Kardiya, an island nation shaped by sacred winds. He inherits mysterious dice from his father, dice that can alter the flow of fate itself. But after his father is murdered, Ukral is forced to leave his noble life behind and survive in the wild. The game follows his journey from childhood to adulthood as he tries to understand the power he inherited and save his family.

Kardiya plays like an interactive visual novel, but it also includes dice, stress, boost, and choice mechanics inspired by FATE RPG. The main idea is that failure does not stop the story. A bad outcome can still push the narrative in a different direction.

The story and mechanics of the demo are ready. Only the visual animations are left. We’ll be starting the playtest soon. I would especially love to have people from the VN community try the game. If you’d like to join the playtest, you can register by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3

u/InevGames — 2 months ago
▲ 37 r/CRPG

We are creating a CRPG using FATE RPG mechanics

Hi everyone,

We are a small indie game team aiming to make RPGs. Our long term goal is to create a CRPG on the level of Baldur’s Gate 3 and Disco Elysium. We started this journey 2 years ago and wanted to build toward that goal step by step. In our first game, Livber: Smoke and Mirrors, we made a visual novel where we told a single story in an interactive way. Now, with our second game, Kardiya: The Winds of Fate, we are adding more RPG layers on top of that base.

The game includes dice systems, companions, item collection and a hero's journey story. You experience the character’s journey from childhood to adulthood.Unlike other games, we took inspiration from the FATE RPG system. We are especially focusing on the aspect logic, fudge dice, stress mechanics, and the idea that failed rolls should not stop the story, but push it in another direction. The story and mechanics of the demo are ready. Only the visual animations are left.

We’ll be starting the playtest soon. I would especially love to have people from the CRPG community try the game. If you’d like to join the playtest, you can register by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3

u/InevGames — 2 months ago

We are creating a RPG using FATE RPG mechanics!

Hi everyone,

We are a small indie game team aiming to make RPGs. Our long term goal is to create a RPG on the level of Baldur’s Gate 3 and Disco Elysium. We started this journey 2 years ago and wanted to build toward that goal step by step. In our first game Livber: Smoke and Mirrors, we made a visual novel where we told a single story in an interactive way. Now, with our second game, Kardiya: The Winds of Fate, we are adding more RPG layers on top of that foundation.

Our alpha playtest will be starting soon, and we would be glad to have you if it sounds interesting. The game includes dice systems, companions, gear progression, broader character progression, and an epic story. You experience the character’s journey from childhood to adulthood.

Unlike other games, we took inspiration from the FATE RPG system. We are especially trying to bring in ideas like dice shaping not only success but also the direction of the story, choices not being simply right or wrong, and every outcome pushing the narrative somewhere different.

We are still in development and trying to get closer to that vision step by step. If you’d like to join the playtest, you can register by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3

u/InevGames — 2 months ago
▲ 6 r/dice

Hey everyone! We Are Creating a Dicebuilding Narrative RPG

Hello everyone,

We’re a small team making narrative RPGs. Right now we’re working on a game called Kardiya: The Winds of Fate. Since we were inspired by the FATE RPG system, we wanted to build a system centered around dicebuilding. You create your own build by combining dice and items.

Throughout a run, you collect new dice, upgrade them, and improve their properties as you try to overcome the game. We’re currently in development and will be starting a playtest soon.

If you’d like to join the playtest, you can register by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3

u/InevGames — 2 months ago
▲ 78 r/FATErpg

We are making a narrative RPG using FATE RPG mechanics!

Hi everyone,

A few months ago, I made a post here about Kardiya: The Winds of Fate, the game we are developing with inspiration from FATE RPG mechanics. Since then, we’ve kept working on the game, and we are now getting close to the playtest stage.

We are a small team, and for a long time we have been designing our own universe to be playable through FATE RPG. We previously created our own RPG book based on FATE. Since the book is in Turkish, I’m not sharing it directly here, but I can send the PDF via DM if anyone is interested. Around 2 years ago, we also made the most comprehensive “How to Play FATE RPG” YouTube series in Turkey.

Now we are trying to bring that approach into a PC game.

Kardiya is mainly a narrative-driven game. In our previous post, we said that the game had dicebuilding and roguelite elements, but over time we realized that those parts were not working as well as we wanted. So right now, we are focusing on the most important part for us: bringing the spirit of FATE into the game. We are especially focusing on the aspect logic, fudge dice, stress mechanics, and the idea that failed rolls should not stop the story, but push it in another direction.

The story and mechanics of the demo are ready. Only the visual animations are left. We’ll be starting the playtest soon. I would especially love to have people from the FATE community try the game. If you’d like to join the playtest, you can register by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3

u/InevGames — 2 months ago

We are looking for playtesters for our narrative RPG!

Hi everyone,

We are a small indie game team aiming to make narrative games. Our long term goal is to create a game on the level of Baldur’s Gate 3 and Disco Elysium. We started this journey 2 years ago and wanted to build toward that goal step by step. In our first game, Livber: Smoke and Mirrors, we made a visual novel where we told a single story in an interactive way.

Now, with our second game, Kardiya: The Winds of Fate, we are adding more RPG layers on top of that foundation. Our alpha playtest will be starting soon, and we would be glad to have you if it sounds interesting. The game includes dice systems, companions, gear progression, broader character progression, and an epic story. You experience the character’s journey from childhood to adulthood.

Unlike other games, we took inspiration from the FATE RPG system. We are especially trying to bring in ideas like dice shaping not only success but also the direction of the story, choices not being simply right or wrong, and every outcome pushing the narrative somewhere different.

We’re still early in development and operating with a small team, but the playtest starts soon. Feedback from players who enjoy Exocolonist would be especially valuable. If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3

u/InevGames — 2 months ago

We are looking for playtesters for our text based RPG!

Hi everyone,

We are a small indie game team aiming to make RPGs. Our long term goal is to create a CRPG on the level of Baldur’s Gate 3 and Disco Elysium. We started this journey 2 years ago and wanted to build toward that goal step by step. In our first game, Livber: Smoke and Mirrors, we made a visual novel where we told a single story in an interactive way.

Now, with our second game, Kardiya: The Winds of Fate, we are adding more RPG layers on top of that foundation. Our alpha playtest will be starting soon, and we would be glad to have you if it sounds interesting. The game includes dice systems, companions, gear progression, broader character progression, and an epic story. You experience the character’s journey from childhood to adulthood. Unlike other games, we took inspiration from the FATE RPG system. We are especially trying to bring in ideas like dice shaping not only success but also the direction of the story, choices not being simply right or wrong, and every outcome pushing the narrative somewhere different.

We’re still early in development and operating with a small team, but the playtest starts soon. If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3

u/InevGames — 2 months ago

Hi everyone! We Are Making a RPG That Fear and Hunger Fans Might Enjoy

Hi everyone!

We are a small team that makes narrative games, and I wanted to share the game we are currently working on ^^

First, I want to say thank you for supporting our previous game that I shared here before. Even there is no stinger moments, you support us and it meant a lot. Now we are starting work on a new RPG. Our game is Kardiya: The Winds of Fate.

It combines dicebuilding and RPG systems. You strengthen your character by creating synergies between dice and items. The story begins during childhood and continues through youth and adulthood.

Our goal is for each run to open different story paths and for the world to react to the choices you make. We’re still early in development and operating with a small team, but the playtest starts soon. Feedback from players who enjoy F&H would be especially valuable.

If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3

u/InevGames — 2 months ago

We are creating a CRPG using FATE RPG mechanics. And we are looking for testers for the Alpha playtest.

Hi everyone,

My friends and I, and my cat, are developing a narrative focused game called Kardiya: The Winds of Fate. We don’t have as many mechanics as EE yet, but I can definitely say it has been a big inspiration for us.

We also took inspiration from the FATE RPG system, so there are no wrong choices in the game. Every choice pushes the experience in a different direction. Our goal is to make each run unfold as a different story as much as possible. Alongside that, the game also includes NPC relationships, character development, item building etc.

We’ll be starting the playtest soon, and I’m especially curious to hear what people who enjoy EE think about it. We are still in development and trying to get closer to that vision step by step.

If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3

u/InevGames — 2 months ago

Hey guys! We are Making a Narrative Game You Might Enjoy

Hello everyone,

I would like to show you a game we are currently developing and think you might enjoy.

It combines dicebuilding and RPG systems. You strengthen your character by creating synergies between dice and items. Similar to NitW, our game allows players to explore and interact with a variety of NPCs. Of course, our game isn’t as big or as animated as this, but we’re working to make it better and better. Our goal is for each run to open different story paths and for the world to react to the choices you make.

We’re still early in development and operating with a small team, but the playtest starts soon. Feedback from players who enjoy NitW would be especially valuable.

If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you ^^

u/InevGames — 2 months ago
▲ 100 r/Pentiment

Hi everyone! We Are Making a Narrative Game Pentiment Fans Might Enjoy

Hello everyone,

Pentiment is a very special game for us. We were especially inspired by how it manages to create such a strong experience purely through story, characters, and choices.

We are currently developing a narrative-focused game called Kardiya: The Winds of Fate. It plays more like an interactive visual novel, but it also includes some RPG mechanics where choices influence each other over time. The game features FATE RPG-inspired mechanics such as fudge dice, boosts, and stress.

One of the things we loved about Pentiment was how every decision you made continued to affect the situations you encountered later in the game. We are trying to capture a similar feeling in Kardiya. The choices players make, the boosts they gain, and the failures they experience can all change the difficulty of future decisions and the direction of the story.

Playtesting will begin soon. We would especially value feedback from people who Pentiment. If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you ^^

---

Edit: Thank you for asking about the story. In short:

The world was built around the idea of human biology. The human body is imagined as a planet, the organs as countries, and cells and bacteria as the individuals living within them. For example, Kardiya is inspired by the heart, Intestiniye by the intestines, Pancreberg by the pancreas, Thyrolin by the thyroid gland, and so on.

The main story begins with a premise inspired by Hamlet. The protagonist, Ukral is a hybrid of the noble Pacemaker race and the lowborn Eubacter race. He is a young prince whose father was murdered by his uncle, and throughout his journey, he uncovers both the truth behind the murder and the secrets hidden by his own family. The four red Digoxin dice left to him by his father (inspired by the real-world medication), are both a gameplay mechanic and magical objects at the center of the story. These dice can influence time, probability, and fate.

u/InevGames — 2 months ago
▲ 28 r/GameArt

What do you think of our monochrome drawings?

Hello everyone,

We are a small indie team developing a text-based RPGs.

At first, we started the game with large and colorful visuals, but for a small team this process became both too expensive and too time-consuming. In order to actually finish the game, we decided to switch to monochrome illustrations.

Here we are trying out 3 different styles. They are somewhat similar to each other, but each still gives a slightly different feeling. Which one do you think fits the game better?

u/InevGames — 2 months ago

What do you think of our monochrome drawings?

Hello everyone,

We are a small indie team developing a text-based RPG called Kardiya: The Winds of Fate.

At first, we started the game with large and colorful visuals, but for a small team this process became both too expensive and too time-consuming. In order to actually finish the game, we decided to switch to monochrome illustrations.

Here we are trying out 3 different styles. They are somewhat similar to each other, but each still gives a slightly different feeling. Which one do you think fits the game better?

u/InevGames — 2 months ago

Hey everyone! We are making a Text RPG using FATE RPG mechanics.

Hi everyone,

We are a small indie game team aiming to make RPGs. Our long term goal is to create RPGs on the level of Baldurs Gate or Disco Elysium. ^^

We started this journey 2 years ago and wanted to build toward that goal step by step. In our first game, Livber: Smoke and Mirrors, we made a visual novel where we told a single story in an interactive way. Now, with our second game, Kardiya: The Winds of Fate, we are adding more RPG layers on top of that foundation.

Our alpha playtest will be starting soon, and we would be glad to have you if it sounds interesting. The game includes dice systems, companions, gear progression, broader character progression, and an epic story. You experience the character’s journey from childhood to adulthood.

Unlike other games, we took inspiration from the FATE RPG system. We are especially trying to bring in ideas like dice shaping not only success but also the direction of the story, choices not being simply right or wrong, and every outcome pushing the narrative somewhere different.

The story and mechanics of the demo are ready. Only the visual animations are left. We’ll be starting the playtest soon. I would especially love to have people from the this community try the game. If you’d like to join the playtest, you can register by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much!

u/InevGames — 3 months ago

Hi everyone! We are Making a Narrative Game You Might Enjoy

Hello everyone,

We previously shared a post about our first game, in the Disco Elysium community and received a lot of very supportive comments. At the time, Zero Parades hadn’t been released yet, but I know it’s the same audience, so I wanted to say thank you again here as well.

If it sounds interesting to you, we are now working on our new game, Kardiya: The Winds of Fate.

Kardiya is more of an interactive visual novel experience. It includes FATE RPG-inspired fudge dice, boosts, and a stress system. The most important idea for us is this: failure does not stop the story. A bad outcome can sometimes push the player onto a completely different path.

In the game, you follow the life of a character named Ukral, from childhood to adulthood. He inherits mysterious dice from his father that can alter fate itself, but because of this inheritance, he loses his family, his home, and his safe life.

We’re still a small team and the game is still in development, but the playtest will be starting soon. Feedback from players who enjoy Zero Parades would be especially valuable to us. If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much!

u/InevGames — 3 months ago

Hi Guys! We Are Making a Game Inspired by Choice Driven Stories Like TWD

Hello everyone,

I would like to show you a game we are currently developing and think you might enjoy. First of all, TWD is a very special game for me. I still sometimes listen to Miracle of Sound’s "The Best I Can" while working (and usually some invisibe ninjas cutting onions ^^).

If you’d like to take a look, our game is called Kardiya: The Winds of Fate. Of course, we are a small team and we cant produce a cinematic like TWD. But this is our second game, long term we aim to gradually reach that level.

The game is still in development and the playtest will be starting soon. Feedback from players who enjoy TWD would be especially valuable to us. If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3

u/InevGames — 3 months ago