r/textadventures

▲ 139 r/textadventures+47 crossposts

We just released a new trailer for our retro shop sim!

Hi friends! What do you think?

Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.

Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.

u/badfantasyrx — 4 days ago
▲ 52 r/textadventures+1 crossposts

The Broken Seal - a spiritual successor to Zork III. First playable beta coming October 10

Hello again! Here’s Alastor in action: dice rolls, counterattacks, and the moment his seal finally breaks.

The opening is now playable from the Dungeon Master’s Watch through the first boss fight. I’ve also expanded the room descriptions and brought the title screen closer to the classic terminal feel.

There’s still testing and balancing ahead, but it’s becoming a game you can actually explore. Also, the first playable version will be available on the 10th on my itch.io page!

What do you think of the combat in motion?

u/NoSpace2493 — 6 days ago
▲ 15 r/textadventures+1 crossposts

Desk Crawler coming soon! An idle RPG game for your TRMNL.

For those of you that might be TRMNL users 😁 This is a waiting list link while it sits in review.

trmnlgames.com
u/GrandPrixPicks — 6 days ago

The Manor - A hybrid text adventure-roguelite looking for feedback

Hi everyone, Nick here, a solo dev working on The Manor - a text adventure that fetches from the genre and blends it with roguelite games.

Disclaimer - As long as I am in validation phase, AI was used to support content (imagery, music, SFX...) on top of an original written story and world building authored by me.

As a kid, I loved reading gamebooks, but the "game" component was too light: I always wanted the fights in Lone Wolf books to be more tactical and rewarding but most of the time I just went with mindblast or psi-surge and called it a day.

This was the starting point when 6 months ago I came up with the idea for The Manor, for which you can play a demo of about 2h of content on www.the-manor-game.com ;

What is the Manor about?
I am trying to validate whether there is an appetite for a story-driven text adventure that Is:
- playable in short sessions, optimized for mobile
- with a dark fantasy mood focused on the pleasure of exploring, not exclusively in the story component.
- a metaprogression layer impacting both the game component and narrative choices via progressive lore discovery.
- resource management elements and light strategic combat.

I would love to get your feedback either here on or the game discord: it would be helpful to understand whether to continue working on this, pivoting, or leave it be. :)

Thanks for stopping by! 🙏

u/surfing_samurai — 7 days ago
▲ 45 r/textadventures+2 crossposts

Introducing: Hearth

This project got away from me a bit, but here it is!

Introducing - Hearth: an interactive story engine for SolarOS and the Web!

Features:

You can get Hearth on the Playground now!
I hope you all enjoy Hearth and I extra hope you share stories of your own for others to enjoy!

u/sonicdh — 9 days ago
▲ 22 r/textadventures+1 crossposts

I made a Game Boy Color game where you're the interpreter in a Cold War interrogation, and you can lie in translation

You play the interpreter in a Cold War interrogation. A spy plane has gone down on the border, and the pilot turns out to be an enemy general. Your General doesn't speak his language, and he doesn't speak yours, so every line passes through you.

For each line you choose how to translate it: literally, softened to keep the peace, or sharpened to provoke. The catch is that characters only respond to what you told them, not to what was actually said. Soften a confession and the General never learns there was a traitor. Twist a threat and the prisoner answers an insult he never heard. Lies pile up, and someone in the room may understand more than you think.

It spans 3 days and 2 nights, has 5 endings, and is playable in English and Turkish. It's a real .gbc ROM (GBDK-2020, MBC5 with battery save) that runs in any GBC emulator or on hardware with a flash cart.

Full disclosure: I built this with heavy help from Claude (AI) for code, art and writing. I designed and directed it, and I'd really appreciate feedback on whether the translation dilemma feels meaningful.

Free on itch.io: https://kerembuyukkececi.itch.io/the-interpreters-dilemma

u/sonicnaut — 10 days ago
▲ 1 r/textadventures+1 crossposts

Busy day in the OR

After meticulous work up the patient’s family no longer wanted to proceed with the separation of their conjoined twins, but after numerous explanations everything went to plan😂😂 felt like I was in a real OR.

Didn’t help that the anaesthesiologist kept making mistakes and panicking

u/ConsiderationOne6329 — 10 days ago

a text MMORPG - Modern mud on Steam

Hi everyone,

First of all, sorry if this feels like self-promotion. I've spent a long time building this and I'm genuinely excited to share it with people who love MUDs as much as I do. I hope that's okay here.

I tried to put on /mud but get banned, looks like you can't promote your game T.T. Hope in this one have more lucky xD

For a while now I've been working on Modern MUD. The goal is to keep the heart of a MUD (reading, exploring, typing your commands) while giving it a more modern look and feel: pixel-art illustrations for rooms and characters, a clean interface, and windows for things like examining, combat and dialogue. You can still type everything, and commands matter, but the game helps you instead of getting in your way.

There are four classes for now, the classics: Warrior, Rogue, Explorer and Mage, each with its own way of playing. Rogues can hide, pick pockets and disarm traps, explorers track and hunt, and so on.

The story takes place in Shadi Vanam, a small village where something isn't quite right. You'll get to know its people, uncover what's happening to them, and dig into the secrets the town is hiding. Choose a god to follow, and be careful: the village remembers what you do.

This is only the first island. I'll keep expanding the story and improving the game step by step, and your feedback is a huge part of that.

If you'd like to try it, the playtest is open right now on Steam. Just request access and you can start playing straight away. Any feedback, good or bad, is more than welcome.

Thanks for reading!

- Steam Modern Mud

- Official Discord

u/Jastroo_ — 13 days ago

Platforms for creating text adventure games

Are there any platforms I can use to create text adventure games? Coding one from scratch is a pain

reddit.com
u/mezzotale — 13 days ago