r/textadventures

it's weekend, it's investigating time! NEGOTIATOR is a choice-driven interactive real text messaging style fiction game where you play the role of a crisis negotiation specialist.
▲ 9 r/textadventures+7 crossposts

it's weekend, it's investigating time! NEGOTIATOR is a choice-driven interactive real text messaging style fiction game where you play the role of a crisis negotiation specialist.

Game Title: Negotiator: Choice Text Game

Playable Link:  https://apps.apple.com/app/negotiator-choice-text-game/id6780046363

Both: iOS and MacOS

You are Felix Fandor. Crisis negotiator. Nine years on the job.
Before each case, Chief Hayes briefs you:
- who's on the other end of the line,
- what happened,
- what they want.
Then the first message arrives on your device.

The whole case plays out in rich text messages:
- typing indicators,
- delivered and read receipts,
- a channel that can drop from secure to plain SMS mid-crisis.

You choose what to write. No menus over artwork.
Just a screen full of messages, the way a real exchange would feel.

Each case is one continuous conversation:
- There's no save button.
- When it ends, it ends.
- How you get to the end is something the game watches throughout, without ever showing you a meter.

You never see a score, but you can assess your skills after each case.

Free to play.

Note: Looking forward to receive your feedback for to improve this game, I'm a solo developer, helped only by tools...

u/LovHatAds_com — 1 day ago
▲ 356 r/textadventures+21 crossposts

I built a game where your only goal is to gaslight an AI intern into committing fraud

All I hear, all day long is how AI is taking over everything we do. So I made a game to break it.

Basically, in the game you can chat with an AI intern named PIP, and as a player your only job is to gaslight the bot into revealing passwords, company secrets, executing instructions in email and much more across 16 different levels.

This is a browser based game, so it requires no setup and is absolutely free.

Try it out and let me know how far you get or drop your most unhinged prompt in the comments.

It's called "Break The Prompt" and here's the link: https://www.breaktheprompt.xyz/

u/_rhythmbreaker — 3 days ago

I spent 11 years making an absolute behemoth ascii/text Kingdom management game

Warsim: The Realm of Aslona is a kingdom management game with a simple premise, rule how you want. Unsurprisingly working on it intensely for 11 years means there are an obsurd amount of features in it.

The game uses ascii art and though it may look old school it's based more on games like skyrim than it is on Zork.

http://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

u/Huw2k8 — 4 days ago

Anyone interested in co-writing for an "open world" cyberpunk text adventure?

Hello! I'm trying to replicate the triple-a open world RPG feel in a text adventure format: modular story and quests, interactive combat, stats and a level-up system, etc. The biggest inspiration is of course Cyberpunk 2077, but this will be a wholly original story. That's where you come in!

I'm looking for writers to help flesh out storylines and make the world feel really alive. I'm going for gritty, yet poetic, prose. This is just for fun, so no budget, but there's also no deadlines or requirements. Just looking for some people to bounce ideas around with, really.

Let me know if you're interested or have any questions!

reddit.com
u/garygray_ — 3 days ago

Tired of politics? Same — so I made an RPG about it

Instead of just doom-scrolling through election coverage, I decided to channel the rage into code. Made a terminal RPG (yes, the scary black screen) where you're an independent candidate — no party, no campaign funding, no political godfather — trying to reach the presidency the hard way.

You cross 6 regions of Brazil fighting lobbyists, social media bots, corrupt local fixers, and a sensationalist journalist (art imitating life, I know). The final boss is, obviously, a slippery career politician.

100% written in C, no frills, for a college assignment I took way more seriously than I should have. Has turn-based combat, inventory, equipment, a 3-slot save system, and themed maps for each region (the Amazon has a winding river, the drylands are appropriately miserable).

Link for anyone who wants to run it (or just roast my code): https://github.com/aKynoS2/corrida\\\_ao\\\_planalto

Fair warning: no donation call-to-action, no actual campaign flyers. Just genuine academic suffering.

reddit.com
u/AkinoElw — 4 days ago
▲ 12 r/textadventures+1 crossposts

Just another IF about bureaucrat in dungeon.

Hi there, im newbie dev and i would like to present a demo for my casual text-based adventure.

The game is about crawling dungeon and investigate health and safety violations. It mostly represents post soviet ukrainian reality and has something in common with the book Revizor from classical ukrainian writer Mykola Hohol.

In short it just funny comedy with mostly ANSI and some ASCII arts.

It has demo on Steam so i would like to hear your thoughts about it. The games name is Dungeon Revizor.

https://store.steampowered.com/app/4652870/Revizor\_pidzemel/

Sorry for my English. The game is translated better because it written in Ukrainian. Ive used MTL to translate to the English.

u/Ok-Relief-255 — 6 days ago
▲ 8 r/textadventures+5 crossposts

Nagoya-chu Denkiyasan

Hello! I made a short browser parser adventure called Nagoya-chū Denkiyasan.

Play it here: https://retroaffaire.itch.io/nagoya-chu-denkiyasan

It’s inspired by old Infocom-style text adventures, Japanese retro computers, yokai folklore, and the feeling of finding something strange in the back of a dusty electronics shop.

You wake up on the floor of a forgotten shop. You don’t remember who you are. A letter beside you says that if you want to find yourself again, you need to finish what you started.

Act One is built around a Tsukumogami: an old CRT that won’t let you reach the back room until you treat it with care. There’s also a small yokai field guide, a few historical Japanese computers to examine, and some optional things hidden in the shop, including Optional easter eggs hidden inside the shop, if you go looking.

It’s free, short, and still an early build. This is act one of four, so I’m mainly looking for feedback on atmosphere, parser tolerance, pacing, and whether the puzzles feel fair.

Disclosure: I wrote the story, designed the puzzles, made the creative decisions, and directed the whole thing; Claude helped with implementation code-wise, and some manual coding modifications as well.

If you play it, I’d genuinely like to know what worked, what didn’t, and where you got stuck.

Play it here: https://retroaffaire.itch.io/nagoya-chu-denkiyasan

u/Retroaffaire — 7 days ago
▲ 20 r/textadventures+1 crossposts

A 12th-century execution order: how would you decide? (historical interactive fiction)

Last week I asked whether strict historical settings were too restrictive for interactive fiction: https://www.reddit.com/r/choiceofgames/comments/1udjznw/is_a_strictly_historical_setting_too_restrictive/

600 people voted, and the biggest takeaway was that real historical constraints actually make choices feel more meaningful.

Here's how we're applying that feedback.

***

Acre has fallen to the Crusaders. You serve as King Richard’s diplomat. You have just returned from Saladin’s camp, where negotiations regarding the exchange of Muslim hostages completely failed.

King Richard is furious and impatient to march south. He cannot afford the logistics of guarding, feeding, or escorting 3,000 prisoners. His order is cold and immediate: execute them all on the spot.

The lives of 3,000 people depend on your next words. You know Richard is inflexible, but you also know his triggers.

***

In our custom branching system, your choices are strictly tied to your background paths and attributes (such as Obediant, Rebel, Valor, or Cunning). If you were holding the controller right now, which path would you take?

  1. [Valor +1 / Richard Affinity -1] Appeal to his pride: Argue that slaughtering unarmed captives will stain his legendary reputation as a chivalrous king forever.

  2. [Cunning +2] Offer a logistical compromise: Suggest using the prisoners as forced labor to rebuild Acre's walls.

  3. [Rebel +1 & Faith +1] Defy the order on religious grounds: Denounce it as a mortal sin that will strip God's favor from the Crusade, refusing to take part in it.

  4. [Obediant +2 / Richard Affinity +2] Bow your head and organize the execution: Accept the brutal reality of military logistics to secure your standing with the King, locking yourself out of future Muslim diplomacy.

Which option would you choose, and more importantly, why? Would you try to change history, or accept the brutal constraints of the time?

u/CrownOfSand — 9 days ago
▲ 657 r/textadventures+5 crossposts

3 phases for heavy machinery - Textorio

Hey Automaters!

Really happy with latest upgrades!

+ Got beautifull rivers, ponds, for your pumps!

+ Got skew inserters for diagonal inserting!

+ Got floors for factory improvements!

+ Got 3 phases for your heavy machinery!

And muuuuuuch more!

I wish you a wishlist guys! :)

Textorio demo

u/doncedonce — 13 days ago
▲ 29 r/textadventures+2 crossposts

The Dreams in the Peacock House is out now on Steam! + a small giveaway

Hi everyone, I'm happy to announce that The Dreams in the Peacock House is now released on Steam! And to celebrate, I am giving away 5 Steam keys to the first 5 people who leave a comment with the name of the main character of the game.

store.steampowered.com
u/CreativeTie8 — 12 days ago

Wanderer's Tale is now in Open Beta — browser-based text RPG, free to play

Some of you have been following the build here or on Facebook. Today's the day — Open Beta is live.

What it is: A classic RPG loop — pick a race and class, explore, fight, level up, gear up, and compete in the arena. All text-based, runs in your browser, no download required.

What's in it right now:

  • 4 races, multiple classes (including 3 premium unlocks)
  • Dungeon crawling, quests, and a live arena
  • Town chat with other players
  • A progression system with actual depth

What it isn't: Finished. This is a live beta. Content is being added, balance is being tuned, and there's a bug report tool built in because I expect you'll find things. That's kind of the point.

No key, no waitlist. Make an account and jump in.

Wanderer's Tale - Open Beta

Happy to answer questions in the comments. Come wander with us.

u/Environmental_Loan50 — 12 days ago