Released a game with 400 wishlists and sold 75 copies in 4 days

Released a game with 400 wishlists and sold 75 copies in 4 days

I released my game, The Dreams in the Peacock House, 4 days ago and here's the results so far. You might look at these numbers and think that the game did poorly or failed, but I'm happy about it, considering the amount of wishlists I had on release and with little marketing. The game is also quite niche, since it's mostly a text adventure, which doesn't help.

I still have a lot of marketing to do (contacting streamers and youtubers), which I agree I should have done more before release. But all reviews are positive so far and I'm happy people are enjoying a game I worked on for almost 2 years. I knew I wouldn't make a lot of money with this project, so to see that there's almost 100 people who are interested in the game already means a lot to me.

u/CreativeTie8 — 22 days ago
▲ 29 r/textadventures+2 crossposts

The Dreams in the Peacock House is out now on Steam! + a small giveaway

Hi everyone, I'm happy to announce that The Dreams in the Peacock House is now released on Steam! And to celebrate, I am giving away 5 Steam keys to the first 5 people who leave a comment with the name of the main character of the game.

store.steampowered.com
u/CreativeTie8 — 12 days ago

I'm so good at marketing that even my old games are getting more visibility!

Jokes aside, I was surprised to see that some of my old games got a lot of attention recently on Itch. Apparently, another dev with a big following commented on 2 of my games and they are getting a lot of views.

I'm still happy about the marketing of my current game though and hopefully, some of these views will go towards my current project. Here's the game, if anyone's interested: https://store.steampowered.com/app/4693460/The_Dreams_in_the_Peacock_House/

u/CreativeTie8 — 1 month ago