
Released a game with 400 wishlists and sold 75 copies in 4 days
I released my game, The Dreams in the Peacock House, 4 days ago and here's the results so far. You might look at these numbers and think that the game did poorly or failed, but I'm happy about it, considering the amount of wishlists I had on release and with little marketing. The game is also quite niche, since it's mostly a text adventure, which doesn't help.
I still have a lot of marketing to do (contacting streamers and youtubers), which I agree I should have done more before release. But all reviews are positive so far and I'm happy people are enjoying a game I worked on for almost 2 years. I knew I wouldn't make a lot of money with this project, so to see that there's almost 100 people who are interested in the game already means a lot to me.