(The forums aren't working for me right now, so I am asking here)

My browser / operating system: Windows NT 10.0, Chrome 147.0.0.0, No Flash version detected

When adding a ninth parameter, my custom block becomes something like this, except the blank variables are just dark pink spaces:
define [create] ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) (pointtowardsplayer?)

It should look like this:
define [create] (x) (y) (size) (angle) (vel) (timing) (indication) (gotoplaypos?)

The parameters that disappeared still are beneath, but the block no longer functions.
Visual oddities have occurred after adding the parameter.
(Note: The dark pink spaces here are the same as seen in the custom block definition)

Also, variables were just floating around isolated where they aren't suppose to be.

Finally, when I try to edit the block, it doesn't work and clicking 'ok' does not change the block, but instead causes the floating numbers visual bug shown earlier.
The block has 'Run without screen refresh' checked.

Note that my project is decently sizeable. This block was used many times.
This has caused major damage in my project, so any help is greatly appreciated.

u/Patient_Complaint_45 — 2 months ago
▲ 58 r/celestegame+1 crossposts

Hello everyone! I’m trying to make a Forsaken City recreation in Super Mario Maker Two, but I was wondering how exactly I should try replicating some of the mechanics.

  • I have a key that acts as the golden berry, and the only issue is that I can’t use any keys in the level.
  • I also noticed that you can cheese the level a bit, but I think it’s about as hard or harder to preform as the normal route, but I would like to know if you think I should change that and how.
  • The main thing is if I should include a dashless berry as well using key coins, and was wondering if bringing a spring to the next room is a good way of going about it. This would also mean it’s impossible or harder to make a watchtower with a vine and it means I have to get rid of the spring used to get the key coin so you don’t cheese the level or design it in a way where it would work. Also because they both use keys I can’t differentiate between the two berries. Right now, I feel it’s not worth it, but I’d like to hear your opinions.
  • Finally if there is anything else you’d like to see replicated in the level, I’d like to know!

Any and all feedback is appreciated, thank you for your help!

(Celeste is by MaddyMakesGames)

u/Patient_Complaint_45 — 2 months ago