![[Standard] Looking for help optimizing Temur Robots. Any feedback is welcomed.](https://external-preview.redd.it/yeimd8xFlTMgAX75u4f_6hTC6RBkKG5IL1KzBeO3CqE.jpeg?width=320&crop=smart&auto=webp&s=30219fd756d59a553bc0d96ef8428e55a5989b33)
[Standard] Looking for help optimizing Temur Robots. Any feedback is welcomed.
I have been playing Temur Robots at my LGS on and off since the release of TMNT, and I have found it to be quite powerful and very fun. I am hoping to further refine the deck list and especially sideboard to try taking it to competitive events. I don’t currently own [[Cavern of Souls]], but I would borrow a playset for any competitive events. I have attached the decklist below, and I will give my thoughts on each card here. I appreciate any thoughts and suggestions you might have.
The Engines:
[[Pinnacle Emissary]] and [[Ravenous Robots]] are the engine of the deck, and it can not function without these two cards. The synergy with [[Springleaf Drum]] and [[Gene Pollinator]] allow for extremely explosive starts with affinity counts of 10+ achievable by t3/t4
The Payoffs:
While sometimes a swarm of 1/1s is enough to win the game, we often times follow up a barrage of tokens with combinations of [[Improvised Arsenal]] to one shot our opponent, [[Krang, Master Mind]] to deploy a massive threat that refills our hand, or [[Chrome Dome]] to buff our tokens into much more dangerous threats.
The Other Robots:
[[Fugitive Droid]] is an evasive threat that is great at carrying [[Improvised Arsenal]], as well as potentially being protection for our other big threats. [[Memory Guardian]] is an even better evasive threat that can pressure life totals on its own. And last but sometimes least, [[Synthesizer Labship]] is a cheap artifact with the upside of potentially making a 2/2 flier every turn, and becoming a 4/4 flier on later turns. While these cards are less impactful on their own, they often times are the difference between winning and losing.
The Sideboard:
[[Chainsaw]] and [[Torch the Tower]] are both cheap interaction spells with upside for artifact decks. Maybe some of these are cuttable post-cub ban. [[Spider-Sense]] has been extremely impressive in this deck, and the ability to tap our creatures with the drum/gene has been great synergy with this card. [[Chandra, Spark Hunter]] js probably the sketchiest card in the list, but it has been decent in the grindy matchups that I bring it in for. I could be convinced that it’s not good though.
The Decklist:
https://moxfield.com/decks/uQ3pIZHjzU-x2Q6IayoPAw
Thank you again for taking the time to help me with the decklist. I look forward to hearing your thoughts, suggestions, and feedback.