



SPOILER ALERT!: Lost Mine of Phandelver module - Minor spoilers for the Stonewalkers campagin and major spoilers (kinda) for the Stormlight Archive saga
I'm running both the "Lost mine of Phandelver" (D&D) and Stonewalkers with two different friend groups. They're my first time DMing (and playing any TtRPG for that matter) so my experience is limited to these past months running those.
My Stonewalkers group is going pretty fast so I recon they'll be done in a month or two, tops. So I was thinking what to do after, if they decided to continue playing in the Cosmere RPG setting and system. Now, I'm a Stormlight fan, but I dare not to homebrew with so little experience in TtRPGs. And I thought: LMoP is a pretty standard layout for an adventure, I've been able to tweak stuff for my group. The pacing and the structure are well fitted to grab as a matrix and sketch any other story on that slate.
So I did, and this is my take on trying to adapt the D&D module's framework to the Cosmere RPG. I tried to be as thorough as possible so that all the NPCs made sense and so I wouldn't need to be juggling along as the PCs move away from the "main plot" or investigate around doing sidequests and whatnot.
Bear in mind that my PCs would be lvl 8 by the time they get to this and LMoP is a campaign set for lvl 1 to 5, so gotta adjust difficulty accordingly.
Well. That's about it for a rough sketch or outline.
I know there will be purists that will have comments about adequacy to the lore, canon and such, and you will probably be correct. But that kind of feeback is not the thing i'm looking for here. My players know very little of the Cosmere and most likely won't find any holes in the plot regarding the broader events of the War, the Everstorm, Urithiru and stuff like that. So as long as it makes some sense that the war hasn't still decimated my "Phandalin" town and what's going on around is not a complete inchoerent mess, I guess it's cool.
I'd still appreciate your comments, any other ideas for changes and turns in the sidequests, or the main quest, or the NPCs. Everything is welcome, even canon adequacy as long as it's not just pointing out it's "not what's happening or how it happened or how it works".
I hope this is useful for someone out there.
Also sorry for my English i hope it reads well enough, it's not my mother tongue.
SPOILER ALERT!: Lost Mine of Phandelver module
I'm running both the "Lost mine of Phandelver" (D&D) and Stonewalkers with two different friend groups. They're my first time DMing (and playing any TtRPG for that matter) so my experience is limited to these past months running those.
My Stonewalkers group is going pretty fast so I recon they'll be done in a month or two, tops. So I was thinking what to do after, if they decided to continue playing in the Cosmere RPG setting and system. Now, I'm a Stormlight fan, but I dare not to homebrew with so little experience in TtRPGs. And I thought: LMoP is a pretty standard layout for an adventure, I've been able to tweak stuff for my group. The pacing and the structure are well fitted to grab as a matrix and sketch any other story on that slate.
So I did, and this is my take on trying to adapt the D&D module's framework to the Cosmere RPG. I tried to be as thorough as possible so that all the NPCs made sense and so I wouldn't need to be juggling along as the PCs move away from the "main plot" or investigate around doing sidequests and whatnot.
Bear in mind that my PCs would be lvl 8 by the time they get to this and LMoP is a campaign set for lvl 1 to 5, so gotta adjust difficulty accordingly.
Well. That's about it for a rough sketch or outline.
I know there will be purists that will have comments about adequacy to the lore, canon and such, and you will probably be correct. But that kind of feeback is not the thing i'm looking for here. My players know very little of the Cosmere and most likely won't find any holes in the plot regarding the broader events of the War, the Everstorm, Urithiru and stuff like that. So as long as it makes some sense that the war hasn't still decimated my "Phandalin" town and what's going on around is not a complete inchoerent mess, I guess it's cool.
I'd still appreciate your comments, any other ideas for changes and turns in the sidequests, or the main quest, or the NPCs. Everything is welcome, even canon adequacy as long as it's not just pointing out it's "not what's happening or how it happened or how it works".
I hope this is useful for someone out there.
Also sorry for my English i hope it reads well enough, it's not my mother tongue.
Bueno no mucho que agregar más que el título.
Eso sí, dejo el link a la publicación original de donde saqué las tarjetas, NO SON CREACIÓN MIA, yo solo me dediqué a pasarlas al español usando la info del manual (y bueno un poco de resumen para que entre en las tarjetas).
Son pequeñas si, para que puedan entrar en una hoja, pero son legibles.
Y el resto bueno, manuales y demás en PDF en español porque ya que me salvaron las papas a mí, los comparto para todos.
Saludos.
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Recursos y tarjetas: https://drive.google.com/drive/folders/1_yGHWEd3_Ircb_NDm09wpTtaLqyJKUeL?usp=sharing
Publicación y creador orignal de las tarjetas en ingles:
https://www.reddit.com/r/cosmererpg/comments/1tbmn8t/resource_radiant_reference_cards/