u/PayDBoardMan

The Build Specialization quests would be way more fun if you could passively grind them all throughout the year. The boards that I grab on my build with shooting specialization should still count towards the rebounding quest.
▲ 50 r/NBA2k

The Build Specialization quests would be way more fun if you could passively grind them all throughout the year. The boards that I grab on my build with shooting specialization should still count towards the rebounding quest.

Build Specialization could be a fun passive grind throughout the year if you could progress all categories on any build. I don't want to be stuck using one specialization on all my builds again this year.

It makes perfect sense that you can only choose one specialization per build. But you should still be able to make progress towards the other specializations while playing on that build. I have a center that's averaging double digit rebounds, assists, and over 2 blocks per game, but none of that counts towards the rebounding, playmaking, or defense specialization because the build uses shooting specialization.

With the current system, you're basically locked into one specialization for your entire account. Grinding multiple specializations isn't realistic for most players. So it isn't really build specialization as much as account specialization. If progress was shared then you could just play the game naturally and unlock other specializations throughout the year. By Season 4 I could have rebounding specialization done and decide to make a new inside center based around that. By Season 6 I could finally have playmaking done and make a 99 three ball build. Just feel like it could been something to passively grind and look forward to throughout the year no matter your playstyle or what build you're using.

u/PayDBoardMan — 1 day ago
▲ 15 r/NBA2k

There is no way to please the entire community with one shooting system, so the best solution may be to have Option 1 for competitive modes (Pro Am, Ante Up, Proving Grounds) and Option 2 for casual modes (Rec, Park, Theater).

As we've seen this year, there is no middle ground to keep pure green windows without RNG without making shooting too easy for skilled players and too hard for casual players. If you create a new build and play black plate rec, you'll notice ALOT of players still struggling to shoot. I see plenty of complaints from casuals about having to green every shot to make it despite how easy shooting is. If the green window is reduced further, those players will simply drop the game. But the green window can't remain as large as it currently is or else top players will continue to shoot 80%.

The best solution in my opinion is to have Option 1 for comp modes. Keep the pure green window with no RNG, but reduce the green window so that it takes more skill to shoot. This doesn't impact casual players as they can continue playing the casual modes instead. Option 2 for the casual modes reintroduces RNG into shooting to ensure that casuals can still make whites to have an easier time shooting, but the best players will miss more since the pure green window is gone. Those that don't want RNG and care about "skill gap" can play the comp modes like Proving Grounds instead.

With these two options, players won't be shooting 80% again in either mode and casuals won't drop the game due to frustration with shooting.

u/PayDBoardMan — 24 days ago
▲ 5 r/NBA2k

Flashback to how powerful defensive badges used to be. Just listen to 2k19 Tyceno finding out his opponent has Silver Defensive Stopper.

u/PayDBoardMan — 2 months ago
▲ 12 r/NBA2k

Should 2k change how takeover works next year? You can be 0/1 from three and unlock deep bomber from dunks and rebounds.

u/PayDBoardMan — 3 months ago
▲ 111 r/NBA2k

Quick comparison of the burst out of stepback from pre and post patch. Same build with 99 SWB and Legend Lightning Launch in both clips.

u/PayDBoardMan — 3 months ago