



DNA Interactive update: a rebuilt map with farming routes, a cosmetics catalogue, an Immersive Theatre tracker and re-checked builds
Hey everyone,
A while back I posted DNA Interactive here, a free companion site for Duet Night Abyss:
A lot has been added since, so here is a catch-up on the bigger pieces.
The map was rebuilt from scratch
- Areas are organised like in the game: nation, region, then sub-map, with an exploration percentage at every level.
- Every marker type has a found / total counter.
- You can drop personal markers with a name, a note and an icon.
- You can draw farming routes and share them with a link.
- If you sign in, your progress follows you across devices. It still works without an account.
It now covers 16 maps and 1,976 markers, including the three Arcano areas from 1.6.
Builds
- Every build for all 30 characters and every weapon was re-checked this week.
- Each character page now shows when its builds were last updated and last checked.
- Former builds are kept, flagged, and listed after the current recommendations.
- Calamity weapons have their Potential tree on their page, with a recommended path.
Cosmetics and Myriad banners
All 941 cosmetics are listed, sorted like the in-game wardrobe, with a page for each item. Every Myriad banner has its own page: rates, pity, full pool and time left.
Immersive Theatre tracker
What is on stage right now, how long until it switches, and every rotation since launch.
Guides
Three guides, split into chapters: Geniemons (including all 29 Traits), Demon Wedges, and calamity weapons.
Also new
- The whole site is translated into 7 languages, not just the search.
- A light theme.
- A notification bell that works with or without an account.
- A redesigned home page and navigation, built for mobile too.
The site is still free and still has no ads. It's an unofficial fan project and isn't affiliated with Pan Studio or Hero Games.
I post a short note on X every time something new goes live, if you want to follow along: https://x.com/ascencia64
If you spot a wrong build, a missing marker or bad data, tell me in the comments. Suggestions for what to add next are welcome too.