Peregrine's Puzzlers 19 AUG 26
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Anyone else noticing a HUGE amount of disk usage since 1.1.12 was patched? My disk usage spikes to 100% periodically, like it's trying to load or save a ton of data all at once.
If anyone else has seen this, is there anything I should try to do to mitigate the issue?
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A player of mine wants to make a bolo-type weapon. I'm wondering if any of you have ever done this, and how.
Right now I'm thinking of mimicking the behavior of the Arachnid Grenade, but less effective in exchange for being an instant effect.
Target successful hit is Grappled and cannot use a Move Action until they break the Grapple. The DV for the Grapple equals the result of the attacker's Athletics check.
Attach does no damage unless it's a Called Shot to the head, in which case the target suffers the Crushed Windpipe critical injury (the only damage is from the critical injury).
I know that the books talk about reskinning roles - but we as GMs should be encouraging our players to expand that idea to almost everything in the game. An example of this is Martial Arts (Sumo). A player at my table has a character with a deeply Hawaiian background - speaks in the language, reveres the culture, etc. Not just fan service either.
So for Sumo, I'm letting him reskin the ability Niramiai (the one that affects Facedowns) as a Haka instead. It fits the character better and achieves a similar purpose: putting the fear of Ghost into the enemy.
Anyway, this isn't an original concept in TTRPGs or in Cyberpunk Red, but I wanted to just remind the GMs that the players are the *point* of the game. We need to encourage them to show off their creativity by saying "yes, and" every chance we get.
Is there any place around town that is doing a drone show for the 4th? With our annual wildfire risk, and with all the tech companies, I would expect to see some.