Expanded Vanilla: Melee attacks consume too much fatigue
Hello, I installed Expanded Vanilla mod list for the second time, after my openmw install seemed bugged since the last time I installed it. (0.48). I'm playing a battlemage build, using long blade medium armor and then basically all the schools of magic I could get. I'm trying to alternate between all my skills so they don't deteriorate (mod part of the modlist) but Long blade is such a slog. Either i make a fast attack and do no damage at all, or slow attack and use up basically 1/10th of my fatigue in a swing. I recalled this being an issue in my former playthrough and just disabled a script but i can't for the life of me find it.
My current long blade skill is 55 after a lot of grinding and I almost always have to resort to spells to finish out a fight, even with a glass saber enchanted Felthorn with fortify attack 20 on strike. So is this working as intended? I miss 2/3 of all swings and the only enemies I can reliably kill with only swords is un-blighted rats and kwama foragers and I'm level 13.
I don't want to disable mods unless I have to, I'm mostly wondering if anyone else has experienced this? Should I just train Long blade at a trainer to be able to use swords reliably?