u/PeriodicPixel

AI placeholder art vs. plain wireframes in TTS prototypes: where do you draw the line?

Hey all, I’ve got a question: how do you approach TTS versions of prototypes?
Does it bother you when a prototype uses AI-generated art purely as placeholder graphics? Or do you actually find it harder to engage with a prototype when it’s just plain wireframes and handwritten elements

I’m not a fan of AI slop in finished products, but when testing prototypes, I personally find it easier to get immersed when the game at least somewhat resembles the intended concept and atmosphere.
Curious where you draw the line. What do you prefer when playtesting in TTS?

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u/PeriodicPixel — 11 days ago