I spent most of my teenage years building my first Unreal game. Here’s the trailer for Deliria.
I started Deliria in high school as my first real game, and somehow it slowly became the thing I poured years of my life into.
A huge part of that time went into the world generation: endless terrain experiments, voxel tech, caves, biomes, weird impossible landscapes. I spent so much time on it that I eventually turned part of that work into a plugin and sold it.
But over time, Deliria became more than just a technical project. It became this strange little place where I put everything I find beautiful, lonely, terrifying, and wrong. Every monster, every biome, every god, every bit of the world is basically some fear or obsession I couldn’t get out of my head.
This trailer is the first time I feel like I can finally show what it has become.
Thanks for taking a look, and I hope you have a great day!!!