




I might have created one of the most realistic procedural galaxy generators for Blender
I've been tinkering with this for the past few months, and I think I've polished it as much as I can. Besides the shader part, there are also geonodes, which are responsible for the distribution of stars and globular clusters. Everything is customizable: the number of galaxy arms, the overall distortion, the absorption line pattern, nebulae, and so on. Everything is procedurally generated; no textures or add-ons are required.