Would this be ballenced
Its a use thrice dash where each use after the 1st drains awakening (5%) and they can be done in any direction like mass breaker
Its a use thrice dash where each use after the 1st drains awakening (5%) and they can be done in any direction like mass breaker
Its 4 the OCs awakening, any ideas to make it better.
Im making a move like clever (Locust / Ko guy) and each punch has its own hitbox and grab but for some reason the target isnt getting sent to the target branch on any of the punches except the 1st, any advice.
Nuff said in the title, and also in a way where you can still export it cause ik u can just use connectors and but moveset blocks.
Personally i think it a move woth good VFX is accurate to JJS and the inspo if baes of a character and has accurate M1s, dashes sound effects.
Also hot take but adding voicelines ruins the moveset.
Feel free to give ideas for the moves and some images or clips to show where the moves appear in the anime.
Basically im making it a community effort
I felt the cursed energy was making too much clutter and broke from the theme so i redid it any thoughts?
- Feel free to give ideas for other abilities VFX and anything i love the input or any constructive crittisism
Is it too much, could i make them better? if so how.
I showed of all the moves so yh.
How do you make it so the glow disappears but the trail stays
1st abl now has a use twice version but drains awakening, and is omnidirectional if cast in air.
2nd ability is rising rage for testing purposes.
3rd is almost complete just needs some more SFX
For my electric, speed themes OC moveset i want an ability that acts like bleedout but can also be used like an uppercut or rising rage (Yuki/star rage), any ideas how to impliment it / what animations to use.
Ive made other posts on the moveset on the server so either check the profile or ask and ill send the links to some clips of the other moves.
Basic rundown tho
Its a rushdown hyper mobile character with the 1at ability being an instant dash that grabs and kicks away enemies, the 3rd ability is basically hold version of decisive strikes but u enter the melee combo at any stage of the sprint.
The passives are faster m1s (less damage) and faster movement speed, i think its +25% for both not sure tho.
Its an instant dash with an omni-directional variant if in the air like mass breaker.
I want it so if u use it within 3s after using it you can use it again but it drains awakening.
How would i do this as simple as possible.
heres the code
KLUv/WB/NPU6AOpBWAwo8EjMPF7gxYLRClaenTFUOXjXs67AF8hLHyTT4lkQEZr5hJuBZ+B5L7kAuQC+ABhfGAFIvrVFPI3Rm+HIvOTbsq9W1OAbNppZkE0hQu+8/PgO8/APJN8G1S5qvhTWognwsjVG77uVsijlG26WriL5xrRFbaaLV+9Eraoz1ZhkwlUsjk1BXWCFb+h7S743fMl3xoZXXYzwDaPku6r1wnwnHEi+Nwl3t0enQajHUN8Jkm+IQ6J1k+8El5xqWjmMkjNqwqHfaxPYgIRDh1As+SFsFa3bIpvDQV3yqqCWw40S0QhIXlXUEw4C1WColU67KpNJRuAmEs2ABeH7eowKT5dmmF3kusgVexZ+VpZ9wxkx//SlT1/aaZuEu5ehMUvVbKt3sCxGq8Xw9Q++ha2mGuenL9VWhhV0TvngnPHB930x9fSlvmHOdICqGdpS9MK1svdi6lmUegqcDa8urKa3ZgEWs+qzcM0uXVgqmG+paqoxh3mrfcOcTZitYCNBgpfGxXe29LLXgGDLvmHjAqFo1WMOCMqieWpICZt4IPmuWDYAXgEcoh6oglYbhMJJOAMCs5Y1YNnTFoGrA81PW8T26DTd1DzVyso0FuFfDP0SFNWaTjRB4Ts9XQ+Z6lfvwbKFB2V8sOB7c0g06iHhJBXIg7uvgLYZSObjlLFpTCbCaEZPBDmOlLHwzUsmxo9wWqfftkU2xYTSTXT8lw/+xwWPbpPUh7BROgsVp9QMcN1WIUDl//bYIlzn0LD/+dAXXkYfOZLvygYwXDrhe/ANZXbxwre21ODKcq7ask9fmmASOVABjctHyS0DXF2MKYd+SRhQ3/Cq+cCku3zDxuXSaCKUUaGJ5COfp4FiNB35CJNJZIrRefDjlDO+hB5oPtGMJhRFWHg4IwTJSL5sZvTNhJgYDWidwTqRfJwZnwk9EmIe/n+kBnzrYlIZG2qWddbM83w0ZXzmZOAjoVkoRM9DzkcxyoZ5+Nt9FciDy04zH8aBopRQnGg+OBfGN3LehfGVzjMU1arvWZnG3hcaPGmLSFB0SlDYSrxM66UCgaaoAZ4xNCMiIpIkSaUDYYQEQcoxCCU+EkDwcCxHUjTEMIOIIcQQYwwhRCQkEhGZYIaGOgegyAWAQmcZrjHoUqeS6skWKLQt7JzEkDBQUhKlnAOWtFJfhkeZE+QSnkcuOslsXwrJJe32jv43T52N8mIu4M8Pinr+uKOec5S1VNyG20epRVfVVhxR3YNlAoCs4wMf8JrdtLJiAnk0+BoN5cWUlvRBA8J4pQB8vUEPC0YscnxKFkMYMxo/TFVltCIhC3XSmPT8xOPOD9GHxW+gZRKD0mmTaKyjaERMXc8Aa0ypBkwqAzB6aFm/j+53y0nEMwnhhVNKdMRIYRKx+gxSekBDEQgSb08fZstPUfTCd1WoF4On/5Epk30QnqqXW6lTa+W2JpvN1IebADOtXGB0yyYQ2eC7fc78hE5RUiuiSinojQndcarRVPrkkDYvAn3poAiV37VUYsliiXV+WlrCS/gJ4rbgSy4tEwyTLTwChWCFD7jMeYP1kFzDHalAebplqUETM4CIPeCArcQWo5wQhLuMWadQv1wQcCWIY/08crtztDei0S65mr3szh/3ZonhVgiEHPwFACXfYgQE4FX+XSb/LAcNNaIvh7nnUPyEf2pixBYBIEXid9kfxPGbzeLtuAFoP1AJSb2FlhlcHn9fmW/RhPW8EIS/tj8bakbhwQhfdDTQWonIx3RA6+45mFfrjhtIMHFOmjKZqAnkBGp1w0Jy8pDsI6Bvr4r5vSXG7gAmpm8qkKpjoPypj9+3SH5MVy3wzRBL6N0J6QQBZPNiNp7N5GOABZq6b4GPju66afPo/zNlhAw3TZNO3zTz2HIIhQdn7mXnzet1MNPokotfWdQPZQN1Rr1olFK3LgL9hwYrU6CpTMP5iumgWqwtYRAlhAyFi6Bp7TokfJF69tXK0sAptDZBznlVyS4/hHLcPcFPl2utglcVDrUHXJpsPqMrCrpR14bqviBdwLwUigNuMImpYviQDzhW7LhL+QvmIAM3yVxzLQo+F0RNUqxNwQiHwTKDWCQd5mEwEaY9fC+PvUnfciIpM4RNIUuiXch6Io3dIBM0vFFQMdFG6KIUAlZnlCzBVcjRAzZjXsAOYWCM/Qq1YwiaUAUOlQmiZNhn3PAoU5qJ+8rmGqswvQBzM3MbIU1fljvKLP2QFjjZ8EjzDc/rXqDPbtD7++dWtcVbyPywRoVAXOcCJUvqoL7z1k+zpBkKHu0g+N4ZjGACvZjwE4+RTjKWT1zQizMgmnpnaHu/NmQm+QWMUrTwjO9ogHVeCQ45IZnkMMKP+nEhORaxNIYeRSRDcfyxl0YVSgDpaMB/uKOsC/hkGfPq+gcAD7m3++e092nmSYKt1f1DwhvYFE3WUXyn29Khfi/rcjU8S4oYFsMuOCD/8fM6Rr1zEPvpg43tb1dsvGG6Ramf2RbvefNvR1KlpmHttMTpSf4vmOre0KoB
Ive got a moveset where the R switches moves but dont know how to make it so i dont need to be in the block to use it any help?
The 3rd ability is done YES it is basically a hold version of decisive strike.
Any ideas to upgrade it or for the other abilities are apreciated,
Also I gave a small glimpse of the 1st ability if you haven't seen the last post.
Its a VERY WIP Moveset, the 1st ability is done and the 3rd is in progress.
The 1st is a Dash which grabs enemies and if hit kicks them away.
The 3rd is a quick sprint which isn't finished.
Feel free to give ideas, or tips, I am quite new to this but yh.
Oh and the passive is faster M1s and movement speed.
I'm struggling making a instantaneous dash like the 2 said in the title.
I want it to be an quick dash with an after image and wind VFX then the enemy hit is grabbed and kicked forwards but if missed you have a short slide.
No matter what I do either the hit doesn't work or I start moving around at an angle and its annoying.
Any tips, ideas or pre made examples.
I've looked for tutorials but there all for a Gojo teleport reskinned into another ability.
Ps: I also want it to be a use again so if you press multiple times you can take awakening to dash again (Up to 3 dashes)
Anybody know where i can find the mesh and texture ID for the JJS soda, bonus if you can find different colours, ive tried henry's meshes but cant access the server due to the invite being invalid
Is it possible to make custom domains that can domain clash and work properly with megumis domain door (i forgot the name).
If so how and are there aby easy to use teplates i can adapt.